bgfx/examples
Бранимир Караџић 657bf4a54b Cleanup. 2019-02-06 23:15:54 -08:00
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00-helloworld Happy New Year! 2019-01-13 17:13:25 -08:00
01-cubes Happy New Year! 2019-01-13 17:13:25 -08:00
02-metaballs Rebuilt embedded shaders. 2019-01-22 21:02:34 -08:00
03-raymarch Happy New Year! 2019-01-13 17:13:25 -08:00
04-mesh Happy New Year! 2019-01-13 17:13:25 -08:00
05-instancing Happy New Year! 2019-01-13 17:13:25 -08:00
06-bump Happy New Year! 2019-01-13 17:13:25 -08:00
07-callback Happy New Year! 2019-01-13 17:13:25 -08:00
08-update Added sampler repeat test. 2019-01-24 12:25:11 -08:00
09-hdr Happy New Year! 2019-01-13 17:13:25 -08:00
10-font Removing old vector math. 2018-11-16 21:54:20 -08:00
11-fontsdf Removing old vector math. 2018-11-16 21:54:20 -08:00
12-lod Happy New Year! 2019-01-13 17:13:25 -08:00
13-stencil Happy New Year! 2019-01-13 17:13:25 -08:00
14-shadowvolumes Happy New Year! 2019-01-13 17:13:25 -08:00
15-shadowmaps-simple Happy New Year! 2019-01-13 17:13:25 -08:00
16-shadowmaps Fixed Invalid Viewrects 2019-01-19 12:15:41 +01:00
17-drawstress Rebuilt embedded shaders. 2019-01-22 21:02:34 -08:00
18-ibl Cleanup. 2019-01-14 23:41:02 -08:00
19-oit Happy New Year! 2019-01-13 17:13:25 -08:00
20-nanovg Cleanup. 2019-01-28 18:05:39 -08:00
21-deferred Adding bounds overlap tests. 2019-02-03 19:47:33 -08:00
22-windows Happy New Year! 2019-01-13 17:13:25 -08:00
23-vectordisplay Happy New Year! 2019-01-13 17:13:25 -08:00
24-nbody Happy New Year! 2019-01-13 17:13:25 -08:00
25-c99 D3D11/12: Added support for HDR10 display output. 2018-08-22 17:18:11 -07:00
26-occlusion Happy New Year! 2019-01-13 17:13:25 -08:00
27-terrain Happy New Year! 2019-01-13 17:13:25 -08:00
28-wireframe Happy New Year! 2019-01-13 17:13:25 -08:00
29-debugdraw Cleanup. 2019-02-06 23:15:54 -08:00
30-picking Happy New Year! 2019-01-13 17:13:25 -08:00
31-rsm Happy New Year! 2019-01-13 17:13:25 -08:00
32-particles Happy New Year! 2019-01-13 17:13:25 -08:00
33-pom Happy New Year! 2019-01-13 17:13:25 -08:00
34-mvs Happy New Year! 2019-01-13 17:13:25 -08:00
35-dynamic Happy New Year! 2019-01-13 17:13:25 -08:00
36-sky Happy New Year! 2019-01-13 17:13:25 -08:00
37-gpudrivenrendering Happy New Year! 2019-01-13 17:13:25 -08:00
38-bloom Happy New Year! 2019-01-13 17:13:25 -08:00
39-assao 39-assao: use buffer for atomic to support metal 2019-01-18 22:29:57 +01:00
40-svt MSL vs/fs shaders use spirv-cross 2019-01-22 22:31:41 +01:00
assets Added source uffizi light probe and conversion to runtime asset. 2018-06-30 15:46:23 -07:00
common Cleanup. 2019-02-06 23:10:01 -08:00
runtime Added missing shaders. 2019-01-22 21:09:09 -08:00
makefile Built missing metal shaders. 2019-01-15 22:54:48 -08:00