update sdf see #2193 (#2196)

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云风 2020-07-07 14:43:21 +08:00 committed by GitHub
parent 7479651dc8
commit ecb0143a40
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2 changed files with 138 additions and 87 deletions

223
3rdparty/sdf/sdf.h vendored
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@ -34,26 +34,37 @@
// the result from this transform will be inaccurate.
// Pixels at image border are not calculated and are set to 0.
//
// The output distance field is encoded as bytes, where 0 = maxdist (outside) and 255 = -maxdist (inside).
// The output distance field is encoded as bytes, where 0 = radius (outside) and 255 = -radius (inside).
// Input and output can be the same buffer.
// out - Output of the distance transform, one byte per pixel.
// outstride - Bytes per row on output image.
// maxdist - The extents of the output distance range in pixels.
// radius - The radius of the distance field narrow band in pixels.
// img - Input image, one byte per pixel.
// width - Width if the image.
// height - Height if the image.
// stride - Bytes per row on input image.
int sdfBuild(unsigned char* out, int outstride, float maxdist,
const unsigned char* img, int width, int height, int stride);
int sdfBuildDistanceField(unsigned char* out, int outstride, float radius,
const unsigned char* img, int width, int height, int stride);
// Same as distXform, but does not allocate any memory.
// The 'temp' array should be enough to fit width * height * sizeof(float) bytes.
void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
const unsigned char* img, int width, int height, int stride,
unsigned char* temp);
// The 'temp' array should be enough to fit width * height * sizeof(float) * 3 bytes.
void sdfBuildDistanceFieldNoAlloc(unsigned char* out, int outstride, float radius,
const unsigned char* img, int width, int height, int stride,
unsigned char* temp);
void sdfCoverageToDistance(unsigned char* out, int outstride, float maxdist,
const unsigned char* img, int width, int height, int stride);
// This function converts the antialiased image where each pixel represents coverage (box-filter
// sampling of the ideal, crisp edge) to a distance field with narrow band radius of sqrt(2).
// This is the fastest way to turn antialised image to contour texture. This function is good
// if you don't need the distance field for effects (i.e. fat outline or dropshadow).
// Input and output buffers must be different.
// out - Output of the distance transform, one byte per pixel.
// outstride - Bytes per row on output image.
// img - Input image, one byte per pixel.
// width - Width if the image.
// height - Height if the image.
// stride - Bytes per row on input image.
void sdfCoverageToDistanceField(unsigned char* out, int outstride,
const unsigned char* img, int width, int height, int stride);
#endif //SDF_H
@ -68,6 +79,79 @@ void sdfCoverageToDistance(unsigned char* out, int outstride, float maxdist,
#define SDF_SQRT2 1.4142136f // sqrt(2)
#define SDF_BIG 1e+37f // Big value used to initialize the distance field.
static float sdf__clamp01(float x)
{
return x < 0.0f ? 0.0f : (x > 1.0f ? 1.0f : x);
}
void sdfCoverageToDistanceField(unsigned char* out, int outstride,
const unsigned char* img, int width, int height, int stride)
{
int x, y;
// Zero out borders
for (x = 0; x < width; x++)
out[x] = 0;
for (y = 1; y < height; y++) {
out[y*outstride] = 0;
out[width-1+y*outstride] = 0;
}
for (x = 0; x < width; x++)
out[x+(height-1)*outstride] = 0;
for (y = 1; y < height-1; y++) {
for (x = 1; x < width-1; x++) {
int k = x + y * stride;
float d, gx, gy, glen, a, a1;
// Skip flat areas.
if (img[k] == 255) {
out[x+y*outstride] = 255;
continue;
}
if (img[k] == 0) {
// Special handling for cases where full opaque pixels are next to full transparent pixels.
