Josh Jensen
c103383f6f
Add SDF font outlines, drop shadows, and image glyphs ( #2325 )
...
* Implement SDF font outlines, drop shadows, and image glyphs
* Update 11-fontsdf to showcase the SDF outlines, drop shadows, and image glyphs
Co-authored-by: Josh Jensen <josh@everrush.com>
2020-12-13 17:02:36 -08:00
Бранимир Караџић
89362944b1
GLFW: Use glfwWaitEventsTimeout instead glfwWaitEvents and posting empty events.
2020-12-08 19:11:18 -08:00
Бранимир Караџић
01b0c00780
entry: Fixed X11 setWindowTitle to display UTF-8 properly.
2020-12-03 07:54:12 -08:00
Бранимир Караџић
8ea8832341
Cleanup.
2020-11-29 18:50:10 -08:00
Бранимир Караџић
35a9771c34
entry: Fixed reset logic.
2020-11-29 15:11:37 -08:00
Бранимир Караџић
86583e9bbd
Cleanup.
2020-11-25 22:29:40 -08:00
Бранимир Караџић
3d01e274ff
Added cubemap test texture.
2020-11-25 16:20:37 -08:00
Бранимир Караџић
2b4bf6d913
Metal: Fixed screenshot.
2020-11-10 17:14:54 -08:00
Cedric Guillemet
e06dd2435e
gcc fix warning ( #2295 )
...
error: extra ‘;’ [-Werror=pedantic]
2020-10-23 07:44:18 -07:00
Federico Bertola
d4b518ecae
Fixed reference to 'sqrt' ( #2293 )
2020-10-21 06:59:51 -07:00
Бранимир Караџић
626ca46aa0
Bounds: Overlap cone/plane.
2020-10-17 22:16:18 -07:00
Бранимир Караџић
3a8e0e2bb1
Fixed blit on cubemaps.
2020-10-09 20:47:50 -07:00
Бранимир Караџић
adf93db26b
Updated ImGui.
2020-10-09 08:50:40 -07:00
Branimir Karadžić
729c6b98ed
Rebuilt shaders.
2020-10-04 22:39:41 -07:00
kingscallop
436b7fab9e
Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 ( #2119 )
...
* Adds UAV support for D3D12, Vulkan and reworked support for OpenGL, D3D11
UAV support is now uniform across compute and draw.
To set a UAV you just use bgfx::setImage() and IMAGE2D in the shader, just like in compute.
Due to these changes shaders will have to be recompiled.
The changes include:
- D3D11 requires patching of the UAV slot number (which is now done by modifying the DXBC instead of using a macro)
- If the DXBC binary includes a debug chunk, that is also patched to match the new slot number
- All the other renderers don't need any kind of patching
- There are some shader annotations to better convert the UAV format used in hlsl to spirv
Possibility of further enhancements:
- bgfx::setViewFrameBuffer() only supports binding to a framebuffer or, using BGFX_INVALID_HANDLE, to bind the default backbuffer. This doesn't allow for the case where there is no need to bind to either one of them, for example when using a fragment shader only to read and write to an UAV.
* Bump shader version, because they need to be recompiled.
2020-10-04 21:51:41 -07:00
Бранимир Караџић
b2259d7c11
Updated screenshots.
2020-09-19 20:05:25 -07:00
Branimir Karadžić
73508ac80f
Fixed warnings.
2020-09-07 10:06:47 -07:00
Бранимир Караџић
66deeb10c2
21-deferred: Fixed depth format selection.
2020-09-05 12:15:07 -07:00
Wencey Wang
0093a67681
Fix Windows ARM build ( #2254 )
2020-09-02 08:31:39 -07:00
Бранимир Караџић
4d4ef74fe6
Fixed GCC warning.:
2020-09-01 20:21:58 -07:00
kingscallop
ba3be9affd
Fixes example 42 ( #2235 )
...
