omit the loadTexture variety while changing flags type

This commit is contained in:
iAn 2019-03-24 14:06:58 +08:00
parent 55bdb715d0
commit c5aee70d0d
1 changed files with 1 additions and 1 deletions

View File

@ -245,7 +245,7 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath,
return handle;
}
bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
{
return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
}