mirror of https://github.com/bkaradzic/bgfx
default parameters
This commit is contained in:
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@ -215,24 +215,22 @@ public static partial class bgfx
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/// <summary>
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/// Discard only texture samplers
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/// </summary>
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DiscardTextureSamplers = 0x0000000000000003,
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DiscardTextureSamplers = 0x0000000000000004,
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/// <summary>
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/// Discard only Compute shader related state
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/// </summary>
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DiscardCompute = 0x0000000000000004,
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DiscardCompute = 0x0000000000000008,
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/// <summary>
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/// Discard only state
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/// </summary>
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DiscardState = 0x0000000000000005,
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DiscardState = 0x0000000000000010,
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/// <summary>
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/// Discard every rendering states
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/// </summary>
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DiscardAll = 0xffffffffffffffff,
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DiscardShift = 0,
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DiscardMask = 0x0000000000000007,
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DiscardDefault = 0x000000000000001f,
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AlphaRefShift = 40,
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AlphaRefMask = 0x0000ff0000000000,
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@ -3825,7 +3823,7 @@ public static partial class bgfx
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/// <param name="_flags">rendering states to discard</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_encoder_discard", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void encoder_discard(Encoder* _this, ulong _flags);
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public static extern unsafe void encoder_discard(Encoder* _this, byte _flags);
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/// <summary>
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/// Blit 2D texture region between two 2D textures.
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@ -4340,7 +4338,7 @@ public static partial class bgfx
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/// <param name="_flags">rendering states to discard</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_discard", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void discard(ulong _flags);
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public static extern unsafe void discard(byte _flags);
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/// <summary>
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/// Blit 2D texture region between two 2D textures.
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@ -1575,7 +1575,7 @@ version(BindBgfx_Static)
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* Params:
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* _flags = rendering states to discard
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*/
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void bgfx_encoder_discard(bgfx_encoder_t* _this, ulong _flags);
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void bgfx_encoder_discard(bgfx_encoder_t* _this, byte _flags);
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/**
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* Blit 2D texture region between two 2D textures.
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@ -2034,7 +2034,7 @@ version(BindBgfx_Static)
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* Params:
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* _flags = rendering states to discard
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*/
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void bgfx_discard(ulong _flags);
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void bgfx_discard(byte _flags);
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/**
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* Blit 2D texture region between two 2D textures.
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@ -3771,7 +3771,7 @@ else
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* Params:
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* _flags = rendering states to discard
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*/
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alias da_bgfx_encoder_discard = void function(bgfx_encoder_t* _this, ulong _flags);
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alias da_bgfx_encoder_discard = void function(bgfx_encoder_t* _this, byte _flags);
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da_bgfx_encoder_discard bgfx_encoder_discard;
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/**
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@ -4272,7 +4272,7 @@ else
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* Params:
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* _flags = rendering states to discard
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*/
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alias da_bgfx_discard = void function(ulong _flags);
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alias da_bgfx_discard = void function(byte _flags);
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da_bgfx_discard bgfx_discard;
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/**
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@ -76,14 +76,12 @@ enum ulong BGFX_STATE_CULL_SHIFT = 36; /// Culling mode bit shift
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enum ulong BGFX_STATE_CULL_MASK = 0x0000003000000000; /// Culling mode bit mask
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/// Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
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enum ulong BGFX_STATE_DISCARD_INDEX_BUFFER = 0x0000000000000001; /// Discard only Index Buffer
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enum ulong BGFX_STATE_DISCARD_VERTEX_STREAMS = 0x0000000000000002; /// Discard only Vertex Streams
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enum ulong BGFX_STATE_DISCARD_TEXTURE_SAMPLERS = 0x0000000000000003; /// Discard only texture samplers
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enum ulong BGFX_STATE_DISCARD_COMPUTE = 0x0000000000000004; /// Discard only Compute shader related state
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enum ulong BGFX_STATE_DISCARD_STATE = 0x0000000000000005; /// Discard only state
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enum ulong BGFX_STATE_DISCARD_ALL = 0xffffffffffffffff; /// Discard every rendering states
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enum ulong BGFX_STATE_DISCARD_SHIFT = 0; /// Discard flags bit shift
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enum ulong BGFX_STATE_DISCARD_MASK = 0x0000000000000007; /// Discard flags bit mask
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enum ubyte BGFX_STATE_DISCARD_INDEX_BUFFER = 0x01; /// Discard only Index Buffer
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enum ubyte BGFX_STATE_DISCARD_VERTEX_STREAMS = 0x02; /// Discard only Vertex Streams
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enum ubyte BGFX_STATE_DISCARD_TEXTURE_SAMPLERS = 0x04; /// Discard only texture samplers
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enum ubyte BGFX_STATE_DISCARD_COMPUTE = 0x08; /// Discard only Compute shader related state
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enum ubyte BGFX_STATE_DISCARD_STATE = 0x10; /// Discard only state
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enum ubyte BGFX_STATE_DISCARD_DEFAULT = 0x1f; /// Discard every rendering states
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/// Alpha reference value.
