Port compositor to GLES2
This commit is contained in:
parent
f88ae45e41
commit
27803c6859
293
compositor.c
293
compositor.c
@ -39,7 +39,8 @@
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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@ -51,7 +52,7 @@
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct wlsc_matrix {
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GLdouble d[16];
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GLfloat d[16];
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};
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struct wl_visual {
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@ -71,6 +72,7 @@ struct wlsc_output {
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struct wl_list link;
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struct wlsc_compositor *compositor;
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struct wlsc_surface *background;
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struct wlsc_matrix matrix;
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int32_t x, y, width, height;
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drmModeModeInfo mode;
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@ -106,7 +108,8 @@ struct wlsc_compositor {
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EGLDisplay display;
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EGLContext context;
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int drm_fd;
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GLuint fbo;
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GLuint fbo, vbo;
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GLuint proj_uniform, tex_uniform;
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struct wl_display *wl_display;
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struct wl_list output_list;
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@ -143,7 +146,7 @@ struct wlsc_compositor {
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#define MODIFIER_ALT (1 << 9)
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struct wlsc_vector {
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GLdouble x, y, z;
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GLfloat f[4];
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};
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struct wlsc_surface {
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@ -152,10 +155,10 @@ struct wlsc_surface {
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struct wl_visual *visual;
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GLuint texture;
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EGLImageKHR image;
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struct wl_map map;
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int width, height;
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struct wl_list link;
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struct wlsc_matrix matrix;
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struct wlsc_matrix matrix_inv;
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};
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static const char *option_background = "background.jpg";
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@ -198,7 +201,6 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
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continue;
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}
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glReadBuffer(GL_FRONT);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, output->width, output->height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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@ -262,7 +264,7 @@ static void
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wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
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{
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struct wlsc_matrix tmp;
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const GLdouble *row, *column;
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const GLfloat *row, *column;
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div_t d;
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int i, j;
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@ -278,9 +280,9 @@ wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
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}
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static void
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wlsc_matrix_translate(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
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wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix translate = {
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struct wlsc_matrix translate = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
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};
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@ -288,7 +290,7 @@ wlsc_matrix_translate(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdoub
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}
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static void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix scale = {
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{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
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@ -299,10 +301,10 @@ wlsc_matrix_scale(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z
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static void
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wlsc_matrix_rotate(struct wlsc_matrix *matrix,
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GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
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GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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GLdouble c = cos(angle);
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GLdouble s = sin(angle);
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GLfloat c = cos(angle);
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GLfloat s = sin(angle);
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struct wlsc_matrix rotate = {
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{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
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x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
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@ -313,6 +315,20 @@ wlsc_matrix_rotate(struct wlsc_matrix *matrix,
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wlsc_matrix_multiply(matrix, &rotate);
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}
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static void
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wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
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{
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int i, j;
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GLfloat t;
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for (i = 0; i < 4; i++) {
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t = 0;
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for (j = 0; j < 4; j++)
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t += v->f[j] * matrix->d[i + j * 4];
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v->f[i] = t;
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}
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}
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static void
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wlsc_surface_init(struct wlsc_surface *surface,
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struct wlsc_compositor *compositor, struct wl_visual *visual,
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@ -320,12 +336,14 @@ wlsc_surface_init(struct wlsc_surface *surface,
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{
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glGenTextures(1, &surface->texture);
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surface->compositor = compositor;
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surface->map.x = x;
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surface->map.y = y;
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surface->map.width = width;
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surface->map.height = height;
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surface->visual = visual;
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wlsc_matrix_init(&surface->matrix);
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wlsc_matrix_scale(&surface->matrix, width, height, 1);
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wlsc_matrix_translate(&surface->matrix, x, y, 0);
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wlsc_matrix_init(&surface->matrix_inv);
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wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
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wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
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}
