compositor: Introduce weston_output_schedule_repaint()
This lets us schedule a repaint on just the output that needs it.
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9c9b3a4b46
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49952d1f12
@ -230,7 +230,7 @@ fb_handle_buffer_destroy(struct wl_listener *listener, void *data)
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if (fb == fb->output->next ||
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(fb == fb->output->current && !fb->output->next))
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weston_compositor_schedule_repaint(fb->output->base.compositor);
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weston_output_schedule_repaint(&fb->output->base);
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}
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static int
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@ -627,6 +627,7 @@ x11_compositor_handle_event(int fd, uint32_t mask, void *data)
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xcb_key_press_event_t *key_press, *key_release;
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xcb_keymap_notify_event_t *keymap_notify;
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xcb_focus_in_event_t *focus_in;
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xcb_expose_event_t *expose;
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xcb_atom_t atom;
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uint32_t *k;
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uint32_t i, set;
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@ -716,10 +717,9 @@ x11_compositor_handle_event(int fd, uint32_t mask, void *data)
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break;
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case XCB_EXPOSE:
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/* FIXME: schedule output repaint */
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/* output = x11_compositor_find_output(c, expose->window); */
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weston_compositor_schedule_repaint(&c->base);
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expose = (xcb_expose_event_t *) event;
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output = x11_compositor_find_output(c, expose->window);
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weston_output_schedule_repaint(&output->base);
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break;
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case XCB_ENTER_NOTIFY:
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@ -929,7 +929,7 @@ weston_output_damage(struct weston_output *output)
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pixman_region32_union(&compositor->damage,
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&compositor->damage, &output->region);
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weston_compositor_schedule_repaint(compositor);
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weston_output_schedule_repaint(output);
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}
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static void
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@ -1175,23 +1175,21 @@ weston_layer_init(struct weston_layer *layer, struct wl_list *below)
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}
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WL_EXPORT void
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weston_compositor_schedule_repaint(struct weston_compositor *compositor)
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weston_output_schedule_repaint(struct weston_output *output)
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{
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struct weston_output *output;
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struct weston_compositor *compositor = output->compositor;
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struct wl_event_loop *loop;
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if (compositor->state == WESTON_COMPOSITOR_SLEEPING)
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return;
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loop = wl_display_get_event_loop(compositor->wl_display);
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wl_list_for_each(output, &compositor->output_list, link) {
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output->repaint_needed = 1;
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if (output->repaint_scheduled)
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continue;
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output->repaint_needed = 1;
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if (output->repaint_scheduled)
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return;
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wl_event_loop_add_idle(loop, idle_repaint, output);
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output->repaint_scheduled = 1;
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}
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wl_event_loop_add_idle(loop, idle_repaint, output);
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output->repaint_scheduled = 1;
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if (compositor->input_loop_source) {
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wl_event_source_remove(compositor->input_loop_source);
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@ -1199,6 +1197,15 @@ weston_compositor_schedule_repaint(struct weston_compositor *compositor)
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}
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}
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WL_EXPORT void
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weston_compositor_schedule_repaint(struct weston_compositor *compositor)
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{
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struct weston_output *output;
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wl_list_for_each(output, &compositor->output_list, link)
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weston_output_schedule_repaint(output);
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}
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WL_EXPORT void
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weston_compositor_fade(struct weston_compositor *compositor, float tint)
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{
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@ -519,6 +519,8 @@ weston_layer_init(struct weston_layer *layer, struct wl_list *below);
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void
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weston_output_finish_frame(struct weston_output *output, int msecs);
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void
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weston_output_schedule_repaint(struct weston_output *output);
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void
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weston_output_damage(struct weston_output *output);
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void
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weston_compositor_schedule_repaint(struct weston_compositor *compositor);
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@ -165,7 +165,7 @@ screenshooter_shoot(struct wl_client *client,
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l->listener.notify = screenshooter_frame_notify;
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wl_signal_add(&output->frame_signal, &l->listener);
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weston_compositor_schedule_repaint(output->compositor);
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weston_output_schedule_repaint(output);
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}
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struct screenshooter_interface screenshooter_implementation = {
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