Fixed model.
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@ -185,7 +185,7 @@ public:
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// Create program from shaders.
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m_program = loadProgram("vs_picking_shaded", "fs_picking_shaded");
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Mesh *mesh = meshLoad("meshes/bunny.bin", true); // load into memory
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Mesh *mesh = meshLoad("meshes/bunny_patched.bin", true);
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loadMesh(mesh);
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meshUnload(mesh);
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