* added header for dealing with binary numbers and bitmasks (C++ templates)
these "macro's" might not work well for long words, though
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33749 a95241bf-73f2-0310-859d-f6bbb57e9c96
I've now removed that code, and factored out a retrieve_current_mode()
function that can work on head A and B.
* This fixes Adrien's flickering problem on his laptop - I can't find the
bug ticket, though. Hopefully it does not break other laptop chips. Testing
would be welcome, as I don't have any other machine here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33633 a95241bf-73f2-0310-859d-f6bbb57e9c96
device is not compatible, after all.
* No longer accept color changes if the mode is not an 8 bit one. I think that
BWindowScreen does that after changing the mode, so that is messes up the
colors, at least that's the theory, will test on real iron now.
* Use VGA as a fallback if setting the palette via VBE failed. This brings back
the colors for ParticlesII in Qemu (but not in VirtualBox, which seems to be
completely broken in this regard).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32359 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96
be broken in the app_server now, but I haven't checked yet.
* Fixed typo in vesa.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32141 a95241bf-73f2-0310-859d-f6bbb57e9c96
mode informations are available.
* This is passed to the graphics card when the mode is set in the hopes that it
will be more conforming.
* Not yet tested on real hardware, though, therefore the VESA driver doesn't
do anything like this yet. I will test next, but please report any problems
with this nonetheless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28390 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The hardware cursor is now disabled at 640x480 with a Virge VX (before it
was just invisible).
* EDID info can now be read for all S3 chips.
* For the Savage IX, Savage MX, and SuperSavage chips the display is no
longer expanded to fill a laptop LCD display when the mode resolution is
less than the size of LCD display.
* Savage IX, Savage MX, and SuperSavage chips will now display mode
1400x1050 on a 1400x1050 laptop LCD display. Previously the display was
blank at that resolution.
* Previously about half the Savage chips would not draw properly at
1400x1050. That is, the image was badly skewed and unusable. All of
them now draw properly at 1400x1050.
* Some code was reorganized to remove unnecessary and redundant code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27863 a95241bf-73f2-0310-859d-f6bbb57e9c96
be put into a boot_item in frame_buffer_console_init().
* The VESA driver now supports gettings the EDID information as well; this
is necessary now, since the app_server no longer takes over the mode the
boot loader had chosen.
* Note, we might want to do this via vm86 instead in the future, and remove
the kernel part again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25786 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use vm86 mode to call the VESA BIOS to do the actual mode switching by
providing an ioctl in the vesa driver.
* Fix vm86.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25680 a95241bf-73f2-0310-859d-f6bbb57e9c96
Gerald Zajac. Thanks a lot!
* Also put it on the image by default.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25583 a95241bf-73f2-0310-859d-f6bbb57e9c96
we now always only use the primary ring buffer.
* Removed secondary ring buffer allocation and member fields.
* Increased size of the primary ring buffer to 65536 bytes.
* The bytes per row register is computed differently for 9xx chips.
* On G33, the overlay does not need a physical address anymore, so we
don't pass B_APERTURE_NEED_PHYSICAL to the allocation anymore for that
device.
* intel_free_memory() accidently added the aperture base to the allocation
and would therefore never free any memory.
* INTEL_RING_BUFFER_SIZE_MASK was shifted one bit to the right, didn't
cause any harm with our buffer sizes, yet, though.
* With these changes, the driver runs stable on a G33 chipset (I have not
yet tested the hardware cursor, though, it might need some work, too).
The only known issue left is that overlay flickers a bit if its buffer
is partially backed up by reserved and allocated memory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23798 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed "physical" parameter of GART's bind_aperture() - I don't think this
be of use to anyone.
* Fixed binding/unbinding pages in the Intel GART driver; I accidently shifted
the page offset twice.
* Actually forgot handling of allocated memory in Aperture::BindMemory().
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23796 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now uses the AGP GART module for memory management. This greatly simplifies
the memory handling, and memory is now actually allocated on demand,
instead of a fixed size (stolen memory is not freed, though).
