mirror of https://github.com/bkaradzic/bgfx
AddInputCharacter can handle Unicode
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@ -9,7 +9,6 @@
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#include <bx/math.h>
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#include <bx/timer.h>
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#include <dear-imgui/imgui.h>
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#include <dear-imgui/imgui_internal.h>
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#include "imgui.h"
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#include "../bgfx_utils.h"
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@ -348,15 +347,9 @@ struct OcornutImguiContext
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m_viewId = _viewId;
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ImGuiIO& io = ImGui::GetIO();
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if (_inputChar < 0x7f)
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if (_inputChar >= 0)
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{
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io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
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} else
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{
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char tmpstr[6];
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ImWchar unicode[2] = { (ImWchar)_inputChar, 0 };
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ImTextStrToUtf8(tmpstr, sizeof(tmpstr), unicode, unicode+1);
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io.AddInputCharactersUTF8(tmpstr);
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io.AddInputCharacter(_inputChar);
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}
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io.DisplaySize = ImVec2( (float)_width, (float)_height);
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@ -30,7 +30,7 @@ namespace bx { struct AllocatorI; }
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void imguiCreate(float _fontSize = 18.0f, bx::AllocatorI* _allocator = NULL);
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void imguiDestroy();
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, int _inputChar = 0, bgfx::ViewId _view = 255);
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, int _inputChar = -1, bgfx::ViewId _view = 255);
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void imguiEndFrame();
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namespace entry { class AppI; }
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