compositor: Don't rely on surface->clip to cull overlay obscured damage
Before this change, surface->clip would contain the region of this the surface that is obscured by opaque containing of other surfaces in any plane. If a surface was obscured only by a surface in another plane and the renderer was told to draw that region, the rendering would be clipped because of that. This patch changes the clip to be plane specific, so that it contains only the region of the surface obscured by other surfaces in the same plane. We also calculate a per plane clip, so that we don't tell the renderer to draw regions of the primary plane that are obscured by other planes. This damage remains on the primary plane until the its clip changes so that they are not obscured anymore.
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@ -1084,15 +1084,11 @@ surface_accumulate_damage(struct weston_surface *surface,
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surface->geometry.y - surface->plane->y);
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}
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pixman_region32_subtract(&surface->damage,
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&surface->damage, &surface->plane->opaque);
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pixman_region32_subtract(&surface->damage, &surface->damage, opaque);
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pixman_region32_union(&surface->plane->damage,
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&surface->plane->damage, &surface->damage);
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empty_region(&surface->damage);
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pixman_region32_copy(&surface->clip, opaque);
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pixman_region32_union(&surface->plane->opaque,
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&surface->plane->opaque,
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&surface->transform.opaque);
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pixman_region32_union(opaque, opaque, &surface->transform.opaque);
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}
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@ -1101,18 +1097,29 @@ compositor_accumulate_damage(struct weston_compositor *ec)
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{
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struct weston_plane *plane;
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struct weston_surface *es;
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pixman_region32_t opaque;
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pixman_region32_t opaque, clip;
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pixman_region32_init(&opaque);
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pixman_region32_init(&clip);
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wl_list_for_each(plane, &ec->plane_list, link) {
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pixman_region32_fini(&plane->opaque);
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pixman_region32_init(&plane->opaque);
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pixman_region32_copy(&plane->clip, &clip);
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pixman_region32_init(&opaque);
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wl_list_for_each(es, &ec->surface_list, link) {
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if (es->plane != plane)
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continue;
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surface_accumulate_damage(es, &opaque);
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}
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pixman_region32_union(&clip, &clip, &opaque);
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pixman_region32_fini(&opaque);
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}
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wl_list_for_each(es, &ec->surface_list, link) {
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surface_accumulate_damage(es, &opaque);
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pixman_region32_fini(&clip);
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wl_list_for_each(es, &ec->surface_list, link) {
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/* Both the renderer and the backend have seen the buffer
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* by now. If renderer needs the buffer, it has its own
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* reference set. If the backend wants to keep the buffer
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@ -1124,8 +1131,6 @@ compositor_accumulate_damage(struct weston_compositor *ec)
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if (!es->keep_buffer)
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weston_buffer_reference(&es->buffer_ref, NULL);
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}
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pixman_region32_fini(&opaque);
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}
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static void
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@ -1167,6 +1172,8 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
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pixman_region32_init(&output_damage);
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pixman_region32_intersect(&output_damage,
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&ec->primary_plane.damage, &output->region);
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pixman_region32_subtract(&output_damage,
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&output_damage, &ec->primary_plane.clip);
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if (output->dirty)
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weston_output_update_matrix(output);
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@ -1672,7 +1679,7 @@ WL_EXPORT void
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weston_plane_init(struct weston_plane *plane, int32_t x, int32_t y)
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{
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pixman_region32_init(&plane->damage);
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pixman_region32_init(&plane->opaque);
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pixman_region32_init(&plane->clip);
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plane->x = x;
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plane->y = y;
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}
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@ -1681,7 +1688,7 @@ WL_EXPORT void
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weston_plane_release(struct weston_plane *plane)
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{
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pixman_region32_fini(&plane->damage);
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pixman_region32_fini(&plane->opaque);
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pixman_region32_fini(&plane->clip);
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}
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WL_EXPORT void
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@ -267,7 +267,7 @@ struct weston_layer {
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struct weston_plane {
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pixman_region32_t damage;
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pixman_region32_t opaque;
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pixman_region32_t clip;
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int32_t x, y;
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struct wl_list link;
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};
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