* The Intel GART module should now also work with older chipsets.
* No longer remove the GTT size from the stolen memory; this appears to have
been a mistake in the X driver. Not sure about the BIOS popup yet.
* The AGP module (in combination with the Intel GART module) is now mandatory
to use the Intel driver.
* Removed now superfluous settings (like memory size). Only enabling/disabling
the hardware cursor is still supported.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23781 a95241bf-73f2-0310-859d-f6bbb57e9c96
* It now also serves as a generic GART manager and accepts bus modules as well
as custom modules of graphics drivers if they want to (could be used for the
Radeon PCI GART stuff, for example).
* Implemented GART support module for Intel i965 and G33 chipsets (the other
Intel chips will come later).
* Renamed agp bus manager to agp_gart to reflect its new functionality (even
though the AGP functionality is already outdated (due to PCIe), the GART
stuff remains current).
* Adapted existing users of the AGP bus manager to the API changes.
* Not very well tested yet...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23754 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added some defines needed when playing with the bridge controller.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23753 a95241bf-73f2-0310-859d-f6bbb57e9c96
* set_gtt_entry() used the wrong index to fill the GTT - this could have never
worked correctly when you specified more memory than the amount of stolen
memory.
* Implementing maintaining resources for emulating overlay using the 3D engine
on i965. I don't yet commit the actual overlay code, as that is a) ugly, and
b) does not work yet.
* Moved AreaKeeper into its own header.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23709 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented mapping the GTT area for i9xx chips other than the i965. This should also fix the
driver working with these chips at all.
* The memory used by the driver now take the GTT area into account - before the GTT could be
overwritten theoretically...
* Added fix for some i965 quirks from the X driver.
* Added some overlay definitions for the i965.
* Started support for G33 overlay (not complete yet).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23220 a95241bf-73f2-0310-859d-f6bbb57e9c96
- in order to set cursor position SVGA_CURSOR_ON_SHOW has to be written to register SVGA_REG_CURSOR_ON.
- do not use alpha cursor because it does not support inverting of source pixels.
- Fixed wrong usage of if-statement inside switch-statement
- Sync at end of SCREEN_TO_SCREEN_BLIT so that app_server does not write to frame buffer while accelerated operation is still running.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23193 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented MakeSpace() (not yet tested).
* Changed intel_wait_engine_idle() to spin() between reads and to timeout
after 1 second of waiting (could probably be done way earlier).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23120 a95241bf-73f2-0310-859d-f6bbb57e9c96
acceleration works fine, but overlay doesn't - that's next on my list.
Turns out the i965 differentiates between RGB-32 and RGB-32-alpha, and
didn't like trying to use the latter as display mode (the i865 didn't
care at all)... finding that took me *way* too long, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22780 a95241bf-73f2-0310-859d-f6bbb57e9c96
will happen on earlier i9xx chips for now...). Not yet tested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22589 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now supports the new B_GET_EDID_INFO hook under Haiku.
* Fixed build under BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22551 a95241bf-73f2-0310-859d-f6bbb57e9c96
to create their mode list. Once it's done, it should cover all possible cases,
and allow the base mode list to reside in the app_server (under Haiku, at least),
so that all drivers will benefit from an updated list.
Right now, it might already work to a degree, but it's not yet tested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22517 a95241bf-73f2-0310-859d-f6bbb57e9c96
not take the VCO limits into account; both could (and would during testing) create invalid
frequencies.
* Also reverted the order in which the PLL divisors are traversed to match the order of what
is used in the X driver to create comparable output (our error computation is based on float,
though, and should therefore create more accurate values).
* The i965 introduced a special register for the surface; the former display base register
is now only used for the view offset. Instead of setting the base manually here and there,
there is now a set_frame_buffer_base() function.
* The DPMS code will now also turn off/on the PLL clock generator.