Because example 42 was using the shaders from example 07 (callback), which have
input vertex attributes position and color, while the mesh from example 42 has
attributes position and normal, this causes problems on Windows when using
AMD gpus (no bunny mesh would appear on the window).
2020-08-16 11:44:00 -07:00
kingscallop
e5d25a7d88
Fixes example 41 on OpenGL ( #2234 )
...
The glsl function findMSB is overriden, causing an error on Windows and Linux
when running on AMD or Intel gpus. Nvidia, for whatever reason, seems to allow
overriding the function.
2020-08-16 11:43:28 -07:00
kingscallop
a39b14cacc
Fixes example 37 on Windows using AMD GCN 1.0 gpus ( #2232 )
...
When compiling shader cs_gdr_stream_compaction.sc on GCN 1.0 gpus
the following error appears:
Compute link error: HW_UNSUPPORTED.
ERROR: Internal compile error, error code: E_SC_NOTSUPPORTED
Shader not supported by HW
These changes avoid the error.
2020-08-16 11:41:53 -07:00
kingscallop
988077804f
Fix X11 flicker when window is being resized ( #2203 )
2020-07-18 11:41:01 -07:00
Бранимир Караџић
8acb8383b0
Fixed issue #2201 .
2020-07-16 06:57:18 -07:00
云风
ecb0143a40
update sdf see #2193 ( #2196 )
2020-07-06 23:43:21 -07:00
Бранимир Караџић
301629ed16
Cleanup.
2020-07-05 21:30:52 -07:00
Бранимир Караџић
7efb218fd1
Fixed issue #2192 .
2020-07-03 00:07:46 -07:00
Бранимир Караџић
c08f2db901
02-metaballs: Added settings.
2020-07-02 20:55:07 -07:00
Бранимир Караџић
38ac02695d
Fixed emscripten build.
2020-06-19 20:36:44 -07:00
Бранимир Караџић
77c974b69f
Fixed use of BX_ASSERT in entry_html5.
2020-06-16 18:44:31 -07:00
Бранимир Караџић
2cbcb6ea90
RRenamed BX_CHECK to BX_ASSERT.
2020-06-16 10:06:18 -07:00
juj
75384ccfe1
Add checks for Emscripten API return values to make sure API calls are not failing ( #2160 )
2020-06-05 07:34:11 -07:00
Бранимир Караџић
0a80a7bfcc
Updated license text. ( #2157 )
2020-06-03 14:50:54 -07:00
Бранимир Караџић
d042d3d70a
42-bunnylod: Switched to flat shaded to better show LOD.
2020-06-01 11:47:38 -07:00
Бранимир Караџић
dba154036f
Cleanup.
2020-05-31 15:41:18 -07:00
Бранимир Караџић
a53871ccdc
Added screenshot.
2020-05-31 11:50:52 -07:00
Бранимир Караџић
99637d536b
Fixed warning.
2020-05-31 11:09:13 -07:00
云风
d1586fcb38
Improve example 42 ( #2156 )
...
* rename to weldVertices
* cache to temp/bunnylod.cache
* use bgfx::weldVertices instead
2020-05-30 22:38:42 -07:00
Бранимир Караџић
adc701d611
Fixed warning.
2020-05-30 21:42:08 -07:00
Бранимир Караџић
dfaf816822
Cleanup.
2020-05-30 13:05:43 -07:00
Бранимир Караџић
a433c040d8
42-bunnylod: Better slider control towards 0.
2020-05-30 12:54:00 -07:00
Бранимир Караџић
4007876315
Fixed model.
2020-05-30 11:21:57 -07:00
Бранимир Караџић
a5f79320a5
Cleanup.
2020-05-30 11:12:10 -07:00
云风
be95d12307
Add examples 42 : BunnyLOD ( #2155 )
2020-05-30 10:49:06 -07:00
juj
098e6194d9
Update examples to build on Emscripten Wasm. Add separate wasm and wasm2js targets. ( #2145 )
2020-05-16 19:45:55 -07:00
Hugo Amnov
79321ffce2
Replace freetype with stb_truetype in font examples ( #2139 )
...
