mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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@ -864,13 +864,13 @@ void calcPlane(Plane& _outPlane, const Triangle& _triangle)
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calcPlane(_outPlane, _triangle.v0, _triangle.v1, _triangle.v2);
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}
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struct Range1
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struct Interval
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{
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float start;
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float end;
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};
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bool overlap(const Range1& _a, const Range1& _b)
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bool overlap(const Interval& _a, const Interval& _b)
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{
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return _a.end > _b.start
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&& _b.end > _a.start
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@ -882,7 +882,7 @@ float projectToAxis(const Vec3& _axis, const Vec3& _point)
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return dot(_axis, _point);
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}
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Range1 projectToAxis(const Vec3& _axis, const Aabb& _aabb)
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Interval projectToAxis(const Vec3& _axis, const Aabb& _aabb)
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{
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const float extent = bx::abs(dot(abs(_axis), getExtents(_aabb) ) );
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const float center = dot( _axis , getCenter (_aabb) );
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@ -893,7 +893,7 @@ Range1 projectToAxis(const Vec3& _axis, const Aabb& _aabb)
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};
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}
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Range1 projectToAxis(const Vec3& _axis, const Triangle& _triangle)
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Interval projectToAxis(const Vec3& _axis, const Triangle& _triangle)
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{
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const float a0 = dot(_axis, _triangle.v0);
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const float a1 = dot(_axis, _triangle.v1);
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@ -1302,8 +1302,8 @@ bool overlap(const Aabb& _aabb, const Triangle& _triangle)
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{
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const Vec3 axis = cross(kAxis[ii], edge[jj]);
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const Range1 aabbR = projectToAxis(axis, _aabb);
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const Range1 triR = projectToAxis(axis, _triangle);
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const Interval aabbR = projectToAxis(axis, _aabb);
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const Interval triR = projectToAxis(axis, _triangle);
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if (!overlap(aabbR, triR) )
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{
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