* The code needs some more cleanup, and while the driver now produces the correct timing on
my i965 system, I'm now greeted by a black screen after startup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22289 a95241bf-73f2-0310-859d-f6bbb57e9c96
nothing is done with the data yet (besides dumping them to the serial output).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22272 a95241bf-73f2-0310-859d-f6bbb57e9c96
* i2c_bus now contains a i2c_timing structure, so that you don't need
both to talk to the I2C bus.
* Therefore, there is now a void ddc2_init_timing() function to get the
the timing DDC needs.
* Cleanup in radeon's monitor_detection.c, and updated it to work with
the DDC/I2C changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22265 a95241bf-73f2-0310-859d-f6bbb57e9c96
this should fix bug #1293.
I've tested it here on two machines, one works better now, the other stayed the
same (Radeon 9250, and a laptop FireGL (id 4c66) version). This apparently also
fixed bug #1394.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21930 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a TRACE_S3SAVAGE macro that turns on debug output - should be set conditionally
if DEBUG is defined (see DriverInterface.h), but is currently always on, as requested
by Gerald.
* Some minor style fixes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21492 a95241bf-73f2-0310-859d-f6bbb57e9c96
fixed warnings and code style. Please, from now on, provide *patches* to this version.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21421 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented SetIndexedColors hook, although not really correct.
I don't know why the driver's 8 bit mode were disabled. They seem to
work fine. I had to enable at least 640x480x8 to be able to test
WindowScreen. There are some TODOs in the code. I'll look into them
later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21410 a95241bf-73f2-0310-859d-f6bbb57e9c96
correctly.
* Got rid of this superfluous cookie stuff - either the VFS behaves correctly, or
we're screwed anyway.
* Made adding debugger commands optional depending on if DEBUG_COMMANDS is defined
or not.
* Minor other cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21322 a95241bf-73f2-0310-859d-f6bbb57e9c96
doesn't work on i965 yet.
* B_GET_DISPLAY_MODE now returns the mode actually configured in the chip instead
of the last mode set; while this isn't really necessary, it allows to check what
mode was used during startup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21321 a95241bf-73f2-0310-859d-f6bbb57e9c96
also renamed their accelerants and settings files accordingly.
* Added Mandelbrot and GLDirectMode as demo applications.
* Moved CortexAddOnHost to /bin.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21010 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use AGP Bus manager module
* Fixed wrong framebuffer address computation; this should fix bug #1079.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20336 a95241bf-73f2-0310-859d-f6bbb57e9c96
Monitor Routing rework
* mostly to fix my issues with dual monitors VGA + DVI which didn't work! ;)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20275 a95241bf-73f2-0310-859d-f6bbb57e9c96
* New "ATOM" BIOS Support for radeons X-series
* This also removes scanning for the BIOS signature for other cards
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20272 a95241bf-73f2-0310-859d-f6bbb57e9c96
Made the following changes from the version I got from Eric:
* made BppForSpace() in DriverInterface.h inline to remove some warnings
* renamed driver source files to lower case.
* removed Be Inc. copyright from kernel driver as I couldn't see anything coming
from Be Inc. there - correct me if I was wrong, Eric.
* Minor other changes like added missing header guards.
* The README provided in the main directory is only included in the accelerant
directory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19793 a95241bf-73f2-0310-859d-f6bbb57e9c96
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
grayscale mode when you choose "Standard VGA mode" in the boot loader with
an unsupported graphics card (such as in Qemu).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Corrected wrong ID association (0x4e50 is M11-based, not M10-based).
- Implemented fixed dividers support for laptop panel refresh rate.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19209 a95241bf-73f2-0310-859d-f6bbb57e9c96
under Haiku, though. If someone has access to this card, feel free to fix this :-)
I renamed the driver to s3savage (from BeSavage), and added the license text
separately (dunno if that's really needed, though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18978 a95241bf-73f2-0310-859d-f6bbb57e9c96
to take that into account.