* Replace freetype with stb_truetype in font example
* Remove freetype
2020-05-10 17:44:14 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend ( #2132 )
...
* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
76e355e11f
Updated Metal shaders.
2020-05-03 14:20:48 -07:00
Бранимир Караџић
cf170738b1
Updated Vulkan shaders.
2020-05-03 14:20:25 -07:00
Бранимир Караџић
90f30592bf
Merge branch 'master' of github.com:bkaradzic/bgfx
2020-05-03 13:54:36 -07:00
Hugo Amnov
b48b084d25
Vulkan cleanup for Webgpu ( #2127 )
...
* Harmonize and simplify Vulkan SPIRV bindings mappings
* Handle Vulkan V-flip properly
* Update Embedded shaders
2020-05-03 13:54:30 -07:00
Бранимир Караџић
06d508a8e4
Updated makefile.
2020-05-03 13:54:20 -07:00
Hugo Amnov
f9b1a9f5d4
Vulkan cleanup and minor bug fixes ( #2129 )
2020-05-03 13:27:31 -07:00
Бранимир Караџић
d7abbecb38
Fixed maybe uninitialized warning.
2020-04-12 13:22:53 -07:00
Бранимир Караџић
b3d1460368
Cleanup.
2020-04-10 21:11:18 -07:00
Бранимир Караџић
cb604eb1fe
Cleanup.
2020-04-10 12:02:29 -07:00
Бранимир Караџић
93f1d78cec
Cleanup.
2020-04-08 18:10:31 -07:00
Бранимир Караџић
428040da52
Added texture-uv-filtering-test and renamed other test textures.
2020-04-07 19:02:57 -07:00
Attila Kocsis
0e8e22b049
entry_osx: setMouseLock implementation
2020-03-29 16:16:16 +00:00
attilaz
bf0a6f31af
setMouseLock windows fix for _lock = false case
2020-03-28 22:01:59 +00:00
Бранимир Караџић
a577989f07
Cleanup.
2020-03-24 08:18:27 -07:00
Cedric Guillemet
dbb83d2525
PR feedback
2020-03-18 02:14:20 +00:00
Cedric Guillemet
c49db61702
missing conversion in bgfx_utils
2020-03-18 02:14:20 +00:00
Cedric Guillemet
063bd173ea
wrong arguments for submit in example 41
2020-03-18 02:14:20 +00:00
Cedric Guillemet
0881d98bd2
Discard flags for submit call
2020-03-18 02:14:20 +00:00
Бранимир Караџић
4d50e90dd2
Removed support for SteamLink (discontinued 11/2018).
2020-03-11 21:49:11 -07:00
Attila Kocsis
8a3786c59c
Added desciption labels to 08-update
...
Added row of cubes whose compressed texture is created with empty content then updated using bgx::updateTexture2D.
Fixed default srcPitch in d3d11 renderer for compressed textures.
2020-02-07 07:23:17 -08:00
Бранимир Караџић
d05a139ae8
Cleanup.
2020-02-06 20:09:38 -08:00
Hugo Amnov
fa9abba09f
Remove duplicate outdated loading code
2020-02-01 11:56:03 -08:00
Hugo Amnov
32e1d9f9b5
Update entry_asmjs to updated Emscripten html5 API
2020-01-21 20:10:16 -08:00
Cedric Guillemet
b4cac17b93
default parameters
2020-01-21 09:11:53 -08:00
Cedric Guillemet
4b83e0f5bc
discard flags
2020-01-21 09:11:53 -08:00
Oliver Collyer
d9a9215f3a
Fixed ambiguity calling sqrt
2020-01-17 20:01:44 -08:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Oliver Collyer
aeb77dde38
Overloaded nvgluCreateFramebuffer functions
...