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enum ulong BGFX_STATE_ALPHA_REF_SHIFT = 40; /// Alpha reference bit shift
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@ -272,7 +272,7 @@ void VectorDisplay::endFrame()
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}
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}
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bgfx::discard(BGFX_STATE_DISCARD_ALL);
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bgfx::discard();
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//now do last pass, combination of blur and normal buffer to screen
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bgfx::setViewTransform(viewCounter, NULL, proj);
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@ -1590,7 +1590,7 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_encoder_discard`.
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///
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void discard(uint64_t flags);
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void discard(uint8_t flags);
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/// Blit texture 2D region between two 2D textures.
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///
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@ -3985,7 +3985,7 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_discard`.
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///
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void discard(uint64_t flags);
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void discard(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT);
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/// Blit 2D texture region between two 2D textures.
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///
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@ -2675,7 +2675,7 @@ BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_
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* @param[in] _flags rendering states to discard
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*
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*/
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BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint64_t _flags);
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BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint8_t _flags);
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/**
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* Blit 2D texture region between two 2D textures.
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@ -3193,7 +3193,7 @@ BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t
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* @param[in] _flags rendering states to discard
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*
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*/
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BGFX_C_API void bgfx_discard(uint64_t _flags);
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BGFX_C_API void bgfx_discard(uint8_t _flags);
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/**
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* Blit 2D texture region between two 2D textures.
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@ -3558,7 +3558,7 @@ struct bgfx_interface_vtbl
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void (*encoder_set_image)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
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void (*encoder_dispatch)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
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void (*encoder_dispatch_indirect)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
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void (*encoder_discard)(bgfx_encoder_t* _this, uint64_t _flags);
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void (*encoder_discard)(bgfx_encoder_t* _this, uint8_t _flags);
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void (*encoder_blit)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
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void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
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bgfx_render_frame_t (*render_frame)(int32_t _msecs);
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@ -3600,7 +3600,7 @@ struct bgfx_interface_vtbl
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void (*set_image)(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
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void (*dispatch)(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
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void (*dispatch_indirect)(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
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void (*discard)(uint64_t _flags);
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void (*discard)(uint8_t _flags);
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void (*blit)(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
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};
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@ -103,14 +103,20 @@
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* Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
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*
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*/
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#define BGFX_STATE_DISCARD_INDEX_BUFFER UINT64_C(0x0000000000000001) //!< Discard only Index Buffer
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#define BGFX_STATE_DISCARD_VERTEX_STREAMS UINT64_C(0x0000000000000002) //!< Discard only Vertex Streams
