This commit is contained in:
Бранимир Караџић 2019-02-12 22:49:20 -08:00
parent 54e5493f04
commit 235cab52c2
1 changed files with 14 additions and 20 deletions

View File

@ -1074,7 +1074,7 @@ inline Vec3 getPointAt(const LineSegment& _line, float _t)
return lerp(_line.pos, _line.end, _t);
}
bool intersect(float& _outTa, float& _outTb, const LineSegment& _a, const LineSegment _b)
bool intersect(float& _outTa, float& _outTb, const LineSegment& _a, const LineSegment& _b)
{
// Reference(s):
//
@ -1116,7 +1116,7 @@ bool intersect(float& _outTa, float& _outTb, const LineSegment& _a, const LineSe
return true;
}
bool intersect(const LineSegment& _a, const LineSegment _b)
bool intersect(const LineSegment& _a, const LineSegment& _b)
{
float ta, tb;
if (!intersect(ta, tb, _a, _b) )
@ -1347,8 +1347,7 @@ bool overlap(const Aabb& _aabb, const Triangle& _triangle)
bool overlap(const Aabb& _aabb, const Cylinder& _cylinder)
{
BX_UNUSED(_aabb, _cylinder);
return false;
return overlap(_cylinder, _aabb);
}
bool overlap(const Aabb& _aabb, const Capsule& _capsule)
@ -1411,8 +1410,7 @@ bool overlap(const Capsule& _capsule, const Triangle& _triangle)
bool overlap(const Capsule& _capsule, const Cylinder& _cylinder)
{
BX_UNUSED(_capsule, _cylinder);
return false;
return overlap(_cylinder, _capsule);
}
bool overlap(const Capsule& _capsuleA, const Capsule& _capsuleB)
@ -1538,20 +1536,20 @@ bool overlap(const Cone& _cone, const Obb& _obb)
bool overlap(const Cylinder& _cylinder, const Vec3& _pos)
{
BX_UNUSED(_cylinder, _pos);
return false;
const Vec3 pos = closestPoint(LineSegment{_cylinder.pos, _cylinder.end}, _pos);
return overlap(Disk{pos, normalize(sub(_cylinder.end, _cylinder.pos) ), _cylinder.radius}, _pos);
}
bool overlap(const Cylinder& _cylinder, const Sphere& _sphere)
{
BX_UNUSED(_cylinder, _sphere);
return false;
const Vec3 pos = closestPoint(LineSegment{_cylinder.pos, _cylinder.end}, _sphere.center);
return overlap(Disk{pos, normalize(sub(_cylinder.end, _cylinder.pos) ), _cylinder.radius}, _sphere);
}
bool overlap(const Cylinder& _cylinder, const Aabb& _aabb)
{
BX_UNUSED(_cylinder, _aabb);
return false;
const Vec3 pos = closestPoint(LineSegment{_cylinder.pos, _cylinder.end}, getCenter(_aabb) );
return overlap(Disk{pos, normalize(sub(_cylinder.end, _cylinder.pos) ), _cylinder.radius}, _aabb);
}
bool overlap(const Cylinder& _cylinder, const Plane& _plane)
@ -1639,8 +1637,7 @@ bool overlap(const Disk& _disk, const Triangle& _triangle)
bool overlap(const Disk& _disk, const Cylinder& _cylinder)
{
BX_UNUSED(_disk, _cylinder);
return false;
return overlap(_cylinder, _disk);
}
bool overlap(const Disk& _disk, const Capsule& _capsule)
@ -1820,8 +1817,7 @@ bool overlap(const Plane& _plane, const Triangle& _triangle)
bool overlap(const Plane& _plane, const Cylinder& _cylinder)
{
BX_UNUSED(_plane, _cylinder);
return false;
return overlap(_cylinder, _plane);
}
bool overlap(const Plane& _plane, const Capsule& _capsule)
@ -1892,8 +1888,7 @@ bool overlap(const Sphere& _sphere, const Triangle& _triangle)
bool overlap(const Sphere& _sphere, const Cylinder& _cylinder)
{
BX_UNUSED(_sphere, _cylinder);
return false;
return overlap(_cylinder, _sphere);
}
bool overlap(const Sphere& _sphere, const Capsule& _capsule)
@ -1995,8 +1990,7 @@ bool overlap(const Triangle& _triangleA, const Triangle& _triangleB)
bool overlap(const Triangle& _triangle, const Cylinder& _cylinder)
{
BX_UNUSED(_triangle, _cylinder);
return false;
return overlap(_cylinder, _triangle);
}
bool overlap(const Triangle& _triangle, const Capsule& _capsule)