Added overloaded nvgluCreateFramebuffer functions for creating a framebuffer that automatically mirrors the size of the back buffer
2020-01-05 08:43:53 -08:00
Бранимир Караџић
1926e9c0a3
Cleanup.
2019-10-31 07:32:36 -07:00
Sandy
c7950c6db3
view stats: Make CPU and GPU timestamps available ( #1921 )
...
* view stats: Make GPU begin and end times available
* view stats: Make CPU start and end times available
* view stats: Remove redundant `gpuTimeElapsed`
Value can be derived by `gpuTimeEnd - gpuTimeBegin`
* view stats: Remove redundant `cpuTimeElapsed`
Value can be derived by `cpuTimeEnd - cpuTimeBegin`
2019-10-31 07:30:35 -07:00
Бранимир Караџић
e234a7add3
Cleanup.
2019-10-27 15:20:26 -07:00
Бранимир Караџић
510701532b
Cleanup.
2019-10-27 08:30:24 -07:00
attilaz
652cbac63d
added cofactor function to shaderlib.sh
...
It is useful to transform normals.
2019-09-20 07:49:39 -07:00
Бранимир Караџић
6533baff7b
Cleanup.
2019-09-08 22:10:42 -07:00
Бранимир Караџић
016f29eea7
Cleanup.
2019-08-24 11:29:45 -07:00
Leandro Freire
33ac8934ff
Fixed tabs/spaces
2019-08-17 14:56:23 -07:00
Бранимир Караџић
3f647f1ca1
Fixed tabs/spaces.
2019-08-17 13:32:18 -07:00
Leandro Freire
d7c70c49e3
Add url to examples
2019-08-17 13:27:38 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Бранимир Караџић
2814ee8bb7
Fixed openUrl.
2019-08-16 07:05:01 -07:00
attilaz
75d5662f0b
Metal: added support for binding buffers to vertex/fragment shader stages
...
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Attila Kocsis
e0b99aa358
15-shadowmaps-simple: Fixed float depth packing mode
2019-08-16 06:49:25 -07:00
Бранимир Караџић
e9a199d22b
VK: Added 21-deferred shaders.
2019-08-15 21:55:01 -07:00
Бранимир Караџић
07a0ecd743
Cleanup.
2019-08-15 08:11:34 -07:00
Бранимир Караџић
1768ace0f7
Cleanup.
2019-08-14 22:31:32 -07:00
Бранимир Караџић
7b01a4dc9a
Cleanup.
2019-08-14 22:21:29 -07:00
Бранимир Караџић
70d460bf32
Fixed build.
2019-08-14 21:46:50 -07:00
Бранимир Караџић
83ad581efd
examples: Added example URL.
2019-08-14 21:19:49 -07:00
Бранимир Караџић
a5898b131b
examples: Added documentation link.
2019-08-14 21:19:03 -07:00
Бранимир Караџић
6f1485190f
VK: Added compute shaders.
2019-08-13 20:32:22 -07:00
Бранимир Караџић
3ea3f32c06
VK: Added compute shaders.
2019-08-13 20:00:48 -07:00
Бранимир Караџић
4ed381b2e9
VK: Added compute shaders.
2019-08-13 19:34:59 -07:00
Бранимир Караџић
4986981378
VK: Added compute shaders.
2019-08-13 18:47:21 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Бранимир Караџић
73362c3989
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
Бранимир Караџић
0e673379d6
Added SPIRV shaders.
2019-08-07 21:53:56 -07:00
Бранимир Караџић
d1ab7164af
09-hdr: Added SPIRV shaders.
2019-08-07 07:00:06 -07:00
Бранимир Караџић
3c93448183
Added few spirv shaders.
2019-08-05 22:12:46 -07:00
Rinthel Kwon
6927a9179b
vulkan renderer draft implementation
2019-08-04 19:51:16 -07:00
Martijn Courteaux
6c6f43cff0
Fixed gather after cleanup in 49bd00e.
