Add surface animation framework, implement fullscreen surface switcher.
This commit is contained in:
parent
03fd86b042
commit
1a208d58cb
@ -66,7 +66,7 @@ struct wl_visual {
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struct wlsc_output {
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struct wl_object base;
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struct wl_list link;
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struct wlsc_compositor *ec;
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struct wlsc_compositor *compositor;
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struct wlsc_surface *background;
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EGLSurface surface;
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int32_t x, y, width, height, stride;
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@ -123,12 +123,23 @@ struct wlsc_compositor {
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uint32_t current_frame;
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uint32_t meta_state;
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GLdouble grab_x_angle, grab_y_angle;
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int32_t grab_x, grab_y;
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struct wl_list animate_list;
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struct wlsc_surface *primary;
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};
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#define META_DOWN 256
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struct wlsc_animate {
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struct wl_list link;
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void (*animate)(struct wlsc_animate *animate,
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struct wlsc_compositor *compositor,
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uint32_t frame, uint32_t msecs);
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};
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struct wlsc_vector {
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GLdouble x, y, z;
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};
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struct wlsc_surface {
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struct wl_surface base;
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struct wlsc_compositor *compositor;
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@ -138,8 +149,11 @@ struct wlsc_surface {
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EGLSurface surface;
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int width, height;
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struct wl_list link;
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GLdouble scale, x_angle, y_angle;
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struct wlsc_matrix matrix;
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struct wlsc_vector target, current, previous;
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GLdouble target_angle, current_angle, previous_angle;
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struct wlsc_animate animate;
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};
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static const char *option_background = "background.jpg";
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@ -168,8 +182,8 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
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char buffer[256];
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GdkPixbuf *pixbuf, *normal;
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GError *error = NULL;
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void *data;
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int i;
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unsigned char *data;
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int i, j;
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i = 0;
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output = container_of(ec->output_list.next, struct wlsc_output, link);
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@ -186,6 +200,10 @@ screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
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glReadPixels(0, 0, output->width, output->height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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/* FIXME: We should just use a RGB visual for the frontbuffer. */
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for (j = 3; j < output->width * output->height * 4; j += 4)
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data[j] = 0xff;
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pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
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8, output->width, output->height, output->width * 4,
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NULL, NULL);
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@ -305,10 +323,35 @@ wlsc_surface_update_matrix(struct wlsc_surface *es)
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wlsc_matrix_init(&es->matrix);
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wlsc_matrix_translate(&es->matrix, -tx, -ty, 0);
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wlsc_matrix_scale(&es->matrix, es->scale, es->scale, 1);
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wlsc_matrix_rotate(&es->matrix, es->x_angle, 0, 1, 0);
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wlsc_matrix_rotate(&es->matrix, es->y_angle, 1, 0, 0);
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wlsc_matrix_translate(&es->matrix, tx, ty, 0);
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wlsc_matrix_rotate(&es->matrix, es->current_angle, 0, 1, 0);
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wlsc_matrix_translate(&es->matrix, tx + es->current.x,
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ty + es->current.y, es->current.z);
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}
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static void
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wlsc_surface_init(struct wlsc_surface *surface,
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struct wlsc_compositor *compositor, struct wl_visual *visual,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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glGenTextures(1, &surface->texture);
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surface->compositor = compositor;
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surface->map.x = x;
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surface->map.y = y;
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surface->map.width = width;
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surface->map.height = height;
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surface->surface = EGL_NO_SURFACE;
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surface->visual = visual;
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surface->current.x = 0;
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surface->current.y = 0;
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surface->current.z = 0;
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surface->current_angle = 0;
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surface->target.x = 0;
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surface->target.y = 0;
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surface->target.z = 0;
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surface->target_angle = 0;
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surface->previous_angle = 0;
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wlsc_surface_update_matrix(surface);
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}
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static struct wlsc_surface *
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@ -327,7 +370,8 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
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if (es == NULL)
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return NULL;
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glGenTextures(1, &es->texture);
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wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
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x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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@ -336,19 +380,6 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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es->compositor = ec;
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es->map.x = x;
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es->map.y = y;
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es->map.width = width;
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es->map.height = height;
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es->surface = EGL_NO_SURFACE;
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es->visual = &ec->premultiplied_argb_visual;
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es->scale = 1;
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es->x_angle = 0;
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es->y_angle = 0;
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wlsc_surface_update_matrix(es);
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return es;
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}
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@ -439,7 +470,10 @@ background_create(struct wlsc_output *output, const char *filename)
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data = gdk_pixbuf_get_pixels(pixbuf);
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glGenTextures(1, &background->texture);
