Added a flag indicating a modeswitch happened/is happening so the 3D add-on can block rendering and re-inits.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12436 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -5,7 +5,7 @@
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Other authors:
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Mark Watson;
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Apsed;
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Rudolf Cornelissen 10/2002-2/2005.
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Rudolf Cornelissen 10/2002-4/2005.
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*/
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#ifndef DRIVERINTERFACE_H
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@ -78,16 +78,16 @@ enum {
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#define NV_IMAGE_PATTERN 0x00000002 /* 2D */
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#define NV3_SURFACE_0 0x00000003 /* 3D: old cmd */
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#define NV3_SURFACE_1 0x00000004 /* 3D: old cmd */
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#define NV3_SURFACE_2 0x00000005 /* 3D: old cmd */
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#define NV3_SURFACE_3 0x00000006 /* 3D: old cmd */
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#define NV4_CONTEXT_SURFACES_ARGB_ZS 0x00000007 /* 3D: should replace the old cmd's */
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#define NV10_CONTEXT_SURFACES_ARGB_ZS 0x00000007 /* 3D: should replace the old cmd's */
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#define NV3_SURFACE_2 0x00000005 /* 3D: nolonger used */
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#define NV3_SURFACE_3 0x00000006 /* 3D: nolonger used */
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#define NV4_CONTEXT_SURFACES_ARGB_ZS 0x00000007 /* 3D */
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#define NV10_CONTEXT_SURFACES_ARGB_ZS 0x00000007 /* 3D */
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//fixme: learn the rules of nvidia's hardware hashtable implementation!!!
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//#define NV4_SURFACE 0x00000008 /* 2D */
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//#define NV10_CONTEXT_SURFACES_2D 0x00000008 /* 2D */
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#define NV4_SURFACE 0x00000010 /* 2D */
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#define NV10_CONTEXT_SURFACES_2D 0x00000010 /* 2D */
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#define NV1_IMAGE_FROM_CPU 0x00000010 /* 2D: unused, remove? */
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#define NV1_IMAGE_FROM_CPU 0x00000010 /* 2D: unused */
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#define NV_IMAGE_BLIT 0x00000011 /* 2D */
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/* fixme:
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* never use NV3_GDI_RECTANGLE_TEXT for DMA acceleration:
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@ -99,7 +99,7 @@ enum {
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* NV4_GDI_RECTANGLE_TEXT (tested with BeRoMeter 1.2.6). */
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#define NV3_GDI_RECTANGLE_TEXT 0x00000012 /* 2D */
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#define NV4_GDI_RECTANGLE_TEXT 0x00000012 /* 2D */
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#define NV_RENDER_D3D0_TRIANGLE_ZETA 0x00000013 /* unused (yet?) */
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#define NV_RENDER_D3D0_TRIANGLE_ZETA 0x00000013 /* 3D: nolonger used */
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#define NV4_DX5_TEXTURE_TRIANGLE 0x00000014 /* 3D */
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#define NV10_DX5_TEXTURE_TRIANGLE 0x00000014 /* 3D */
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#define NV4_DX6_MULTI_TEXTURE_TRIANGLE 0x00000015 /* unused (yet?) */
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@ -217,6 +217,8 @@ typedef struct {
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/* pointers to first and last free memory adress for 3D use: cardmem local offsets */
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uint32 mem_low;
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uint32 mem_high;
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/* flag to inform 3D add-on to stop rendering and reinitialize */
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bool mode_changed;
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/* card info - information gathered from PINS (and other sources) */
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enum
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