gl_renderer: Use EGL_WAYLAND_Y_INVERTED_WL to query wl_buffer's orientation
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@ -1088,6 +1088,7 @@ weston_buffer_from_resource(struct wl_resource *resource)
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buffer->resource = resource;
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wl_signal_init(&buffer->destroy_signal);
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buffer->destroy_listener.notify = weston_buffer_destroy_handler;
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buffer->y_inverted = 1;
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wl_resource_add_destroy_listener(resource, &buffer->destroy_listener);
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return buffer;
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@ -611,6 +611,7 @@ struct weston_buffer {
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};
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int32_t width, height;
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uint32_t busy_count;
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int y_inverted;
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};
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struct weston_buffer_reference {
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@ -77,6 +77,7 @@ struct gl_surface_state {
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enum buffer_type buffer_type;
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int pitch; /* in pixels */
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int height; /* in pixels */
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int y_inverted;
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};
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struct gl_renderer {
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@ -599,7 +600,11 @@ texture_region(struct weston_surface *es, pixman_region32_t *region,
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weston_surface_to_buffer_float(es, sx, sy,
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&bx, &by);
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*(v++) = bx * inv_width;
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*(v++) = by * inv_height;
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if (gs->y_inverted) {
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*(v++) = by * inv_height;
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} else {
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*(v++) = (gs->height - by) * inv_height;
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}
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}
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vtxcnt[nvtx++] = n;
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@ -1260,6 +1265,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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gs->target = GL_TEXTURE_2D;
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gs->buffer_type = BUFFER_TYPE_SHM;
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gs->needs_full_upload = 1;
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gs->y_inverted = 1;
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ensure_textures(gs, 1);
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glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
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@ -1284,6 +1290,8 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
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EGL_WIDTH, &buffer->width);
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gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
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EGL_HEIGHT, &buffer->height);
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gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
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EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
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for (i = 0; i < gs->num_images; i++)
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gr->destroy_image(gr->egl_display, gs->images[i]);
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@ -1340,6 +1348,7 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
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gs->pitch = buffer->width;
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gs->height = buffer->height;
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gs->buffer_type = BUFFER_TYPE_EGL;
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gs->y_inverted = buffer->y_inverted;
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}
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static void
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@ -1363,6 +1372,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
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glDeleteTextures(gs->num_textures, gs->textures);
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gs->num_textures = 0;
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gs->buffer_type = BUFFER_TYPE_NULL;
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gs->y_inverted = 1;
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return;
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}
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@ -1377,6 +1387,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
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weston_log("unhandled buffer type!\n");
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weston_buffer_reference(&gs->buffer_ref, NULL);
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gs->buffer_type = BUFFER_TYPE_NULL;
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gs->y_inverted = 1;
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}
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}
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@ -1409,6 +1420,7 @@ gl_renderer_create_surface(struct weston_surface *surface)
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* by zero there.
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*/
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gs->pitch = 1;
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gs->y_inverted = 1;
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pixman_region32_init(&gs->texture_damage);
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surface->renderer_state = gs;
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@ -62,6 +62,10 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWL) (EGLDisplay dpy, st
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#define EGL_BUFFER_AGE_EXT 0x313D
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#endif
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#ifndef EGL_WAYLAND_Y_INVERTED_WL
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#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB /* eglQueryWaylandBufferWL attribute */
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#endif
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/* Mesas gl2ext.h and probably Khronos upstream defined
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* GL_EXT_unpack_subimage with non _EXT suffixed GL_UNPACK_* tokens.
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* In case we're using that mess, manually define the _EXT versions
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