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wlsc_surface_init(background, output->compositor,
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&output->compositor->rgb_visual,
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output->x, output->y, output->width, output->height);
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glBindTexture(GL_TEXTURE_2D, background->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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@ -455,18 +489,6 @@ background_create(struct wlsc_output *output, const char *filename)
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output->width, output->height, 0,
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format, GL_UNSIGNED_BYTE, data);
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background->compositor = output->ec;
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background->map.x = output->x;
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background->map.y = output->y;
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background->map.width = output->width;
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background->map.height = output->height;
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background->surface = EGL_NO_SURFACE;
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background->visual = &output->ec->rgb_visual;
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background->scale = 1;
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background->x_angle = 0;
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background->y_angle = 0;
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wlsc_surface_update_matrix(background);
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return background;
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}
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@ -516,10 +538,34 @@ wlsc_surface_draw(struct wlsc_surface *es)
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glPopMatrix();
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}
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static void
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wlsc_vector_add(struct wlsc_vector *v1, struct wlsc_vector *v2)
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{
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v1->x += v2->x;
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v1->y += v2->y;
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v1->z += v2->z;
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}
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static void
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wlsc_vector_subtract(struct wlsc_vector *v1, struct wlsc_vector *v2)
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{
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v1->x -= v2->x;
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v1->y -= v2->y;
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v1->z -= v2->z;
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}
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static void
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wlsc_vector_scalar(struct wlsc_vector *v1, GLdouble s)
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{
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v1->x *= s;
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v1->y *= s;
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v1->z *= s;
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}
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static void
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repaint_output(struct wlsc_output *output)
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{
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struct wlsc_compositor *ec = output->ec;
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_input_device *eid;
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double s = 3000;
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@ -570,6 +616,7 @@ repaint(void *data)
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{
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struct wlsc_compositor *ec = data;
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struct wlsc_output *output;
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struct wlsc_animate *animate, *next;
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struct timespec ts;
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uint32_t msecs;
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@ -591,10 +638,19 @@ repaint(void *data)
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msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
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wl_display_post_frame(ec->wl_display, &ec->base,
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ec->current_frame, msecs);
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ec->current_frame++;
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wl_event_source_timer_update(ec->timer_source, 10);
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ec->repaint_on_timeout = 1;
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animate = container_of(ec->animate_list.next, struct wlsc_animate, link);
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while (&animate->link != &ec->animate_list) {
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next = container_of(animate->link.next,
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struct wlsc_animate, link);
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animate->animate(animate, ec, ec->current_frame, msecs);
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animate = next;
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}
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ec->current_frame++;
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}
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static void
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@ -709,6 +765,51 @@ const static struct wl_surface_interface surface_interface = {
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surface_damage
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};
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static void
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animate_surface(struct wlsc_animate *animate,
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struct wlsc_compositor *compositor,
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uint32_t frame, uint32_t msecs)
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{
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struct wlsc_surface *s;
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double angle_force, angle;
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struct wlsc_vector force, tmp;
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double step = 0.3;
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double friction = 1;
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double spring = 0.2;
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s = container_of(animate, struct wlsc_surface, animate);
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angle = s->current_angle;
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angle_force = (s->target_angle - angle) * spring +
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(s->previous_angle - angle) * friction;
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s->current_angle = angle + (angle - s->previous_angle) + angle_force * step;
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s->previous_angle = angle;
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force = s->target;
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wlsc_vector_subtract(&force, &s->current);
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wlsc_vector_scalar(&force, spring);
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tmp = s->previous;
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wlsc_vector_subtract(&tmp, &s->current);
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wlsc_vector_scalar(&tmp, friction);
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wlsc_vector_add(&force, &tmp);
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wlsc_vector_scalar(&force, step);
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wlsc_vector_add(&force, &s->current);
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wlsc_vector_subtract(&force, &s->previous);
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s->previous = s->current;
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wlsc_vector_add(&s->current, &force);
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wlsc_surface_update_matrix(s);
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tmp = s->current;
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wlsc_vector_subtract(&tmp, &s->target);
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if (tmp.x * tmp.x + tmp.y * tmp.y + tmp.z * tmp.z > 0.001)
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schedule_repaint(compositor);
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else
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wl_list_remove(&s->animate.link);
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}
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static void
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compositor_create_surface(struct wl_client *client,
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struct wl_compositor *compositor, uint32_t id)
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@ -721,14 +822,11 @@ compositor_create_surface(struct wl_client *client,
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/* FIXME: Send OOM event. */
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return;
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es->compositor = ec;