* Introduced INTEL_TYPE_FAMILY_MASK and INTEL_TYPE_GROUP_MASK to better
differentiate the device type.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18293 a95241bf-73f2-0310-859d-f6bbb57e9c96
export those functions. The log_coll stuff now uses system_time() instead
if enabled - that should be good enough.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17567 a95241bf-73f2-0310-859d-f6bbb57e9c96
output as well.
* Obviously got the register for INTEL_DISPLAY_B_DIGITAL_PORT wrong - it's
not 0x61000 but 0x61140, maybe that can explain the fun we had at BeGeistert :)
* Renamed the analog display registers to better fit the digital ones, ie.
replaced DISPLAY with DISPLAY_A - although this might be not really correct
as it seems that the pipes can be selected arbitrarily.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17566 a95241bf-73f2-0310-859d-f6bbb57e9c96
Need to clean this up, though. It even sort of worked on tic's IBM X40
on BeGeistert - if you weren't irritated by the fact some parts of the
screen were just black, that is :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17565 a95241bf-73f2-0310-859d-f6bbb57e9c96
that at least 8 bit modes seems to work (but overlay only partially)
* Added "hardware_cursor" option to the settings file - when set to "false", you should
have a cursor in the second output now as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17498 a95241bf-73f2-0310-859d-f6bbb57e9c96
without having a VESA mode set first (thanks to Stephan for noticing
this).
* intel_set_display_mode() now calls intel_propose_display_mode() to make
sure the mode passed in is valid. Note, B_PROPOSE_DISPLAY_MODE is still
not working correctly (which will cause problems for BWindowScreen and
friends).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17460 a95241bf-73f2-0310-859d-f6bbb57e9c96
introduced a lock that is used in B_SET_DISPLAY_MODE etc.
* Correctly implemented B_ACQUIRE_ENGINE and B_RELEASE_ENGINE now (ie. they lock
the engine now).
* The lock of the ring buffers is now deleted when the (primary) accelerant is closed.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17453 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Turns out cursor handling is simpler as originally thought, so I could remove its
physical mapping - it's still put into the shared area, though, although that isn't
needed for this chip (but could eventually simplify the handling of other generations
of this chip).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17450 a95241bf-73f2-0310-859d-f6bbb57e9c96
(in the kernel driver) fail - or crash the system.
* Waiting for VBLANK now works as expected - you actually have to *set* the bit
to clear it, isn't that obvious? :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17443 a95241bf-73f2-0310-859d-f6bbb57e9c96
is no good (or reliable) way to retrieve the physical address of "stolen"
(by the BIOS) graphics memory.
* Implemented allocation of additional graphics memory in case the BIOS was
a bit too cheap. We now guarantee 8 MB of memory available to the graphics
chip - would be nicer to only allocate that on demand, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17433 a95241bf-73f2-0310-859d-f6bbb57e9c96
I am also not sure if it's working correctly.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17425 a95241bf-73f2-0310-859d-f6bbb57e9c96
use it (which isn't really that bad).
* B_SCREEN_TO_SCREEN_BLIT is now working as intended, so we can finally move
windows and scroll at decent speed :-)
* Implemented a simple version of B_WAIT_ENGINE_IDLE for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17422 a95241bf-73f2-0310-859d-f6bbb57e9c96
the usual order of other registers, so I mixed it up: vertical downscaling
is now working as expected as well.
* The downscaling factor was a tiny bit too low (one pixel from the view).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17414 a95241bf-73f2-0310-859d-f6bbb57e9c96
used, though.
* Renamed the PhyisicalPageMapper class to AreaKeeper and made it a bit more
generic (ie. it can now also create usual areas)
* The shared_info is now created using the AreaKeeper, too, and this actually
fixes some potential memory leaks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17412 a95241bf-73f2-0310-859d-f6bbb57e9c96
overlay - this will improve the overlay performance when the engine is
under load (the acceleration engine will use the primary lower priority
ring buffer).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17411 a95241bf-73f2-0310-859d-f6bbb57e9c96
mode), but you have to set the scaling UV registers in order to have correct
overlay.