// See: https://github.com/memononen/SDF/issues/2
int he = img[k-1] == 255 || img[k+1] == 255;
int ve = img[k-stride] == 255 || img[k+stride] == 255;
if (!he && !ve) {
out[x+y*outstride] = 0;
continue;
}
}
gx = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-1] - (float)img[k+stride-1] + (float)img[k-stride+1] + SDF_SQRT2*(float)img[k+1] + (float)img[k+stride+1];
gy = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-stride] - (float)img[k-stride+1] + (float)img[k+stride-1] + SDF_SQRT2*(float)img[k+stride] + (float)img[k+stride+1];
a = (float)img[k]/255.0f;
gx = fabsf(gx);
gy = fabsf(gy);
if (gx < 0.0001f || gy < 0.000f) {
d = (0.5f - a) * SDF_SQRT2;
} else {
glen = gx*gx + gy*gy;
glen = 1.0f / sqrtf(glen);
gx *= glen;
gy *= glen;
if (gx < gy) {
float temp = gx;
gx = gy;
gy = temp;
}
a1 = 0.5f*gy/gx;
if (a < a1) { // 0 <= a < a1
d = 0.5f*(gx + gy) - sqrtf(2.0f*gx*gy*a);
} else if (a < (1.0-a1)) { // a1 <= a <= 1-a1
d = (0.5f-a)*gx;
} else { // 1-a1 < a <= 1
d = -0.5f*(gx + gy) + sqrt(2.0f*gx*gy*(1.0f-a));
}
}
d *= 1.0f / SDF_SQRT2;
out[x+y*outstride] = (unsigned char)(sdf__clamp01(0.5f - d) * 255.0f);
}
}
}
static float sdf__edgedf(float gx, float gy, float a)
{
float df, a1;
@ -92,9 +176,9 @@ static float sdf__edgedf(float gx, float gy, float a)
} else if (a < (1.0-a1)) { // a1 <= a <= 1-a1
df = (0.5f-a)*gx;
} else { // 1-a1 < a <= 1
df = -0.5f*(gx + gy) + sqrtf(2.0f*gx*gy*(1.0f-a));
df = -0.5f*(gx + gy) + sqrt(2.0f*gx*gy*(1.0f-a));
}
}
}
return df;
}
@ -108,54 +192,9 @@ static float sdf__distsqr(struct SDFpoint* a, struct SDFpoint* b)
return dx*dx + dy*dy;
}
static float sdf__clamp01(float x)
{
return x < 0.0f ? 0.0f : (x > 1.0f ? 1.0f : x);
}
void sdfCoverageToDistance(unsigned char* out, int outstride, float maxdist,
const unsigned char* img, int width, int height, int stride)
{
int x, y;
// Zero out borders
for (x = 0; x < width; x++)
out[x] = 0;
for (y = 1; y < height; y++) {
out[y*stride] = 0;
out[width-1+y*stride] = 0;
}
for (x = 0; x < width; x++)
out[x+(height-1)*stride] = 0;
// Calculate position of the anti-aliased pixels and distance to the boundary of the shape.
for (y = 1; y < height-1; y++) {
for (x = 1; x < width-1; x++) {
int k = x + y * stride;
float d, gx, gy, glen;
// Calculate gradient direction
gx = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-1] - (float)img[k+stride-1] + (float)img[k-stride+1] + SDF_SQRT2*(float)img[k+1] + (float)img[k+stride+1];
gy = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-stride] - (float)img[k+stride-1] + (float)img[k-stride+1] + SDF_SQRT2*(float)img[k+stride] + (float)img[k+stride+1];
if (fabsf(gx) > 0.001f && fabsf(gy) > 0.001f) {
glen = gx*gx + gy*gy;
glen = 1.0f / sqrtf(glen);
gx *= glen;
gy *= glen;
// Find nearest point on contour.
d = sdf__edgedf(gx, gy, (float)img[k]/255.0f);
d = fabsf(d);
if (img[x+y*stride] > 127) d = -d;
out[x+y*outstride] = (unsigned char)(sdf__clamp01(0.5f - d*0.5f) * 255.0f);
} else {
out[x+y*outstride] = img[x+y*stride] > 127 ? 255 : 0;
}
}
}
}
void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
const unsigned char* img, int width, int height, int stride,
unsigned char* temp)
void sdfBuildDistanceFieldNoAlloc(unsigned char* out, int outstride, float radius,
const unsigned char* img, int width, int height, int stride,
unsigned char* temp)
{
int i, x, y, pass;
float scale;
@ -172,26 +211,37 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
// Calculate position of the anti-aliased pixels and distance to the boundary of the shape.
for (y = 1; y < height-1; y++) {
for (x = 1; x < width-1; x++) {
int k = x + y * stride;
if (img[k] > 0 && img[k] < 255) {
struct SDFpoint c = { (float)x, (float)y };
float d, gx, gy, glen;
// Calculate gradient direction
gx = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-1] - (float)img[k+stride-1] + (float)img[k-stride+1] + SDF_SQRT2*(float)img[k+1] + (float)img[k+stride+1];
gy = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-stride] - (float)img[k+stride-1] + (float)img[k-stride+1] + SDF_SQRT2*(float)img[k+stride] + (float)img[k+stride+1];
if (fabsf(gx) < 0.001f && fabsf(gy) < 0.001f) continue;
glen = gx*gx + gy*gy;
if (glen > 0.0001f) {
glen = 1.0f / sqrtf(glen);
gx *= glen;
gy *= glen;
}
// Find nearest point on contour.
