Use pixel coordinates for weston_output.matrix
Previously, weston_output.matrix was in GL coordinates and therefore only really useful for the GL backend. This breaks zoom, which will be fixed by the following patch: zoom: Use pixels instead of GL coordinates [Pekka: added a comment to compositor.h, message] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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106
src/compositor.c
106
src/compositor.c
@ -3773,88 +3773,60 @@ weston_output_destroy(struct weston_output *output)
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wl_global_destroy(output->global);
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}
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static void
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weston_output_compute_transform(struct weston_output *output)
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{
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struct weston_matrix transform;
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int flip;
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weston_matrix_init(&transform);
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transform.type = WESTON_MATRIX_TRANSFORM_ROTATE;
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switch(output->transform) {
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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transform.type |= WESTON_MATRIX_TRANSFORM_OTHER;
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flip = -1;
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break;
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default:
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flip = 1;
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break;
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}
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switch(output->transform) {
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case WL_OUTPUT_TRANSFORM_NORMAL:
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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transform.d[0] = flip;
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transform.d[1] = 0;
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transform.d[4] = 0;
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transform.d[5] = 1;
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break;
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case WL_OUTPUT_TRANSFORM_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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transform.d[0] = 0;
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transform.d[1] = -flip;
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transform.d[4] = 1;
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transform.d[5] = 0;
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break;
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case WL_OUTPUT_TRANSFORM_180:
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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transform.d[0] = -flip;
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transform.d[1] = 0;
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transform.d[4] = 0;
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transform.d[5] = -1;
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break;
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case WL_OUTPUT_TRANSFORM_270:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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transform.d[0] = 0;
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transform.d[1] = flip;
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transform.d[4] = -1;
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transform.d[5] = 0;
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break;
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default:
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break;
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}
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weston_matrix_multiply(&output->matrix, &transform);
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}
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WL_EXPORT void
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weston_output_update_matrix(struct weston_output *output)
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{
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float magnification;
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weston_matrix_init(&output->matrix);
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weston_matrix_translate(&output->matrix,
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-(output->x + output->width / 2.0),
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-(output->y + output->height / 2.0), 0);
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weston_matrix_scale(&output->matrix,
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2.0 / output->width,
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-2.0 / output->height, 1);
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weston_matrix_translate(&output->matrix, -output->x, -output->y, 0);
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if (output->zoom.active) {
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magnification = 1 / (1 - output->zoom.spring_z.current);
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weston_output_update_zoom(output);
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weston_matrix_translate(&output->matrix, -output->zoom.trans_x,
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output->zoom.trans_y, 0);
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-output->zoom.trans_y, 0);
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weston_matrix_scale(&output->matrix, magnification,
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magnification, 1.0);
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}
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weston_output_compute_transform(output);
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switch (output->transform) {
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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weston_matrix_translate(&output->matrix, -output->width, 0, 0);
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weston_matrix_scale(&output->matrix, -1, 1, 1);
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break;
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}
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switch (output->transform) {
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default:
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case WL_OUTPUT_TRANSFORM_NORMAL:
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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break;
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case WL_OUTPUT_TRANSFORM_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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weston_matrix_translate(&output->matrix, 0, -output->height, 0);
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weston_matrix_rotate_xy(&output->matrix, 0, 1);
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break;
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case WL_OUTPUT_TRANSFORM_180:
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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weston_matrix_translate(&output->matrix,
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-output->width, -output->height, 0);
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weston_matrix_rotate_xy(&output->matrix, -1, 0);
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break;
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case WL_OUTPUT_TRANSFORM_270:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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weston_matrix_translate(&output->matrix, -output->width, 0, 0);
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weston_matrix_rotate_xy(&output->matrix, 0, -1);
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break;
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}
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if (output->current_scale != 1)
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weston_matrix_scale(&output->matrix,
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output->current_scale,
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output->current_scale, 1);
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output->dirty = 0;
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}
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@ -182,7 +182,10 @@ struct weston_output {
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struct wl_list resource_list;
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struct wl_global *global;
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struct weston_compositor *compositor;
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/** From global to output buffer coordinates. */
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struct weston_matrix matrix;
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struct wl_list animation_list;
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int32_t x, y, width, height;
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int32_t mm_width, mm_height;
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@ -76,6 +76,8 @@ struct gl_output_state {
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enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
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struct gl_border_image borders[4];
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enum gl_border_status border_status;
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struct weston_matrix output_matrix;
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};
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enum buffer_type {
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@ -574,9 +576,10 @@ shader_uniforms(struct gl_shader *shader,
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{
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int i;
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struct gl_surface_state *gs = get_surface_state(view->surface);
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struct gl_output_state *go = get_output_state(output);
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glUniformMatrix4fv(shader->proj_uniform,
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1, GL_FALSE, output->matrix.d);
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1, GL_FALSE, go->output_matrix.d);
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glUniform4fv(shader->color_uniform, 1, gs->color);
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glUniform1f(shader->alpha_uniform, view->alpha);
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@ -954,6 +957,15 @@ gl_renderer_repaint_output(struct weston_output *output,
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output->current_mode->width,
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output->current_mode->height);
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/* Calculate the global GL matrix */
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go->output_matrix = output->matrix;
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weston_matrix_translate(&go->output_matrix,
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-(output->current_mode->width / 2.0),
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-(output->current_mode->height / 2.0), 0);
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weston_matrix_scale(&go->output_matrix,
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2.0 / output->current_mode->width,
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-2.0 / output->current_mode->height, 1);
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/* if debugging, redraw everything outside the damage to clean up
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* debug lines from the previous draw on this buffer:
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*/
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