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es->surface = EGL_NO_SURFACE;
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es->scale = 1;
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es->x_angle = 0;
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es->y_angle = 0;
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wlsc_surface_init(es, ec, NULL, 0, 0, 0, 0);
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es->animate.animate = animate_surface;
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wl_list_init(&es->animate.link);
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wl_list_insert(ec->surface_list.prev, &es->link);
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glGenTextures(1, &es->texture);
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wl_client_add_surface(client, &es->base,
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&surface_interface, id);
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}
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@ -789,13 +887,6 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
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if (!ec->vt_active)
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return;
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if (ec->meta_state && device->focus_surface) {
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es = device->focus_surface;
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es->x_angle = ec->grab_x_angle + (x - ec->grab_x) / 50.0;
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es->y_angle = ec->grab_y_angle + (y - ec->grab_y) / 50.0;
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wlsc_surface_update_matrix(es);
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}
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/* FIXME: We need some multi head love here. */
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output = container_of(ec->output_list.next, struct wlsc_output, link);
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if (x < output->x)
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@ -857,42 +948,77 @@ notify_button(struct wlsc_input_device *device,
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static void on_term_signal(int signal_number, void *data);
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static void
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update_surface_targets(struct wlsc_compositor *compositor, int primary)
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{
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struct wlsc_surface *s;
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int i;
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i = 0;
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s = container_of(compositor->surface_list.next,
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struct wlsc_surface, link);
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while (&s->link != &compositor->surface_list) {
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if (i < primary) {
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s->target.x = -400 + 500 * (i - primary);
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s->target.y = 0;
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s->target.z = -1500;
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s->target_angle = M_PI / 4;
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} else if (i == primary) {
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s->target.x = 0;
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s->target.y = 0;
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s->target.z = -1000;
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s->target_angle = 0;
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compositor->primary = s;
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} else {
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s->target.x = 400 + 500 * (i - primary);
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s->target.y = 0;
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s->target.z = -1500;
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s->target_angle = -M_PI / 4;
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}
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wl_list_remove(&s->animate.link);
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wl_list_insert(compositor->animate_list.prev, &s->animate.link);
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s = container_of(s->link.next,
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struct wlsc_surface, link);
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i++;
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}
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schedule_repaint(compositor);
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}
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void
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notify_key(struct wlsc_input_device *device,
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uint32_t key, uint32_t state)
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{
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struct wlsc_compositor *ec = device->ec;
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struct wlsc_surface *es;
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struct wlsc_surface *s;
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switch (key | ec->meta_state) {
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case KEY_EJECTCD | META_DOWN:
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on_term_signal(SIGTERM, ec);
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return;
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case KEY_ESC | META_DOWN:
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if (state == 0 || device->focus_surface == NULL)
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break;
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es = device->focus_surface;
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if (es->scale < 1.5)
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es->scale = 2;
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else
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es->scale = 1;
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wlsc_surface_update_matrix(es);
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schedule_repaint(device->ec);
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case KEY_1 | META_DOWN:
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case KEY_2 | META_DOWN:
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case KEY_3 | META_DOWN:
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case KEY_4 | META_DOWN:
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case KEY_5 | META_DOWN:
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update_surface_targets(ec, key - KEY_1);
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if (device->grab == 0 && s != NULL)
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device->focus_surface = ec->primary;
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return;
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case KEY_LEFTMETA:
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case KEY_RIGHTMETA:
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if (device->focus_surface) {
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ec->grab_x_angle = device->focus_surface->x_angle;
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ec->grab_y_angle = device->focus_surface->y_angle;
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ec->grab_x = device->x;
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ec->grab_y = device->y;
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}
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case KEY_LEFTMETA | META_DOWN:
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case KEY_RIGHTMETA | META_DOWN:
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ec->meta_state = state ? META_DOWN : 0;
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if (state == 0) {
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ec->primary->target.z = 0;
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wl_list_remove(&ec->primary->animate.link);
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wl_list_insert(&ec->animate_list,
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&ec->primary->animate.link);
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schedule_repaint(ec);
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}
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return;
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}
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@ -1076,7 +1202,7 @@ create_output(struct wlsc_compositor *ec, struct udev_device *device)
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return -1;
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}
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output->ec = ec;
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output->compositor = ec;
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output->crtc_id = encoder->crtc_id;
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output->connector_id = connector->connector_id;
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output->mode = mode;
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@ -1323,6 +1449,8 @@ wlsc_compositor_create(struct wl_display *display)
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ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
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schedule_repaint(ec);
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wl_list_init(&ec->animate_list);
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return ec;
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}
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