Commit Graph

435 Commits

Author SHA1 Message Date
user
2affac820e make raylib not clash with windows-header 2017-12-14 11:52:45 +01:00
user
48d0c93ace make GetTime available to user of library 2017-12-14 11:50:35 +01:00
user
b872de951b fix for GetMatrixModelview (former cl) 2017-12-14 11:49:31 +01:00
Ray
a6f9cc5629 Remove rres support
Let the user choose if using rres external library
2017-12-11 11:55:02 +01:00
Ray San
acbfba9250 Updated library features and dependencies 2017-12-05 13:22:26 +01:00
Ray
9d0ee6c2f6
Merge pull request #413 from mackron/dr/mini_al
mini_al integration
2017-12-05 11:23:16 +01:00
Ray
54d0acc3b6 Change version number for develop
Updated raylib version to 1.9-dev for development pourposes.

Next raylib version is planned to implement a big amount of changes, so
the version bump.
2017-12-05 00:05:05 +01:00
David Reid
60d7215b2a mini_al: Unify the buffer system for Sounds and AudioStreams. 2017-11-18 08:42:14 +10:00
David Reid
88d2810fa3 Bug fixes for Music with mini_al. 2017-11-14 21:15:50 +10:00
David Reid
ac4c911ad7 Work on porting Music to mini_al. 2017-11-12 21:55:24 +10:00
David Reid
68bf6c9701 Initial work on porting AudioStream to use mini_al. 2017-11-12 20:59:16 +10:00
raysan5
24b12e5e23 Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...

Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5 Allow custom distortion shader - IN PROGRESS - 2017-11-12 11:00:28 +01:00
David Reid
b0852002b8 Rename SoundInternal to SoundData for consistency with MusicData. 2017-11-12 14:54:37 +10:00
David Reid
75433a670e Initial work on adding support for mini_al. 2017-11-12 14:17:05 +10:00
Wilhem Barbier
879c2f484b SetShaderValue take const pointer 2017-11-05 21:57:29 +01:00
Ray
9e0105a1a3 Corrected function name 2017-11-04 16:57:20 +01:00
Ray
539a9ca50e Corrected ImageTextEx()
- Added new function: GenImageColor()

ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
Ray San
7057d08369 Review VR functionality
To be more generic and configurable
2017-10-17 13:32:15 +02:00
raysan5
8928248c71 Review comments about raylib 2017-10-12 14:07:31 +02:00
Ray San
399d4b5f46 Check to avoid bool redefinition 2017-10-11 13:29:01 +02:00
Ray San
b2789949ee Working on Makefiles... 2017-10-02 14:12:03 +02:00
Ray
4f9de9527f Review gradient rectangle drawing
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
2017-09-30 00:46:31 +02:00
raysan5
20968830c0 Added mesh generation functions 2017-09-18 00:59:22 +02:00
raysan5
f3f6d3fd8e Added new functions
SetWindowTitle()
GetExtension()
2017-09-08 09:35:54 +02:00
raysan5
12cb3afd9e Added function DrawRectangleGradientEx()
Moved function DrawRectangleT() from text module to shapes
Added some comments
2017-08-27 21:02:24 +02:00
raysan5
88839b093c Added function DrawRectangleT()
Usefult to draw rectangles using default font texture
2017-08-06 10:44:50 +02:00
raysan5
a766e2c480 Updated Vector math to new naming 2017-07-22 22:15:50 +02:00
raysan5
c756227e11 Remove BOM from file encoding 2017-07-22 10:44:24 +02:00
raysan5
38d9fcb08e Moved some functions to raymath
Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
raysan5
2679c4ae9b Review mesh loading and textures generation 2017-07-21 09:34:09 +02:00
raysan5
76c6f0b1e6 Working on PBR system
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13 Working on PBR materials, renamed some data 2017-07-19 10:09:34 +02:00
Ray
6546474fa4 Manual integration of material-pbr into develop 2017-07-17 00:33:40 +02:00
raysan5
6589c808b5 Review some formatting for consistency 2017-07-02 19:29:01 +02:00
raysan5
9f09f6f550 Rename enum LogType names...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Wilhem Barbier
786cd63057 Add a density parameter to GenImageRadialGradient 2017-06-28 17:27:47 +02:00
Ray
c3049a9b06 Merge pull request #311 from nounoursheureux/image_gen
Add more image generation functions: radial gradient and perlin noise
2017-06-28 16:20:25 +02:00
Wilhem Barbier
3fe268d004 Swap the two parameters 2017-06-28 15:38:34 +02:00
Wilhem Barbier
a0ac8ee2c4 Add more image generation functions: radial gradient and perlin noise 2017-06-28 15:29:56 +02:00
Wilhem Barbier
954757532a Add the SaveImageAs function 2017-06-28 14:32:44 +02:00
Wilhem Barbier
fcd13fd5d2 Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular

The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
Ray
5370fe18e0 Additional check for bool header definition 2017-06-11 23:58:46 +02:00
Ray
9819614276 Comments tweaks 2017-05-17 00:33:40 +02:00
Ray
5f09c71f98 Review comments for better organization 2017-05-15 11:30:09 +02:00
Ray
026f9829e5 Review header comments 2017-05-14 18:30:51 +02:00
Ray
35fe34ba0f Added some useful functions 2017-05-11 16:24:40 +02:00
Ray
0880be638e Renamed RayHitInfo variables 2017-05-10 00:57:48 +02:00
Ray
bac50fbba5 Review functions descriptions 2017-05-09 22:03:46 +02:00
Ray
50c887cb0a Support HDR R32G32B32 float textures loading 2017-05-08 12:31:47 +02:00
victorfisac
e197665e1d Added function to set window minimum dimensions...
useful when using FLAG_WINDOW_RESIZABLE.
2017-05-02 15:04:32 +02:00
Ray
d593bd0081 Some code tweaks 2017-04-30 13:03:31 +02:00
raysan5
cfec2b40a4 Organize structs vs enums 2017-04-22 22:35:19 +02:00
raysan5
b0f8ea27e3 Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
ecfe31bf1d Make TraceLog() public to the API
enum LogType could require some revision...
2017-04-21 00:08:00 +02:00
raysan5
7e65c300b6 Make public TakeScreenshot() function 2017-04-16 13:47:49 +02:00
Ray
c3b8a41f95 Remove function declaration 2017-04-03 23:10:49 +02:00
Ray
080a79f0b0 Added IsFileExtension()
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
5387b45431 Working on configuration flags 2017-03-25 12:01:01 +01:00
Ray
59652c75b4 Review some comments 2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420 Working on file header comments... 2017-03-19 12:52:58 +01:00
raysan5
5d1f661661 Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
raysan5
3813722f17 Added function: DrawLineBezier() 2017-03-14 00:22:53 +01:00
raysan5
59038bae96 Added function: DrawLineEx()
Supports line thickness
2017-03-05 21:04:07 +01:00
raysan5
d1c9afd1d8 Work on timming functions...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
raysan5
9cfaa81a7e Added some flags and functions to manage window
- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
2017-03-05 10:55:29 +01:00
Ray
05cff44d0a Improved modules description -IN PROGRESS-
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
raysan5
05f039f85f Corrected issue with OpenAL being 'keg only' on OSX
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
Ray
b4988777ef [audio] Renamed variable 2017-02-09 22:19:48 +01:00
Ray
f2f05a734d Added audio function: SetMusicLoopCount()
Useful to set number of repeats for a music, needs to be tested...
2017-02-06 01:03:58 +01:00
Ray
ac6b4d3830 Added audio function: SetMasterVolume() 2017-02-06 00:44:54 +01:00
raysan5
c4bd214cf0 Added function SetWindowIcon()
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
raysan5
1a879ba08e Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
495108a2e9 Updated raylib version to 1.7
Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
c85dfd4bc6 Remove unecessary spaces... 2017-01-28 23:02:30 +01:00
Ray
b681e8c277 Implemented Wait()
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
37a64df7b9 Move lighting system out of raylib
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
raysan5
4a158d972d Added LoadText() function
Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
raysan5
658c280669 Lattest PR review
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Joel Davis
d5d391faaf Added RaycastMesh function and example test case 2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a Added RaycastGround and ray picking example 2016-12-31 15:06:39 -08:00
raysan5
202f45415c rRES raylib resources custom file format support
First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
852f3d4fd0 Review comments and formatting 2016-12-25 02:01:13 +01:00
Saggi Mizrahi
c394708c43 Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Ray
814507906f Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
f5d792e551 Update Lua naming
Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
Ray
f1bcfc1352 Corrected bug on GenTextureMipmaps()
texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
raysan5
bee283b12b Some tweaks around 2016-11-17 12:55:30 +01:00
raysan5
6d1b712a96 Reviewed modules comments 2016-11-16 18:46:13 +01:00
raysan5
9d3ad52160 Removed byte typedef 2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1 Improved text measurement 2016-11-13 23:54:36 +01:00
raysan5
