compositor: Destroy pending surface callbacks when destroying surface
Reported by Dima Ryazanov <dima@gmail.com> in <1341937691-26234-1-git-send-email-dima@gmail.com> but we also need to destroy callbacks when the surface is destroyed normally.
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@ -657,6 +657,11 @@ weston_surface_unmap(struct weston_surface *surface)
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weston_compositor_schedule_repaint(surface->compositor);
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}
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struct weston_frame_callback {
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struct wl_resource resource;
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struct wl_list link;
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};
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static void
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destroy_surface(struct wl_resource *resource)
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{
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@ -666,6 +671,7 @@ destroy_surface(struct wl_resource *resource)
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container_of(resource,
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struct weston_surface, surface.resource);
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struct weston_compositor *compositor = surface->compositor;
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struct weston_frame_callback *cb, *next;
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if (weston_surface_is_mapped(surface))
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weston_surface_unmap(surface);
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@ -686,6 +692,9 @@ destroy_surface(struct wl_resource *resource)
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if (!region_is_undefined(&surface->input))
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pixman_region32_fini(&surface->input);
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wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link)
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wl_resource_destroy(&cb->resource);
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free(surface);
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}
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@ -1092,11 +1101,6 @@ surface_accumulate_damage(struct weston_surface *surface,
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pixman_region32_union(opaque, opaque, &surface->transform.opaque);
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}
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struct weston_frame_callback {
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struct wl_resource resource;
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struct wl_list link;
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};
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static void
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weston_output_repaint(struct weston_output *output, int msecs)
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{
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