mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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@ -371,10 +371,10 @@ static const float s_cube[8][3] =
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{ 0.0f, 0.0f, 0.0f }, // 7
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};
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float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
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float vertLerp(float* _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
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{
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const float* __restrict edge0 = s_cube[_idx0];
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const float* __restrict edge1 = s_cube[_idx1];
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const float* edge0 = s_cube[_idx0];
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const float* edge1 = s_cube[_idx1];
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if (bx::abs(_iso-_v1) < 0.00001f)
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{
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@ -401,7 +401,14 @@ float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0,
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return lerp;
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}
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uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict _rgb, const float* __restrict _xyz, const Grid* _val[8], float _iso)
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uint32_t triangulate(
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uint8_t* _result
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, uint32_t _stride
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, const float* _rgb
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, const float* _xyz
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, const Grid* _val[8]
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, float _iso
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)
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{
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uint8_t cubeindex = 0;
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cubeindex |= (_val[0]->m_val < _iso) ? 0x01 : 0;
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@ -133,11 +133,12 @@ void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _wid
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}
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}
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void mtxBillboard(float* __restrict _result
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, const float* __restrict _view
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, const float* __restrict _pos
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, const float* __restrict _scale
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)
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void mtxBillboard(
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float* _result
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, const float* _view
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, const float* _pos
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, const float* _scale
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)
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{
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_result[ 0] = _view[0] * _scale[0];
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_result[ 1] = _view[4] * _scale[0];
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@ -157,10 +158,11 @@ void mtxBillboard(float* __restrict _result
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_result[15] = 1.0f;
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}
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void planeNormal(float* __restrict _result
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, const float* __restrict _v0
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, const float* __restrict _v1
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, const float* __restrict _v2
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void planeNormal(
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float* _result
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, const float* _v0
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, const float* _v1
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, const float* _v2
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)
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{
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const bx::Vec3 v0 = bx::load<bx::Vec3>(_v0);
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@ -1189,11 +1191,11 @@ struct ShadowVolume
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};
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void shadowVolumeLightTransform(
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float* __restrict _outLightPos
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, const float* __restrict _scale
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, const float* __restrict _rotate
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, const float* __restrict _translate
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, const float* __restrict _lightPos // world pos
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float* _outLightPos
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, const float* _scale
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, const float* _rotate
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, const float* _translate
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, const float* _lightPos // world pos
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)
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{
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/**
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@ -1593,13 +1595,14 @@ void shadowVolumeCreate(
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}
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}
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void createNearClipVolume(float* __restrict _outPlanes24f
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, float* __restrict _lightPos
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, float* __restrict _view
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, float _fovy
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, float _aspect
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, float _near
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)
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void createNearClipVolume(
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float* _outPlanes24f
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, float* _lightPos
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, float* _view
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, float _fovy
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, float _aspect
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, float _near
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)
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{
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float (*volumePlanes)[4] = (float(*)[4])_outPlanes24f;
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@ -184,10 +184,12 @@ static bgfx::UniformHandle s_shadowMap[ShadowMapRenderTargets::Count];
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static bgfx::FrameBufferHandle s_rtShadowMap[ShadowMapRenderTargets::Count];
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static bgfx::FrameBufferHandle s_rtBlur;
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void mtxBillboard(float* __restrict _result
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, const float* __restrict _view
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, const float* __restrict _pos
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, const float* __restrict _scale)
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void mtxBillboard(
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float* _result
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, const float* _view
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, const float* _pos
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, const float* _scale
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)
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{
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_result[ 0] = _view[0] * _scale[0];
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_result[ 1] = _view[4] * _scale[0];
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@ -207,7 +209,7 @@ void mtxBillboard(float* __restrict _result
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_result[15] = 1.0f;
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}
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void mtxYawPitchRoll(float* __restrict _result
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void mtxYawPitchRoll(float* _result
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, float _yaw
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, float _pitch
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, float _roll
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@ -1061,12 +1063,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
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}
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}
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void worldSpaceFrustumCorners(float* _corners24f
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void worldSpaceFrustumCorners(
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float* _corners24f
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, float _near
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, float _far
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, float _projWidth
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, float _projHeight
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, const float* __restrict _invViewMtx
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, const float* _invViewMtx
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)
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{
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// Define frustum corners in view space.
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@ -283,12 +283,12 @@ namespace bgfx
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return bx::load<bx::Vec3>(&vertices[_index*_stride]);
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}
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inline float distanceDir(const float* __restrict _dir, const void* __restrict _vertices, uint32_t _stride, uint32_t _index)
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inline float distanceDir(const float* _dir, const void* _vertices, uint32_t _stride, uint32_t _index)
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{
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return bx::dot(vertexPos(_vertices, _stride, _index), bx::load<bx::Vec3>(_dir) );
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}
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inline float distancePos(const float* __restrict _pos, const void* __restrict _vertices, uint32_t _stride, uint32_t _index)
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inline float distancePos(const float* _pos, const void* _vertices, uint32_t _stride, uint32_t _index)
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{
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const bx::Vec3 tmp = bx::sub(bx::load<bx::Vec3>(_pos), vertexPos(_vertices, _stride, _index) );
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return bx::sqrt(bx::dot(tmp, tmp) );
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@ -299,10 +299,10 @@ namespace bgfx
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template<typename IndexT, DistanceFn dfn, KeyFn kfn, uint32_t xorBits>
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inline void calcSortKeys(
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uint32_t* __restrict _keys
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, uint32_t* __restrict _values
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uint32_t* _keys
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, uint32_t* _values
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, const float _dirOrPos[3]
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, const void* __restrict _vertices
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, const void* _vertices
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, uint32_t _stride
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, const IndexT* _indices
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, uint32_t _num
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