d = sdf__edgedf(gx, gy, (float)img[k]/255.0f);
tpt[k].x = x + gx*d;
tpt[k].y = y + gy*d;
tdist[k] = sdf__distsqr(&c, &tpt[k]);
int tk, k = x + y * stride;
struct SDFpoint c = { (float)x, (float)y };
float d, gx, gy, glen;
// Skip flat areas.
if (img[k] == 255) continue;
if (img[k] == 0) {
// Special handling for cases where full opaque pixels are next to full transparent pixels.
// See: https://github.com/memononen/SDF/issues/2
int he = img[k-1] == 255 || img[k+1] == 255;
int ve = img[k-stride] == 255 || img[k+stride] == 255;
if (!he && !ve) continue;
}
// Calculate gradient direction
gx = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-1] - (float)img[k+stride-1] + (float)img[k-stride+1] + SDF_SQRT2*(float)img[k+1] + (float)img[k+stride+1];
gy = -(float)img[k-stride-1] - SDF_SQRT2*(float)img[k-stride] - (float)img[k-stride+1] + (float)img[k+stride-1] + SDF_SQRT2*(float)img[k+stride] + (float)img[k+stride+1];
if (fabsf(gx) < 0.001f && fabsf(gy) < 0.001f) continue;
glen = gx*gx + gy*gy;
if (glen > 0.0001f) {
glen = 1.0f / sqrtf(glen);
gx *= glen;
gy *= glen;
}
// Find nearest point on contour.
tk = x + y * width;
d = sdf__edgedf(gx, gy, (float)img[k]/255.0f);
tpt[tk].x = x + gx*d;
tpt[tk].y = y + gy*d;
tdist[tk] = sdf__distsqr(&c, &tpt[tk]);
}
}
@ -203,7 +253,7 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
for (y = 1; y < height-1; y++) {
for (x = 1; x < width-1; x++) {
int k = x+y*width, kn, ch = 0;
struct SDFpoint c = { (float)x, (float)y }, pt = { 0.0f, 0.0f };
struct SDFpoint c = { (float)x, (float)y }, pt;
float pd = tdist[k], d;
// (-1,-1)
kn = k - 1 - width;
@ -216,7 +266,7 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
}
}
// (0,-1)
kn = k - 1 - width;
kn = k - width;
if (tdist[kn] < pd) {
d = sdf__distsqr(&c, &tpt[kn]);
if (d + SDF_SLACK < pd) {
@ -257,7 +307,7 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
for (y = height-2; y > 0 ; y--) {
for (x = width-2; x > 0; x--) {
int k = x+y*width, kn, ch = 0;
struct SDFpoint c = { (float)x, (float)y }, pt = { 0.0f, 0.0f };
struct SDFpoint c = { (float)x, (float)y }, pt;
float pd = tdist[k], d;
// (1,0)
kn = k + 1;
@ -306,11 +356,12 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
}
}
}
if (changed == 0) break;
}
// Map to good range.
scale = 1.0f / maxdist;
scale = 1.0f / radius;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
float d = sqrtf(tdist[x+y*width]) * scale;
@ -321,12 +372,12 @@ void sdfBuildNoAlloc(unsigned char* out, int outstride, float maxdist,
}
int sdfBuild(unsigned char* out, int outstride, float maxdist,
const unsigned char* img, int width, int height, int stride)
int sdfBuildDistanceField(unsigned char* out, int outstride, float radius,
const unsigned char* img, int width, int height, int stride)
{
unsigned char* temp = (unsigned char*)malloc(width*height*sizeof(float)*3);
if (temp == NULL) return 0;
sdfBuildNoAlloc(out, outstride, maxdist, img, width, height, stride, temp);
sdfBuildDistanceFieldNoAlloc(out, outstride, radius, img, width, height, stride, temp);
free(temp);
return 1;
}

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@ -185,7 +185,7 @@ bool TrueTypeFont::bakeGlyphDistance(CodePoint _codePoint, GlyphInfo& _glyphInfo
}
// stb_truetype has some builtin sdf functionality, we can investigate using that too
sdfBuild(_outBuffer, nw, 8.0f, alphaImg, nw, nh, nw);
sdfBuildDistanceField(_outBuffer, nw, 8.0f, alphaImg, nw, nh, nw);
free(alphaImg);
_glyphInfo.offset_x -= (float)dw;