default parameters

This commit is contained in:
Cedric Guillemet 2020-01-21 09:56:56 +01:00 committed by Бранимир Караџић
parent 4b83e0f5bc
commit b4cac17b93
17 changed files with 97 additions and 93 deletions

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@ -215,24 +215,22 @@ public static partial class bgfx
/// <summary>
/// Discard only texture samplers
/// </summary>
DiscardTextureSamplers = 0x0000000000000003,
DiscardTextureSamplers = 0x0000000000000004,
/// <summary>
/// Discard only Compute shader related state
/// </summary>
DiscardCompute = 0x0000000000000004,
DiscardCompute = 0x0000000000000008,
/// <summary>
/// Discard only state
/// </summary>
DiscardState = 0x0000000000000005,
DiscardState = 0x0000000000000010,
/// <summary>
/// Discard every rendering states
/// </summary>
DiscardAll = 0xffffffffffffffff,
DiscardShift = 0,
DiscardMask = 0x0000000000000007,
DiscardDefault = 0x000000000000001f,
AlphaRefShift = 40,
AlphaRefMask = 0x0000ff0000000000,
@ -3825,7 +3823,7 @@ public static partial class bgfx
/// <param name="_flags">rendering states to discard</param>
///
[DllImport(DllName, EntryPoint="bgfx_encoder_discard", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void encoder_discard(Encoder* _this, ulong _flags);
public static extern unsafe void encoder_discard(Encoder* _this, byte _flags);
/// <summary>
/// Blit 2D texture region between two 2D textures.
@ -4340,7 +4338,7 @@ public static partial class bgfx
/// <param name="_flags">rendering states to discard</param>
///
[DllImport(DllName, EntryPoint="bgfx_discard", CallingConvention = CallingConvention.Cdecl)]
public static extern unsafe void discard(ulong _flags);
public static extern unsafe void discard(byte _flags);
/// <summary>
/// Blit 2D texture region between two 2D textures.

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@ -1575,7 +1575,7 @@ version(BindBgfx_Static)
* Params:
* _flags = rendering states to discard
*/
void bgfx_encoder_discard(bgfx_encoder_t* _this, ulong _flags);
void bgfx_encoder_discard(bgfx_encoder_t* _this, byte _flags);
/**
* Blit 2D texture region between two 2D textures.
@ -2034,7 +2034,7 @@ version(BindBgfx_Static)
* Params:
* _flags = rendering states to discard
*/
void bgfx_discard(ulong _flags);
void bgfx_discard(byte _flags);
/**
* Blit 2D texture region between two 2D textures.
@ -3771,7 +3771,7 @@ else
* Params:
* _flags = rendering states to discard
*/
alias da_bgfx_encoder_discard = void function(bgfx_encoder_t* _this, ulong _flags);
alias da_bgfx_encoder_discard = void function(bgfx_encoder_t* _this, byte _flags);
da_bgfx_encoder_discard bgfx_encoder_discard;
/**
@ -4272,7 +4272,7 @@ else
* Params:
* _flags = rendering states to discard
*/
alias da_bgfx_discard = void function(ulong _flags);
alias da_bgfx_discard = void function(byte _flags);
da_bgfx_discard bgfx_discard;
/**

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@ -76,14 +76,12 @@ enum ulong BGFX_STATE_CULL_SHIFT = 36; /// Culling mode bit shift
enum ulong BGFX_STATE_CULL_MASK = 0x0000003000000000; /// Culling mode bit mask
/// Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
enum ulong BGFX_STATE_DISCARD_INDEX_BUFFER = 0x0000000000000001; /// Discard only Index Buffer
enum ulong BGFX_STATE_DISCARD_VERTEX_STREAMS = 0x0000000000000002; /// Discard only Vertex Streams
enum ulong BGFX_STATE_DISCARD_TEXTURE_SAMPLERS = 0x0000000000000003; /// Discard only texture samplers
enum ulong BGFX_STATE_DISCARD_COMPUTE = 0x0000000000000004; /// Discard only Compute shader related state
enum ulong BGFX_STATE_DISCARD_STATE = 0x0000000000000005; /// Discard only state
enum ulong BGFX_STATE_DISCARD_ALL = 0xffffffffffffffff; /// Discard every rendering states
enum ulong BGFX_STATE_DISCARD_SHIFT = 0; /// Discard flags bit shift
enum ulong BGFX_STATE_DISCARD_MASK = 0x0000000000000007; /// Discard flags bit mask
enum ubyte BGFX_STATE_DISCARD_INDEX_BUFFER = 0x01; /// Discard only Index Buffer
enum ubyte BGFX_STATE_DISCARD_VERTEX_STREAMS = 0x02; /// Discard only Vertex Streams
enum ubyte BGFX_STATE_DISCARD_TEXTURE_SAMPLERS = 0x04; /// Discard only texture samplers
enum ubyte BGFX_STATE_DISCARD_COMPUTE = 0x08; /// Discard only Compute shader related state
enum ubyte BGFX_STATE_DISCARD_STATE = 0x10; /// Discard only state
enum ubyte BGFX_STATE_DISCARD_DEFAULT = 0x1f; /// Discard every rendering states
/// Alpha reference value.
enum ulong BGFX_STATE_ALPHA_REF_SHIFT = 40; /// Alpha reference bit shift