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#define BGFX_STATE_DISCARD_TEXTURE_SAMPLERS UINT64_C(0x0000000000000003) //!< Discard only texture samplers
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#define BGFX_STATE_DISCARD_COMPUTE UINT64_C(0x0000000000000004) //!< Discard only Compute shader related state
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#define BGFX_STATE_DISCARD_STATE UINT64_C(0x0000000000000005) //!< Discard only state
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#define BGFX_STATE_DISCARD_ALL UINT64_C(0xffffffffffffffff) //!< Discard every rendering states
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#define BGFX_STATE_DISCARD_SHIFT 0 //!< Discard flags bit shift
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#define BGFX_STATE_DISCARD_MASK UINT64_C(0x0000000000000007) //!< Discard flags bit mask
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#define BGFX_STATE_DISCARD_INDEX_BUFFER UINT8_C(0x01) //!< Discard only Index Buffer
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#define BGFX_STATE_DISCARD_VERTEX_STREAMS UINT8_C(0x02) //!< Discard only Vertex Streams
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#define BGFX_STATE_DISCARD_TEXTURE_SAMPLERS UINT8_C(0x04) //!< Discard only texture samplers
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#define BGFX_STATE_DISCARD_COMPUTE UINT8_C(0x08) //!< Discard only Compute shader related state
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#define BGFX_STATE_DISCARD_STATE UINT8_C(0x10) //!< Discard only state
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/// Discard every rendering states
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#define BGFX_STATE_DISCARD_DEFAULT (0 \
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| BGFX_STATE_DISCARD_INDEX_BUFFER \
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| BGFX_STATE_DISCARD_VERTEX_STREAMS \
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| BGFX_STATE_DISCARD_TEXTURE_SAMPLERS \
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| BGFX_STATE_DISCARD_COMPUTE \
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| BGFX_STATE_DISCARD_STATE \
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)
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/**
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* Alpha reference value.
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@ -84,13 +84,13 @@ flag.StateCull { bits = 64, shift = 36, range = 2, base = 1, desc = "Culling mod
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()
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--- Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
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flag.StateDiscard { bits = 64, shift = 0, range = 3, base = 1, desc = "Discard flags" }
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.IndexBuffer --- Discard only Index Buffer
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.VertexStreams --- Discard only Vertex Streams
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.TextureSamplers --- Discard only texture samplers
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.Compute --- Discard only Compute shader related state
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.State --- Discard only state
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.All (0xffffffffffffffff) --- Discard every rendering states
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flag.StateDiscard { bits = 8, base = 1, desc = "Discard flags" }
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.IndexBuffer --- Discard only Index Buffer
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.VertexStreams --- Discard only Vertex Streams
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.TextureSamplers --- Discard only texture samplers
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.Compute --- Discard only Compute shader related state
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.State --- Discard only state
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.Default { "IndexBuffer", "VertexStreams", "TextureSamplers", "Compute", "State" } --- Discard every rendering states
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()
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--- Alpha reference value.
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@ -2451,7 +2451,8 @@ func.Encoder.dispatch { cname = "dispatch_indirect" }
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--- Discard previously set state for draw or compute call.
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func.Encoder.discard
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"void"
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.flags "uint64_t" --- rendering states to discard
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.flags "uint8_t" --- rendering states to discard
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{ default = "Default" }
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--- Blit 2D texture region between two 2D textures.
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---
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@ -2962,7 +2963,8 @@ func.dispatch { cname = "dispatch_indirect" }
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--- Discard previously set state for draw or compute call.
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func.discard
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"void"
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.flags "uint64_t" --- rendering states to discard
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.flags "uint8_t" --- rendering states to discard
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{ default = "Default" }
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--- Blit 2D texture region between two 2D textures.