2019-08-04 16:58:25 -07:00
Paul Gruenbacher
ccc48c96a2
fix dialog null terminator ( #1835 )
2019-07-27 19:26:48 -07:00
Бранимир Караџић
f3955fca15
41-tess: Added metal shaders.
2019-07-24 19:53:13 -07:00
Бранимир Караџић
267269f01b
Cleanup.
2019-07-21 22:02:07 -07:00
Branimir Karadžić
4059478495
41-tess: Added shaders.
2019-07-21 21:49:45 -07:00
Бранимир Караџић
a91fbfcb69
41-tess: Added screenshot.
2019-07-20 19:24:40 -07:00
Бранимир Караџић
89fd7afb09
Cleanup.
2019-07-20 18:37:55 -07:00
Бранимир Караџић
1c7c9a0799
Cleanup.
2019-07-20 18:30:31 -07:00
Бранимир Караџић
29d3a01e3a
Cleanup.
2019-07-20 18:22:28 -07:00
DanielGavin
caccb56707
example 41-tess ( #1821 )
...
* new example
new tess example
* renaming
Rename clock to counter...
* clean
Remove comments
* clean up
removed vector and const char* path
* ups
Removing compiled shaders...
2019-07-20 17:04:35 -07:00
Бранимир Караџић
7ba6cd72cd
Fixed #1820 .
2019-07-19 18:40:03 -07:00
Бранимир Караџић
d7d74c19c6
Cleanup.
2019-07-17 21:45:17 -07:00
Бранимир Караџић
9a4e44bfdc
Cleanup.
2019-07-17 21:43:55 -07:00
attilaz
72d0a0c4fa
index buffer generation using final vertex data ( #1816 )
...
This results a smaller output file for some meshes.
2019-07-13 09:07:33 -07:00
Brian Richardson
650c1733be
Tweak fs_font_basic shader to work on Raspberry Pi 3. ( #1803 )
...
DX shaders not updated because I'm not on Windows.
2019-07-12 21:53:12 -07:00
Vladimir Vukicevic
6838719246
Remove printf in entry_asmjs that requires stdio.h
2019-07-02 01:24:15 +00:00
Pierre-Eric Pelloux-Prayer
ef3ad2bdd1
Fix gpudrivenrendering example on Linux
...
Skip the first frame because the content of m_drawcallInstanceCounts is uninitialized,
and the atomicAdd used in RENDER_PASS_OCCLUDE_PROPS_ID can produce random results.
Fixes #1794
2019-06-20 21:02:58 +02:00
Andy Duplain
26c2aa0e2d
Fix compilation of example entry_winrt.cx on VS2017.
2019-05-31 12:15:49 +01:00
Бранимир Караџић
f2898511fd
06-bump: Fixed bad ifdef.
2019-05-14 07:29:38 -07:00
Cloud Wu
af31aaaa4c
AddInputCharacter can handle Unicode
2019-05-10 16:05:32 +08:00
Бранимир Караџић
8c35cc2dea
Cleanup.
2019-05-09 20:06:24 -07:00
Cloud Wu
0c6ea27310
Use W APIs only necessary
2019-05-09 09:32:14 +08:00
Cloud Wu
65aa58aab1
UTF-8 support for windows entry
2019-05-08 17:31:20 +08:00
Cloud Wu
676ceb1a2d
unicode inputChar support for imguiBeginFrame
2019-05-06 20:34:13 +08:00
Бранимир Караџић
22ca1ce1a2
Fixed Linux build.
2019-04-29 20:52:39 -07:00
Attila Kocsis
f3105c7e59
OSX entry changes
...
- exit fix
- using native fullscreen support instead of borderless window
2019-04-28 18:19:19 +02:00
Attila Kocsis
bcd1375762
Handling left/right modifiers separately
2019-04-27 21:06:44 +02:00
Бранимир Караџић
2747c75e0a
Cleanup.