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@ -272,7 +272,7 @@ void VectorDisplay::endFrame()
}
}
bgfx::discard(BGFX_STATE_DISCARD_ALL);
bgfx::discard();
//now do last pass, combination of blur and normal buffer to screen
bgfx::setViewTransform(viewCounter, NULL, proj);

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@ -1590,7 +1590,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_encoder_discard`.
///
void discard(uint64_t flags);
void discard(uint8_t flags);
/// Blit texture 2D region between two 2D textures.
///
@ -3985,7 +3985,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_discard`.
///
void discard(uint64_t flags);
void discard(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT);
/// Blit 2D texture region between two 2D textures.
///

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@ -2675,7 +2675,7 @@ BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_
* @param[in] _flags rendering states to discard
*
*/
BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint64_t _flags);
BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint8_t _flags);
/**
* Blit 2D texture region between two 2D textures.
@ -3193,7 +3193,7 @@ BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t
* @param[in] _flags rendering states to discard
*
*/
BGFX_C_API void bgfx_discard(uint64_t _flags);
BGFX_C_API void bgfx_discard(uint8_t _flags);
/**
* Blit 2D texture region between two 2D textures.
@ -3558,7 +3558,7 @@ struct bgfx_interface_vtbl
void (*encoder_set_image)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
void (*encoder_dispatch)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
void (*encoder_dispatch_indirect)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
void (*encoder_discard)(bgfx_encoder_t* _this, uint64_t _flags);
void (*encoder_discard)(bgfx_encoder_t* _this, uint8_t _flags);
void (*encoder_blit)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
bgfx_render_frame_t (*render_frame)(int32_t _msecs);
@ -3600,7 +3600,7 @@ struct bgfx_interface_vtbl
void (*set_image)(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
void (*dispatch)(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
void (*dispatch_indirect)(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
void (*discard)(uint64_t _flags);
void (*discard)(uint8_t _flags);
void (*blit)(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
};

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@ -103,14 +103,20 @@
* Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
*
*/
#define BGFX_STATE_DISCARD_INDEX_BUFFER UINT64_C(0x0000000000000001) //!< Discard only Index Buffer
#define BGFX_STATE_DISCARD_VERTEX_STREAMS UINT64_C(0x0000000000000002) //!< Discard only Vertex Streams
#define BGFX_STATE_DISCARD_TEXTURE_SAMPLERS UINT64_C(0x0000000000000003) //!< Discard only texture samplers
#define BGFX_STATE_DISCARD_COMPUTE UINT64_C(0x0000000000000004) //!< Discard only Compute shader related state
#define BGFX_STATE_DISCARD_STATE UINT64_C(0x0000000000000005) //!< Discard only state
#define BGFX_STATE_DISCARD_ALL UINT64_C(0xffffffffffffffff) //!< Discard every rendering states
#define BGFX_STATE_DISCARD_SHIFT 0 //!< Discard flags bit shift
#define BGFX_STATE_DISCARD_MASK UINT64_C(0x0000000000000007) //!< Discard flags bit mask
#define BGFX_STATE_DISCARD_INDEX_BUFFER UINT8_C(0x01) //!< Discard only Index Buffer
#define BGFX_STATE_DISCARD_VERTEX_STREAMS UINT8_C(0x02) //!< Discard only Vertex Streams
#define BGFX_STATE_DISCARD_TEXTURE_SAMPLERS UINT8_C(0x04) //!< Discard only texture samplers
#define BGFX_STATE_DISCARD_COMPUTE UINT8_C(0x08) //!< Discard only Compute shader related state
#define BGFX_STATE_DISCARD_STATE UINT8_C(0x10) //!< Discard only state
/// Discard every rendering states
#define BGFX_STATE_DISCARD_DEFAULT (0 \
| BGFX_STATE_DISCARD_INDEX_BUFFER \
| BGFX_STATE_DISCARD_VERTEX_STREAMS \
| BGFX_STATE_DISCARD_TEXTURE_SAMPLERS \
| BGFX_STATE_DISCARD_COMPUTE \
| BGFX_STATE_DISCARD_STATE \
)
/**
* Alpha reference value.