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---
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22
src/bgfx.cpp
22
src/bgfx.cpp
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@ -1184,14 +1184,14 @@ namespace bgfx
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if (m_discard)
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{
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discard(BGFX_STATE_DISCARD_ALL);
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discard();
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return;
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}
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if (0 == m_draw.m_numVertices
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&& 0 == m_draw.m_numIndices)
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{
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discard(BGFX_STATE_DISCARD_ALL);
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discard();
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++m_numDropped;
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return;
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}
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@ -1199,7 +1199,7 @@ namespace bgfx
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const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
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if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
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{
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discard(BGFX_STATE_DISCARD_ALL);
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discard();
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++m_numDropped;
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return;
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}
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@ -1266,8 +1266,8 @@ namespace bgfx
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if (!_preserveState)
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{
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m_draw.clear(BGFX_STATE_DISCARD_ALL);
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m_bind.clear(BGFX_STATE_DISCARD_ALL);
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m_draw.clear();
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m_bind.clear();
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m_uniformBegin = m_uniformEnd;
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}
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}
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@ -1281,14 +1281,14 @@ namespace bgfx
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if (m_discard)
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{
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discard(BGFX_STATE_DISCARD_ALL);
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discard();
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return;
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}
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const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
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if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
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{
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discard(BGFX_STATE_DISCARD_ALL);
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discard();
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++m_numDropped;
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return;
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}
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@ -1319,8 +1319,8 @@ namespace bgfx
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m_frame->m_renderItem[renderItemIdx].compute = m_compute;
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m_frame->m_renderItemBind[renderItemIdx] = m_bind;
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m_compute.clear(BGFX_STATE_DISCARD_ALL);
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m_bind.clear(BGFX_STATE_DISCARD_ALL);
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m_compute.clear();
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m_bind.clear();
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m_uniformBegin = m_uniformEnd;
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}
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@ -3780,7 +3780,7 @@ namespace bgfx
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BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
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}
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void Encoder::discard(uint64_t flags)
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void Encoder::discard(uint8_t flags)
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{
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BGFX_ENCODER(discard(flags) );
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}
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@ -4992,7 +4992,7 @@ namespace bgfx
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s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
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}
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void discard(uint64_t flags)
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void discard(uint8_t flags)
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{
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BGFX_CHECK_API_THREAD();
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s_ctx->m_encoder0->discard(flags);
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@ -912,7 +912,7 @@ BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_
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This->dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num);
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}
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BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint64_t _flags)
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BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint8_t _flags)
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{
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bgfx::Encoder* This = (bgfx::Encoder*)_this;
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This->discard(_flags);
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@ -1154,7 +1154,7 @@ BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t
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bgfx::dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num);
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}
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BGFX_C_API void bgfx_discard(uint64_t _flags)
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BGFX_C_API void bgfx_discard(uint8_t _flags)
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{
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bgfx::discard(_flags);
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}
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10
src/bgfx_p.h
10
src/bgfx_p.h