2019-04-26 19:33:32 -07:00
Бранимир Караџић
fcfc26c482
Merge pull request #1743 from attilaz/filedialog
...
File dialog added to entry
2019-04-25 18:57:21 -07:00
Attila Kocsis
62f54bb7ad
File dialog added to entry
...
Win32/Linux version is from texturev. OSX uses native dialog instead of zenity.
win32 has a fix to support win32 target: OPENFILENAMEA customData is uintptr_t instead of uint64_t.
2019-04-25 22:29:34 +02:00
Nikolaos Patsiouras
28f4f99afe
* Fixed obsucre crash when bar width is equal to max width.
2019-04-25 22:29:06 +03:00
Attila Kocsis
04d532e085
14-shadowvolumes uses common mesh loader
2019-04-23 18:20:10 +02:00
Бранимир Караџић
c927f474d5
Cleanup.
2019-04-16 20:07:42 -07:00
Бранимир Караџић
1198f73af1
Removed Scintilla.
2019-04-16 19:16:09 -07:00
Бранимир Караџић
f5cb0a6737
Updated assets.
2019-04-13 21:46:07 -07:00
Бранимир Караџић
5ad11a80ab
Cleanup.
2019-04-13 07:51:25 -07:00
attilaz
ed885c3c5a
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
Бранимир Караџић
a1c39c7190
Cleanup.
2019-03-27 09:58:11 -07:00
Jan-Eric Duden
e4f0d6893a
FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value.
2019-03-27 16:40:41 +01:00
iAn
c5aee70d0d
omit the loadTexture variety while changing flags type
2019-03-24 14:06:58 +08:00
iAn
55bdb715d0
loadTex support 'BGFX_TEXTURE_*' flags for creating texture
2019-03-24 13:49:42 +08:00
Бранимир Караџић
9f7c3281e1
Added NVN stub.
2019-03-12 17:01:02 -07:00
Бранимир Караџић
308a54c9c6
Merge pull request #1683 from BlockoS/master
...
Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND.
2019-03-09 08:23:27 -08:00
mooz
ff13e730bb
Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND.
2019-03-09 10:53:14 +01:00
Бранимир Караџић
ac8a686f6e
Fixed issue #1681 .
2019-03-08 07:53:15 -08:00
Бранимир Караџић
a6bdbd4a03
Merge pull request #1679 from BlockoS/master
...
Add Wayland support to SDL and GLFW entry backends.
2019-03-08 07:31:40 -08:00
mooz
2b6d4cf00f
Added Wayland support.
2019-03-08 10:36:50 +01:00
Attila Kocsis
8196612195
Fixed osx multiple window create/destroy
2019-03-07 19:54:03 +01:00
Бранимир Караџић
53fe0138f0
Cleanup.
2019-03-03 15:17:09 -08:00
Бранимир Караџић
0b921ea8e4
Fixed issue #1668 .
2019-02-27 09:20:37 -08:00
Бранимир Караџић
feaffe9d95
Fixing build.
2019-02-26 23:24:48 -08:00
Бранимир Караџић
34c7a543bd
D3D9: Fixed texutre format.
2019-02-20 18:23:14 -08:00
Бранимир Караџић
3d7a8e904c
Cleanup.
2019-02-19 17:53:03 -08:00
Бранимир Караџић
60d22c4c8c
GL: Fixed framebuffer RW.
2019-02-18 14:01:26 -08:00
Branimir Karadžić
078ca46e6f
Fixed framebuffer RW example.
2019-02-18 13:40:41 -08:00
Бранимир Караџић
f02169a4b4
Cleanup.
2019-02-17 21:48:20 -08:00
Бранимир Караџић
ce3d44b227
Cleanup.
2019-02-17 09:28:02 -08:00
Бранимир Караџић
e3e7e9aaf4
Cleanup.
2019-02-17 09:03:09 -08:00
Бранимир Караџић
d5151445da
Cleanup.