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@ -84,13 +84,13 @@ flag.StateCull { bits = 64, shift = 36, range = 2, base = 1, desc = "Culling mod
()
--- Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
flag.StateDiscard { bits = 64, shift = 0, range = 3, base = 1, desc = "Discard flags" }
.IndexBuffer --- Discard only Index Buffer
.VertexStreams --- Discard only Vertex Streams
.TextureSamplers --- Discard only texture samplers
.Compute --- Discard only Compute shader related state
.State --- Discard only state
.All (0xffffffffffffffff) --- Discard every rendering states
flag.StateDiscard { bits = 8, base = 1, desc = "Discard flags" }
.IndexBuffer --- Discard only Index Buffer
.VertexStreams --- Discard only Vertex Streams
.TextureSamplers --- Discard only texture samplers
.Compute --- Discard only Compute shader related state
.State --- Discard only state
.Default { "IndexBuffer", "VertexStreams", "TextureSamplers", "Compute", "State" } --- Discard every rendering states
()
--- Alpha reference value.
@ -2451,7 +2451,8 @@ func.Encoder.dispatch { cname = "dispatch_indirect" }
--- Discard previously set state for draw or compute call.
func.Encoder.discard
"void"
.flags "uint64_t" --- rendering states to discard
.flags "uint8_t" --- rendering states to discard
{ default = "Default" }
--- Blit 2D texture region between two 2D textures.
---
@ -2962,7 +2963,8 @@ func.dispatch { cname = "dispatch_indirect" }
--- Discard previously set state for draw or compute call.
func.discard
"void"
.flags "uint64_t" --- rendering states to discard
.flags "uint8_t" --- rendering states to discard
{ default = "Default" }
--- Blit 2D texture region between two 2D textures.
---

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@ -1184,14 +1184,14 @@ namespace bgfx
if (m_discard)
{
discard(BGFX_STATE_DISCARD_ALL);
discard();
return;
}
if (0 == m_draw.m_numVertices
&& 0 == m_draw.m_numIndices)
{
discard(BGFX_STATE_DISCARD_ALL);
discard();
++m_numDropped;
return;
}
@ -1199,7 +1199,7 @@ namespace bgfx
const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
{
discard(BGFX_STATE_DISCARD_ALL);
discard();
++m_numDropped;
return;
}
@ -1266,8 +1266,8 @@ namespace bgfx
if (!_preserveState)
{
m_draw.clear(BGFX_STATE_DISCARD_ALL);
m_bind.clear(BGFX_STATE_DISCARD_ALL);
m_draw.clear();
m_bind.clear();
m_uniformBegin = m_uniformEnd;
}
}
@ -1281,14 +1281,14 @@ namespace bgfx
if (m_discard)
{
discard(BGFX_STATE_DISCARD_ALL);
discard();
return;
}
const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
{
discard(BGFX_STATE_DISCARD_ALL);
discard();
++m_numDropped;
return;
}
@ -1319,8 +1319,8 @@ namespace bgfx
m_frame->m_renderItem[renderItemIdx].compute = m_compute;
m_frame->m_renderItemBind[renderItemIdx] = m_bind;
m_compute.clear(BGFX_STATE_DISCARD_ALL);
m_bind.clear(BGFX_STATE_DISCARD_ALL);
m_compute.clear();
m_bind.clear();
m_uniformBegin = m_uniformEnd;
}
@ -3780,7 +3780,7 @@ namespace bgfx
BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
}
void Encoder::discard(uint64_t flags)
void Encoder::discard(uint8_t flags)
{
BGFX_ENCODER(discard(flags) );
}
@ -4992,7 +4992,7 @@ namespace bgfx
s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
}
void discard(uint64_t flags)
void discard(uint8_t flags)
{
BGFX_CHECK_API_THREAD();
s_ctx->m_encoder0->discard(flags);

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@ -912,7 +912,7 @@ BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_
This->dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num);
}
BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint64_t _flags)
BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this, uint8_t _flags)
{
bgfx::Encoder* This = (bgfx::Encoder*)_this;
This->discard(_flags);
@ -1154,7 +1154,7 @@ BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t
bgfx::dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num);
}
BGFX_C_API void bgfx_discard(uint64_t _flags)
BGFX_C_API void bgfx_discard(uint8_t _flags)
{
bgfx::discard(_flags);
}