* In other words, overlay is working now! There are still issues with it, which
can probably be attributed to missing bounds checks (the screen goes black
when you leave full-screen mode in VLC - but not if overlay just stops).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17365 a95241bf-73f2-0310-859d-f6bbb57e9c96
the Intel chip obviously cannot do overlays in B_RGB16 - even though it pretends
to be able to do that.
* B_YCbCr422 seems to work, though, I haven't tested any other spaces for now, and
I somewhat doubt they will work. It's all green, though, and the scaling doesn't
seem to be correct - that we be solvable, though :)
* There aren't any bounds checks (so don't move the window out of the screen), and
also the overlay_view offsets are ignored.
* Scaling and moving is now detected, and there is always as little work done as
possible to reduce the workload on buffer switches (the most common case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17315 a95241bf-73f2-0310-859d-f6bbb57e9c96
lsb to msb).
* The result is that there is now *something* to see when overlay is turned on. In
fact the whole screen goes dark besides a few pixels on the top - now isn't that
something? :-)
* The overlay is also turned off again correctly - which also revealed a bug in our
app_server: B_CONFIGURE_OVERLAY is not always called with window=NULL/view=NULL
to turn off overlay (might be an incorrect handling of BView::ClearOverlay()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17300 a95241bf-73f2-0310-859d-f6bbb57e9c96
small) up for this specific task - this will later be used for the acceleration
engine as well.
Some more work on overlay initialization, doesn't do anything yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17254 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The overlay register update buffer is now created and exported, ready
to be used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17244 a95241bf-73f2-0310-859d-f6bbb57e9c96
of graphics memory is now possible.
* Changed driver name to start with "intel_extreme" to have a nicer device
name.
* Renamed frame_buffer* stuff to graphics_memory* as the frame buffer just
happens to be located somewhere in the graphics memory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17224 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The functions now check the acquire_sem() result.
* mem_freetag() will return an status code now, too.
* Moved the mem_block and mem_info definitions into the source file; no
reason to have them public.
* You can now give the memory manager a name which it will use for its
heap area and lock.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17221 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Some preparations to support more than one chipset, added i855G (device ID 0x3582)
to test with - the accelerant_device_info is now filled with that additional data
as well.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16982 a95241bf-73f2-0310-859d-f6bbb57e9c96
Only mode switches do work, doesn't yet make sure the mode is valid, though.
At this point, this driver only works on Haiku, the R5 app_server is crashing for some
reason I need to investigate some day (maybe tomorrow :)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16872 a95241bf-73f2-0310-859d-f6bbb57e9c96
and not to delete it.
* The header didn't include everything it needed.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16702 a95241bf-73f2-0310-859d-f6bbb57e9c96
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
Otherwise the an inner class with that name is considered as friend.
gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
has to care about refresh rates. Also changed Screen::GetMode() (formerly
Resolution()) to return all interesting values, so that hopefully no one
will call it anymore like RootLayer::SetScreens() did.
Greatly improved the horrible RootLayer::SetScreens().
The app_server is now able to deal with failing HWInterface::SetMode() calls;
in this case, it will fall back to the hardware's current mode. This now
also works correctly in combination with the vesa driver, so that you don't
have to compile the app_server with the same resolution you boot in anymore.
SetMode() now always returns if it succeeded or not.
Renamed RootLayer::fScreenXYResolution to fScreenWidth/Height respectively.
Removed the useless DisplayDriver::DisplayMode() method.
Added B_GET_DISPLAY_MODE to the required accelerant hooks.
Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12831 a95241bf-73f2-0310-859d-f6bbb57e9c96
it doesn't really do anything, it just passes the initial frame buffer
on to the app_server).
While it seems to work on real hardware (if you set the video mode to
640x480x32, app_server restriction), under Bochs, the app_server crashes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12273 a95241bf-73f2-0310-859d-f6bbb57e9c96
Probably only works under Haiku due to the new area flags.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12219 a95241bf-73f2-0310-859d-f6bbb57e9c96