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00-helloworld
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
01-cubes
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
02-metaballs
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Rebuilt embedded shaders.
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2019-01-22 21:02:34 -08:00 |
03-raymarch
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
04-mesh
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
05-instancing
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
06-bump
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
07-callback
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
08-update
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Added sampler repeat test.
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2019-01-24 12:25:11 -08:00 |
09-hdr
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
10-font
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Removing old vector math.
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2018-11-16 21:54:20 -08:00 |
11-fontsdf
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Removing old vector math.
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2018-11-16 21:54:20 -08:00 |
12-lod
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
13-stencil
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
14-shadowvolumes
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
15-shadowmaps-simple
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
16-shadowmaps
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Fixed Invalid Viewrects
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2019-01-19 12:15:41 +01:00 |
17-drawstress
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Rebuilt embedded shaders.
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2019-01-22 21:02:34 -08:00 |
18-ibl
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Cleanup.
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2019-01-14 23:41:02 -08:00 |
19-oit
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
20-nanovg
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Cleanup.
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2019-01-28 18:05:39 -08:00 |
21-deferred
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Adding bounds overlap tests.
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2019-02-03 19:47:33 -08:00 |
22-windows
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
23-vectordisplay
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
24-nbody
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
25-c99
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D3D11/12: Added support for HDR10 display output.
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2018-08-22 17:18:11 -07:00 |
26-occlusion
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
27-terrain
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
28-wireframe
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
29-debugdraw
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Cleanup.
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2019-02-06 23:15:54 -08:00 |
30-picking
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
31-rsm
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
32-particles
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
33-pom
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
34-mvs
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
35-dynamic
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
36-sky
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
37-gpudrivenrendering
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
38-bloom
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
39-assao
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39-assao: use buffer for atomic to support metal
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2019-01-18 22:29:57 +01:00 |
40-svt
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MSL vs/fs shaders use spirv-cross
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2019-01-22 22:31:41 +01:00 |
assets
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Added source uffizi light probe and conversion to runtime asset.
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2018-06-30 15:46:23 -07:00 |
common
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Cleanup.
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2019-02-06 23:10:01 -08:00 |
runtime
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Added missing shaders.
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2019-01-22 21:09:09 -08:00 |
makefile
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Built missing metal shaders.
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2019-01-15 22:54:48 -08:00 |