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@ -1543,7 +1543,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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BX_ALIGN_DECL_CACHE_LINE(struct) RenderBind
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{
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void clear(uint64_t flags)
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void clear(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
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{
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if (flags & BGFX_STATE_DISCARD_TEXTURE_SAMPLERS)
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{
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@ -1562,7 +1562,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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BX_ALIGN_DECL_CACHE_LINE(struct) RenderDraw
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{
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void clear(uint64_t flags)
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void clear(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
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{
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if (flags & BGFX_STATE_DISCARD_STATE)
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{
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||||
|
@ -1638,7 +1638,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
|||
|
||||
BX_ALIGN_DECL_CACHE_LINE(struct) RenderCompute
|
||||
{
|
||||
void clear(uint64_t flags)
|
||||
void clear(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
|
||||
{
|
||||
if (flags & BGFX_STATE_DISCARD_COMPUTE)
|
||||
{
|
||||
|
@ -2199,7 +2199,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
|||
{
|
||||
EncoderImpl()
|
||||
{
|
||||
discard(BGFX_STATE_DISCARD_ALL);
|
||||
discard();
|
||||
}
|
||||
|
||||
void begin(Frame* _frame, uint8_t _idx)
|
||||
|
@ -2494,7 +2494,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
|||
bind.m_mip = _mip;
|
||||
}
|
||||
|
||||
void discard(uint64_t flags)
|
||||
void discard(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
|
||||
{
|
||||
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
|
||||
{
|
||||
|
|
|
@ -5309,12 +5309,12 @@ namespace bgfx { namespace d3d11
|
|||
_render->sort();
|
||||
|
||||
RenderDraw currentState;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
RenderBind currentBind;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
static ViewState viewState;
|
||||
viewState.reset(_render);
|
||||
|
@ -5617,9 +5617,9 @@ namespace bgfx { namespace d3d11
|
|||
{
|
||||
if (resetState)
|
||||
{
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
}
|
||||
|
||||
continue;
|
||||
|
@ -5640,14 +5640,14 @@ namespace bgfx { namespace d3d11
|
|||
{
|
||||
wasCompute = false;
|
||||
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
currentState.m_stateFlags = newFlags;
|
||||
currentState.m_stencil = newStencil;
|
||||
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
setBlendState(newFlags);
|
||||
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
|
||||
|
|
|
@ -5753,12 +5753,12 @@ namespace bgfx { namespace d3d12
|
|||
_render->sort();
|
||||
|
||||
RenderDraw currentState;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
RenderBind currentBind;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
static ViewState viewState;
|
||||
viewState.reset(_render);
|
||||
|
@ -6174,9 +6174,9 @@ namespace bgfx { namespace d3d12
|
|||
{
|
||||
if (resetState)
|
||||
{
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
commandListChanged = true;
|
||||
}
|
||||
|
||||
|
@ -6196,14 +6196,14 @@ namespace bgfx { namespace d3d12
|
|||
{
|
||||
wasCompute = false;
|
||||
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
currentState.m_stateFlags = newFlags;
|
||||
currentState.m_stencil = newStencil;
|
||||
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
commandListChanged = true;
|
||||
}
|
||||
|
@ -6223,14 +6223,14 @@ namespace bgfx { namespace d3d12
|
|||
currentBindHash = 0;
|
||||
currentSamplerStateIdx = kInvalidHandle;
|
||||
currentProgram = BGFX_INVALID_HANDLE;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
currentState.m_stateFlags = newFlags;
|
||||
currentState.m_stencil = newStencil;
|
||||
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
||||
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
||||
|
|
|
@ -3746,12 +3746,12 @@ namespace bgfx { namespace d3d9
|
|||
_render->sort();
|
||||
|
||||
RenderDraw currentState;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
RenderBind currentBind;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
static ViewState viewState;
|
||||
viewState.reset(_render);
|
||||
|
@ -3839,7 +3839,7 @@ namespace bgfx { namespace d3d9
|
|||
|
||||
if (key.m_view != view)
|
||||
{
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
|
|
|
@ -6482,12 +6482,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
|
|||
_render->sort();
|
||||
|
||||
RenderDraw currentState;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
RenderBind currentBind;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
static ViewState viewState;
|
||||
viewState.reset(_render);
|
||||
|
@ -6769,9 +6769,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
|
|||
{
|
||||
if (resetState)
|
||||
{
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
}
|
||||
|
||||
continue;
|
||||
|
@ -6788,14 +6788,14 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
|
|||
|
||||
if (resetState)
|
||||
{
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
currentState.m_stateFlags = newFlags;
|
||||
currentState.m_stencil = newStencil;
|
||||
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
}
|
||||
|
||||
uint16_t scissor = draw.m_scissor;
|
||||
|
|
|
@ -3687,12 +3687,12 @@ namespace bgfx { namespace mtl
|
|||
_render->sort();
|
||||
|
||||
RenderDraw currentState;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
RenderBind currentBind;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
static ViewState viewState;
|
||||
viewState.reset(_render);
|
||||
|
@ -4136,9 +4136,9 @@ namespace bgfx { namespace mtl
|
|||
{
|
||||
if (resetState)
|
||||
{
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
}
|
||||
|
||||
continue;
|
||||
|
@ -4155,14 +4155,14 @@ namespace bgfx { namespace mtl
|
|||
|
||||
if (resetState)
|
||||
{
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
currentState.m_stateFlags = newFlags;
|
||||
currentState.m_stencil = newStencil;
|
||||
|
||||
currentBind.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentBind.clear();
|
||||
|
||||
currentProgram = BGFX_INVALID_HANDLE;
|
||||
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
|
||||
|
|
|
@ -5733,7 +5733,7 @@ VK_DESTROY
|
|||
_render->sort();
|
||||
|
||||
RenderDraw currentState;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
|
@ -6138,7 +6138,7 @@ VK_DESTROY
|
|||
currentDslHash = 0;
|
||||
currentSamplerStateIdx = kInvalidHandle;
|
||||
currentProgram = BGFX_INVALID_HANDLE;
|
||||
currentState.clear(BGFX_STATE_DISCARD_ALL);
|
||||
currentState.clear();
|
||||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
|
|
Loading…
Reference in New Issue