Fixes example 37 on Windows using AMD GCN 1.0 gpus (#2232)
When compiling shader cs_gdr_stream_compaction.sc on GCN 1.0 gpus the following error appears: Compute link error: HW_UNSUPPORTED. ERROR: Internal compile error, error code: E_SC_NOTSUPPORTED Shader not supported by HW These changes avoid the error.
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@ -32,8 +32,11 @@ void main()
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int NoofDrawcalls = int(u_cullingConfig.w);
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int offset = 1;
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temp[2 * tID ] = uint(instancePredicates[2 * tID ] ? 1 : 0); // load input into shared memory
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temp[2 * tID + 1] = uint(instancePredicates[2 * tID + 1] ? 1 : 0);
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bool predicate = instancePredicates[2 * tID];
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temp[2 * tID] = uint(predicate ? 1 : 0);
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predicate = instancePredicates[2 * tID + 1];
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temp[2 * tID + 1] = uint(predicate ? 1 : 0);
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int d;
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@ -80,7 +83,8 @@ void main()
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int index = int(2 * tID);
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// scatter results
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if (instancePredicates[index])
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predicate = instancePredicates[index];
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if (predicate)
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{
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instanceDataOut[4 * temp[index] ] = instanceDataIn[4 * index ];
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instanceDataOut[4 * temp[index] + 1] = instanceDataIn[4 * index + 1];
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@ -90,7 +94,8 @@ void main()
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index = int(2 * tID + 1);
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if (instancePredicates[index])
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predicate = instancePredicates[index];
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if (predicate)
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{
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instanceDataOut[4 * temp[index] ] = instanceDataIn[4 * index ];
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instanceDataOut[4 * temp[index] + 1] = instanceDataIn[4 * index + 1];
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