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static struct wlsc_surface *
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@ -347,12 +365,12 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
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wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
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x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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return es;
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}
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@ -456,8 +474,8 @@ background_create(struct wlsc_output *output, const char *filename)
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output->x, output->y, output->width, output->height);
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glBindTexture(GL_TEXTURE_2D, background->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -474,28 +492,15 @@ background_create(struct wlsc_output *output, const char *filename)
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}
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static void
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wlsc_surface_draw(struct wlsc_surface *es)
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wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
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{
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struct wlsc_compositor *ec = es->compositor;
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GLint vertices[12];
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GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
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GLuint indices[4] = { 0, 1, 2, 3 };
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struct wlsc_matrix tmp;
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vertices[0] = es->map.x;
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vertices[1] = es->map.y;
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vertices[2] = 0;
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vertices[3] = es->map.x;
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vertices[4] = es->map.y + es->map.height;
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vertices[5] = 0;
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vertices[6] = es->map.x + es->map.width;
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vertices[7] = es->map.y;
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vertices[8] = 0;
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vertices[9] = es->map.x + es->map.width;
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vertices[10] = es->map.y + es->map.height;
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vertices[11] = 0;
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tmp = es->matrix;
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wlsc_matrix_multiply(&tmp, &output->matrix);
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glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d);
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glUniform1i(ec->tex_uniform, 0);
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if (es->visual == &ec->argb_visual) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -507,16 +512,16 @@ wlsc_surface_draw(struct wlsc_surface *es)
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glDisable(GL_BLEND);
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}
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glPushMatrix();
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//glMultMatrixd(es->matrix.d);
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glEnable(GL_TEXTURE_2D);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_INT, 0, vertices);
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glTexCoordPointer(2, GL_INT, 0, tex_coords);
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glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
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glPopMatrix();
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glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), NULL);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), (GLfloat *) 0 + 3);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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static void
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@ -537,30 +542,6 @@ wlsc_surface_lower(struct wlsc_surface *surface)
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wl_list_insert(&compositor->surface_list, &surface->link);
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}
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static void
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wlsc_vector_add(struct wlsc_vector *v1, struct wlsc_vector *v2)
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{
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v1->x += v2->x;
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v1->y += v2->y;
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v1->z += v2->z;
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}
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static void
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wlsc_vector_subtract(struct wlsc_vector *v1, struct wlsc_vector *v2)
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{
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v1->x -= v2->x;
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v1->y -= v2->y;
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v1->z -= v2->z;
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}
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static void
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wlsc_vector_scalar(struct wlsc_vector *v1, GLdouble s)
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{
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v1->x *= s;
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v1->y *= s;
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v1->z *= s;
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}
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static void
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page_flip_handler(int fd, unsigned int frame,
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unsigned int sec, unsigned int usec, void *data)
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@ -586,35 +567,25 @@ repaint_output(struct wlsc_output *output)
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_input_device *eid;
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double s = 3000;
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glViewport(0, 0, output->width, output->height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-output->width / s, output->width / s,
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-output->height / s, output->height / s, 1, 2 * s);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor(0, 0, 0, 1);
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glTranslatef(-output->width / 2, -output->height / 2, -s / 2);
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if (output->background)
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wlsc_surface_draw(output->background);
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wlsc_surface_draw(output->background, output);
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else
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glClear(GL_COLOR_BUFFER_BIT);
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wl_list_for_each(es, &ec->surface_list, link)
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wlsc_surface_draw(es);
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wlsc_surface_draw(es, output);
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wl_list_for_each(eid, &ec->input_device_list, link)
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wlsc_surface_draw(eid->sprite);
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wlsc_surface_draw(eid->sprite, output);
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output->current ^= 1;
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT,
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glFramebufferRenderbuffer(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER,
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output->rbo[output->current]);
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drmModePageFlip(ec->drm_fd, output->crtc_id,
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output->fb_id[output->current ^ 1],
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@ -695,8 +666,8 @@ surface_attach(struct wl_client *client,
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/* FIXME: Smack client with an exception event */;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -722,10 +693,8 @@ surface_map(struct wl_client *client,
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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es->map.x = x;
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es->map.y = y;
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es->map.width = width;
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es->map.height = height;
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wlsc_matrix_translate(&es->matrix, x, y, 0);