2019-02-17 08:56:26 -08:00
Hugo Amnov
58563b0b1b
FrameBuffer Read/Write access WIP
2019-02-17 16:50:26 +01:00
Бранимир Караџић
ef39f514de
Adding more bounds overlap tests.
2019-02-14 14:48:45 -08:00
Бранимир Караџић
dfc9f93800
Cleanup.
2019-02-13 21:43:00 -08:00
Бранимир Караџић
1255e694be
Rebuilt shaders.
2019-02-13 14:53:41 -08:00
Бранимир Караџић
f6624f4d12
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
attilaz
827001e74a
37-gpudrivenrendering fix for OpenGL
...
NOTE: still has problem with flat varying
Needs shader recompile
2019-02-13 19:09:31 +01:00
Бранимир Караџић
235cab52c2
Cleanup.
2019-02-12 22:49:20 -08:00
Бранимир Караџић
54e5493f04
Fixed closestPoint to OBB.
2019-02-12 20:12:12 -08:00
Бранимир Караџић
7464fd16ab
Cleanup.
2019-02-11 16:54:53 -08:00
Бранимир Караџић
cc508d4520
Cleanup.
2019-02-11 16:50:56 -08:00
Бранимир Караџић
65250881a1
Cleanup.
2019-02-11 16:49:11 -08:00
Бранимир Караџић
4d6da5473a
Adding more bounds overlap tests.
2019-02-11 15:59:24 -08:00
Бранимир Караџић
604f275d61
Cleanup.
2019-02-10 21:08:44 -08:00
Бранимир Караџић
0dce0d0fd3
Adding more bounds overlap tests.
2019-02-10 17:59:27 -08:00
Бранимир Караџић
41585e6ffc
Cleanup.
2019-02-09 22:09:25 -08:00
Бранимир Караџић
aee7e381e0
Cleanup.
2019-02-09 21:48:11 -08:00
Бранимир Караџић
567c7c097f
Adding more bounds overlap tests.
2019-02-09 21:22:45 -08:00
Бранимир Караџић
f993167026
Cleanup.
2019-02-09 13:37:22 -08:00
Бранимир Караџић
cda981b8e3
Cleanup.
2019-02-07 18:04:28 -08:00
Бранимир Караџић
82550fa842
21-deferred: Added texture array frame buffer option.
2019-02-07 18:04:19 -08:00
Бранимир Караџић
6ea3568e9e
Cleanup.
2019-02-07 10:06:56 -08:00
Бранимир Караџић
aa1d20761c
Cleanup.
2019-02-07 08:15:11 -08:00
Бранимир Караџић
657bf4a54b
Cleanup.
2019-02-06 23:15:54 -08:00
Бранимир Караџић
29e978ea91
Cleanup.
2019-02-06 23:10:01 -08:00
Бранимир Караџић
cefce11fe4
Adding more bounds overlap tests.
2019-02-05 23:09:57 -08:00
Бранимир Караџић
3118ccfc07
Cleanup.
2019-02-05 21:10:48 -08:00
Бранимир Караџић
f19491c274
Adding more bounds overlap tests.
2019-02-05 19:42:48 -08:00
Бранимир Караџић
d0146fdfbb
Cleanup.
2019-02-05 18:52:00 -08:00
Бранимир Караџић
0fda843a7c
Cleanup.
2019-02-05 18:39:00 -08:00
Бранимир Караџић
649033599b
Adding more bounds overlap tests.
2019-02-05 18:31:42 -08:00
Бранимир Караџић
c0aff1f466
Adding more bounds overlap tests.
2019-02-04 22:01:56 -08:00
Бранимир Караџић
a91b4bb4c8
Cleanup.
2019-02-04 21:40:03 -08:00
Бранимир Караџић
82c5c138b0
Adding more bounds overlap tests.
2019-02-04 21:08:08 -08:00
Бранимир Караџић
a235f8028f
Cleanup.
2019-02-03 23:19:04 -08:00