ca96122a7b Raspberry Pi custom gamepad axis 2016-11-03 18:57:16 +01:00
raysan5
f2d61d4d43 Improved gamepad support on Raspberry Pi 2016-11-02 13:39:48 +01:00
raysan5
64f67f6e9f Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
cc917fbac6 Improve SpriteFont support
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
988d39029f Support textures filtering 2016-10-29 22:17:19 +02:00
raysan5
02842a3e2f Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
Ray
b8ce680511 Improved Android support 2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409 Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
Ray
8f60996b64 Corrected some warnings 2016-10-17 00:03:38 +02:00
Ray
98d7a10c08 Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
4a3ed6d73c Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-10-14 00:47:48 +02:00
Ray
b3bc4b21d1 Working on better gamepad support 2016-10-14 00:47:43 +02:00
raysan5
76a67a149e Added new wave functions to lua binding 2016-10-12 10:27:14 +02:00
raysan5
5fecf5c088 Review UpdateVrTracking() and rlglLoadRenderTexture() 2016-10-10 19:42:59 +02:00
Ray
5af1b4a7c9 Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray
3396743aba Corrected old issue with mouse buttons on web 2016-10-09 13:25:50 +02:00
Ray
db6538859c Added flag to allow resizable window 2016-10-05 00:48:44 +02:00
raysan5
b082807b0b Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5
753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
Ray
0c58c1198f Working on new audio functions... 2016-09-08 01:03:05 +02:00
Ray
8b35de3276 Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
raysan5
36f20376e6 Redesigned lighting shader system 2016-09-05 20:15:21 +02:00
Ray
9d66bc4a05 Added function: ImageAlphaMask() 2016-09-05 10:08:28 +02:00
raysan5
be97583f00 Added function: UpdateSound() 2016-08-29 11:17:58 +02:00
Wilhem Barbier
1d71e1b754 Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions 2016-08-25 14:18:43 +02:00
raysan5
959a228815 Removed useless spacing 2016-08-16 11:09:55 +02:00
raysan5
342b89c5b9 Review Wave struct 2016-08-15 16:35:25 +02:00
raysan5
3377a4485b Support shared/dynamic raylib compilation
Generates:
Win32:  raylib.dll, libraylibdll.a (import library)
Linux:  libraylib.so
2016-08-13 11:31:15 +02:00
Ray
eb9072a2f1 Renamed functions for consistency 2016-08-10 12:20:46 +02:00
Ray
cc2b3228d1 Updated for C++ 2016-08-09 23:03:29 +02:00
raysan5
f69f930b51 Some functions review 2016-08-07 13:38:48 +02:00
raysan5
16ac468bdb Remove functions from user exposure 2016-08-06 19:30:41 +02:00
raysan5
3b80e2c1e0 Redesigned gestures module to header-only 2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930 Updated raylib version to 1.6 2016-08-06 11:33:05 +02:00
raysan5
8c0bd30fcb Corrected issue with Music type 2016-08-02 19:09:07 +02:00
raysan5
68d647c1af Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
36cf1f7dfd Improved support for C++
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
raysan5
02c456432d Complete review of audio system
Still some work left...
2016-08-01 12:49:17 +02:00
Bil152
8f7cb6fb19 Code refractoring of music model to be more friendly-user (issue #144) 2016-07-29 21:35:57 +02:00
sol-prog
32a671b9da OS X comaptiblity changes and compiled library 2016-07-22 11:55:04 -04:00
raysan5
5ff9811ea8 Some code tweaks 2016-07-18 17:06:33 +02:00
raysan5
7959ccd84d Review some functions, formatting and comments 2016-07-15 18:16:34 +02:00
Ray
1733125873 Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
7cefbd8a94 Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
Ray
bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
Ray
ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
572936ec65 Added Oculus functions to raylib header 2016-06-27 18:30:58 +02:00
raysan5
5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
Ray
24c9b1f717 Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
raysan5
3ce0228206 Move Oculus Rift support to rlgl module 2016-06-14 17:16:20 +02:00
raysan5
3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5
47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
raysan5
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5
60232810d8 Added some comments 2016-06-03 19:00:58 +02:00
raysan5
13bef7aa02 Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
raysan5
0bc71d84f8 Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1 Rename for consistency with other functions 2016-06-02 19:09:56 +02:00