added cofactor function to shaderlib.sh

It is useful to transform normals.
This commit is contained in:
attilaz 2019-09-20 11:29:40 +02:00 committed by Бранимир Караџић
parent c9a9625245
commit 652cbac63d

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@ -392,4 +392,22 @@ vec2 texture2DBc5(sampler2D _sampler, vec2 _uv)
#endif
}
mat3 cofactor( mat4 _m )
{
// Reference:
// Cofactor of matrix. Use to transform normals. The code assumes the last column of _m is [0,0,0,1].
// https://www.shadertoy.com/view/3s33zj
// https://github.com/graphitemaster/normals_revisited
return mat3(
_m[1][1]*_m[2][2]-_m[1][2]*_m[2][1],
_m[1][2]*_m[2][0]-_m[1][0]*_m[2][2],
_m[1][0]*_m[2][1]-_m[1][1]*_m[2][0],
_m[0][2]*_m[2][1]-_m[0][1]*_m[2][2],
_m[0][0]*_m[2][2]-_m[0][2]*_m[2][0],
_m[0][1]*_m[2][0]-_m[0][0]*_m[2][1],
_m[0][1]*_m[1][2]-_m[0][2]*_m[1][1],
_m[0][2]*_m[1][0]-_m[0][0]*_m[1][2],
_m[0][0]*_m[1][1]-_m[0][1]*_m[1][0] );
}
#endif // __SHADERLIB_SH__