modified 3d reload flag to support 32 clones, added clone counter as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13176 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -204,7 +204,12 @@ typedef struct {
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uint32 max; /* command buffer's useable size in 32-bit words */
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} dma;
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bool agp_mode; /* card is running in AGP mode */
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bool reload_state_3D; /* instruct 3D clone to reload it's rendering state */
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struct {
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/* number of active 3D accelerant 'clones' */
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uint8 clones;
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/* instruct 3D accelerants to reload their render states (a bit per clone) */
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uint32 reload_state_3D;
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} threeD;
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} engine;
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/* fixme:
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