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@ -1543,7 +1543,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
BX_ALIGN_DECL_CACHE_LINE(struct) RenderBind
{
void clear(uint64_t flags)
void clear(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
{
if (flags & BGFX_STATE_DISCARD_TEXTURE_SAMPLERS)
{
@ -1562,7 +1562,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
BX_ALIGN_DECL_CACHE_LINE(struct) RenderDraw
{
void clear(uint64_t flags)
void clear(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
{
if (flags & BGFX_STATE_DISCARD_STATE)
{
@ -1638,7 +1638,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
BX_ALIGN_DECL_CACHE_LINE(struct) RenderCompute
{
void clear(uint64_t flags)
void clear(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
{
if (flags & BGFX_STATE_DISCARD_COMPUTE)
{
@ -2199,7 +2199,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
{
EncoderImpl()
{
discard(BGFX_STATE_DISCARD_ALL);
discard();
}
void begin(Frame* _frame, uint8_t _idx)
@ -2494,7 +2494,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
bind.m_mip = _mip;
}
void discard(uint64_t flags)
void discard(uint8_t flags = BGFX_STATE_DISCARD_DEFAULT)
{
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
{

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@ -5309,12 +5309,12 @@ namespace bgfx { namespace d3d11
_render->sort();
RenderDraw currentState;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
RenderBind currentBind;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
static ViewState viewState;
viewState.reset(_render);
@ -5617,9 +5617,9 @@ namespace bgfx { namespace d3d11
{
if (resetState)
{
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
}
continue;
@ -5640,14 +5640,14 @@ namespace bgfx { namespace d3d11
{
wasCompute = false;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
currentState.m_stateFlags = newFlags;
currentState.m_stencil = newStencil;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
setBlendState(newFlags);
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );

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@ -5753,12 +5753,12 @@ namespace bgfx { namespace d3d12
_render->sort();
RenderDraw currentState;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
RenderBind currentBind;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
static ViewState viewState;
viewState.reset(_render);
@ -6174,9 +6174,9 @@ namespace bgfx { namespace d3d12
{
if (resetState)
{
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
commandListChanged = true;
}
@ -6196,14 +6196,14 @@ namespace bgfx { namespace d3d12
{
wasCompute = false;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
currentState.m_stateFlags = newFlags;
currentState.m_stencil = newStencil;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
commandListChanged = true;
}
@ -6223,14 +6223,14 @@ namespace bgfx { namespace d3d12
currentBindHash = 0;
currentSamplerStateIdx = kInvalidHandle;
currentProgram = BGFX_INVALID_HANDLE;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
currentState.m_stateFlags = newFlags;
currentState.m_stencil = newStencil;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);

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@ -3746,12 +3746,12 @@ namespace bgfx { namespace d3d9
_render->sort();
RenderDraw currentState;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
RenderBind currentBind;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
static ViewState viewState;
viewState.reset(_render);
@ -3839,7 +3839,7 @@ namespace bgfx { namespace d3d9
if (key.m_view != view)
{
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);

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@ -6482,12 +6482,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
_render->sort();
RenderDraw currentState;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
RenderBind currentBind;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
static ViewState viewState;
viewState.reset(_render);
@ -6769,9 +6769,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
{
if (resetState)
{
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
}
continue;
@ -6788,14 +6788,14 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
if (resetState)
{
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
currentState.m_stateFlags = newFlags;
currentState.m_stencil = newStencil;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
}
uint16_t scissor = draw.m_scissor;

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@ -3687,12 +3687,12 @@ namespace bgfx { namespace mtl
_render->sort();
RenderDraw currentState;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
RenderBind currentBind;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
static ViewState viewState;
viewState.reset(_render);
@ -4136,9 +4136,9 @@ namespace bgfx { namespace mtl
{
if (resetState)
{
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
}
continue;
@ -4155,14 +4155,14 @@ namespace bgfx { namespace mtl
if (resetState)
{
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
currentState.m_stateFlags = newFlags;
currentState.m_stencil = newStencil;
currentBind.clear(BGFX_STATE_DISCARD_ALL);
currentBind.clear();
currentProgram = BGFX_INVALID_HANDLE;
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );

View File

@ -5733,7 +5733,7 @@ VK_DESTROY
_render->sort();
RenderDraw currentState;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
@ -6138,7 +6138,7 @@ VK_DESTROY
currentDslHash = 0;
currentSamplerStateIdx = kInvalidHandle;
currentProgram = BGFX_INVALID_HANDLE;
currentState.clear(BGFX_STATE_DISCARD_ALL);
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);