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wlsc_matrix_scale(&es->matrix, width, height, 1);
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}
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static void
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@ -791,9 +760,11 @@ static void
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wlsc_surface_transform(struct wlsc_surface *surface,
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int32_t x, int32_t y, int32_t *sx, int32_t *sy)
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{
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/* Transform to surface coordinates. */
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*sx = (x - surface->map.x) * surface->width / surface->map.width;
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*sy = (y - surface->map.y) * surface->height / surface->map.height;
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struct wlsc_vector v = { { x, y, 0, 1 } };
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wlsc_matrix_transform(&surface->matrix_inv, &v);
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*sx = v.f[0];
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*sy = v.f[1];
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}
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static void
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@ -850,14 +821,12 @@ pick_surface(struct wlsc_input_device *device, int32_t *sx, int32_t *sy)
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return device->grab_surface;
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}
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wl_list_for_each(es, &ec->surface_list, link)
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if (es->map.x <= device->x &&
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device->x < es->map.x + es->map.width &&
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es->map.y <= device->y &&
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device->y < es->map.y + es->map.height) {
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wlsc_surface_transform(es, device->x, device->y, sx, sy);
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wl_list_for_each(es, &ec->surface_list, link) {
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wlsc_surface_transform(es, device->x, device->y, sx, sy);
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if (0 <= *sx && *sx < es->width &&
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0 <= *sy && *sy < es->height)
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return es;
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}
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}
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return NULL;
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}
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@ -895,8 +864,10 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
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wl_surface_post_event(&es->base, &device->base,
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WL_INPUT_MOTION, x, y, sx, sy);
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device->sprite->map.x = x - hotspot_x;
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device->sprite->map.y = y - hotspot_y;
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wlsc_matrix_init(&device->sprite->matrix);
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wlsc_matrix_scale(&device->sprite->matrix, 64, 64, 1);
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wlsc_matrix_translate(&device->sprite->matrix,
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x - hotspot_x, y - hotspot_y, 0);
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wlsc_compositor_schedule_repaint(device->ec);
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}
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@ -1071,6 +1042,91 @@ on_drm_input(int fd, uint32_t mask, void *data)
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drmHandleEvent(fd, &evctx);
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}
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static const char vertex_shader[] =
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"uniform mat4 proj;\n"
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"attribute vec4 position;\n"
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"attribute vec2 texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"void main()\n"
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"{\n"
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" gl_Position = proj * position;\n"
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" v_texcoord = texcoord;\n"
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"}\n";
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static const char fragment_shader[] =
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/* "precision mediump float;\n" */
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = texture2D(tex, v_texcoord)\n;"
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"}\n";
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static void
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init_shaders(struct wlsc_compositor *ec)
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{
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GLuint v, f, program;
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const char *p;
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char msg[512];
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GLfloat vertices[4 * 5];
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p = vertex_shader;
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||||
v = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(v, 1, &p, NULL);
|
||||
glCompileShader(v);
|
||||
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
|
||||
printf("vertex shader info: %s\n", msg);
|
||||
|
||||
p = fragment_shader;
|
||||
f = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(f, 1, &p, NULL);
|
||||
glCompileShader(f);
|
||||
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
|
||||
printf("fragment shader info: %s\n", msg);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, v);
|
||||
glAttachShader(program, f);
|
||||
glBindAttribLocation(program, 0, "position");
|
||||
glBindAttribLocation(program, 1, "texcoord");
|
||||
|
||||
glLinkProgram(program);
|
||||
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
|
||||
printf("info: %s\n", msg);
|
||||
|
||||
glUseProgram(program);
|
||||
ec->proj_uniform = glGetUniformLocation(program, "proj");
|
||||
ec->tex_uniform = glGetUniformLocation(program, "tex");
|
||||
|
||||
vertices[ 0] = 0.0;
|
||||
vertices[ 1] = 0.0;
|
||||
vertices[ 2] = 0.0;
|
||||
vertices[ 3] = 0.0;
|
||||
vertices[ 4] = 0.0;
|
||||
|
||||
vertices[ 5] = 0.0;
|
||||
vertices[ 6] = 1.0;
|
||||
vertices[ 7] = 0.0;
|
||||
vertices[ 8] = 0.0;
|
||||
vertices[ 9] = 1.0;
|
||||
|
||||
vertices[10] = 1.0;
|
||||
vertices[11] = 0.0;
|
||||
vertices[12] = 0.0;
|
||||
vertices[13] = 1.0;
|
||||
vertices[14] = 0.0;
|
||||
|
||||
vertices[15] = 1.0;
|
||||
vertices[16] = 1.0;
|
||||
vertices[17] = 0.0;
|
||||
vertices[18] = 1.0;
|
||||
vertices[19] = 1.0;
|
||||
|
||||
glGenBuffers(1, &ec->vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
static int
|
||||
init_egl(struct wlsc_compositor *ec, struct udev_device *device)
|
||||
{
|
||||
@ -1132,7 +1188,9 @@ init_egl(struct wlsc_compositor *ec, struct udev_device *device)
|
||||
}
|
||||
|
||||
glGenFramebuffers(1, &ec->fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ec->fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, ec->fbo);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
init_shaders(ec);
|
||||
|
||||
loop = wl_display_get_event_loop(ec->wl_display);
|
||||
ec->drm_source =
|
||||
@ -1201,18 +1259,19 @@ create_output_for_connector(struct wlsc_compositor *ec,
|
||||
output->y = 0;
|
||||
output->width = mode->hdisplay;
|
||||
output->height = mode->vdisplay;
|
||||
wlsc_matrix_init(&output->matrix);
|
||||
|
||||
printf("using crtc %d, connector %d and encoder %d, mode %s\n",
|
||||
output->crtc_id,
|
||||
output->connector_id,
|
||||
encoder->encoder_id,
|
||||
mode->name);
|
||||
wlsc_matrix_translate(&output->matrix,
|
||||
-output->x - output->width / 2.0,
|
||||
-output->y - output->height / 2.0, 0);
|
||||
wlsc_matrix_scale(&output->matrix,
|
||||
2.0 / output->width, 2.0 / output->height, 1);
|
||||
|
||||
drmModeFreeEncoder(encoder);
|
||||
|
||||
glGenRenderbuffers(2, output->rbo);
|
||||
for (i = 0; i < 2; i++) {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER_EXT, output->rbo[i]);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, output->rbo[i]);
|
||||
|
||||
attribs[1] = output->width;
|
||||
attribs[3] = output->height;
|
||||
@ -1229,9 +1288,9 @@ create_output_for_connector(struct wlsc_compositor *ec,
|
||||
}
|
||||
|
||||
output->current = 0;
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
|
||||
GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_RENDERBUFFER_EXT,
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_RENDERBUFFER,
|
||||
output->rbo[output->current]);
|
||||
ret = drmModeSetCrtc(ec->drm_fd, output->crtc_id,
|
||||
output->fb_id[output->current ^ 1], 0, 0,
|
||||
|
Loading…
Reference in New Issue
Block a user