modified 3d reload flag to support 32 clones, added clone counter as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13175 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -161,8 +161,10 @@ status_t INIT_ACCELERANT(int the_fd) {
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/* count of issued parameters or commands */
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si->engine.last_idle = si->engine.count = 0;
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/* tell a 3D add-on that it should reload it's state */
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si->engine.reload_state_3D = true;
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/* no 3D clones are currently loaded */
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si->engine.threeD.clones = 0;
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/* tell all 3D add-ons that they should reload their rendering states */
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si->engine.threeD.reload_state_3D = 0xffffffff;
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INIT_BEN(si->engine.lock);
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INIT_BEN(si->overlay.lock);
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@ -1558,9 +1558,6 @@ void nv_acc_assert_fifo_dma(void)
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/* tell the engine to fetch and execute all (new) commands in the DMA buffer */
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nv_start_dma();
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}
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/* the 3D add-on needs to reload the rendering state: issuing 2D cmds kills it! */
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si->engine.reload_state_3D = true;
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}
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/*
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@ -1625,6 +1622,9 @@ void SCREEN_TO_SCREEN_BLIT_DMA(engine_token *et, blit_params *list, uint32 count
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* executed before. */
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nv_start_dma();
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}
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/* tell all 3D add-ons that they should reload their rendering states */
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si->engine.threeD.reload_state_3D = 0xffffffff;
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}
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/* rectangle fill - i.e. workspace and window background color */
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@ -1674,6 +1674,9 @@ void FILL_RECTANGLE_DMA(engine_token *et, uint32 colorIndex, fill_rect_params *l
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* executed before. */
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nv_start_dma();
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}
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/* tell all 3D add-ons that they should reload their rendering states */
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si->engine.threeD.reload_state_3D = 0xffffffff;
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}
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/* span fill - i.e. (selected) menuitem background color (Dano) */
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@ -1722,6 +1725,9 @@ void FILL_SPAN_DMA(engine_token *et, uint32 colorIndex, uint16 *list, uint32 cou
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* executed before. */
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nv_start_dma();
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}
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/* tell all 3D add-ons that they should reload their rendering states */
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si->engine.threeD.reload_state_3D = 0xffffffff;
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}
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/* rectangle invert - i.e. text cursor and text selection */
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@ -1771,4 +1777,7 @@ void INVERT_RECTANGLE_DMA(engine_token *et, fill_rect_params *list, uint32 count
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* executed before. */
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nv_start_dma();
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}
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/* tell all 3D add-ons that they should reload their rendering states */
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si->engine.threeD.reload_state_3D = 0xffffffff;
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}
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