make raylib not clash with windows-header
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217917530b
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2affac820e
10
src/core.c
10
src/core.c
@ -413,7 +413,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// Initialize window and OpenGL context
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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void InitRLWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
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@ -477,7 +477,7 @@ void InitWindow(int width, int height, void *data)
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#if defined(PLATFORM_ANDROID)
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// Initialize window and OpenGL context (and Android activity)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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void InitRLWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
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@ -538,7 +538,7 @@ void InitWindow(int width, int height, void *data)
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#endif
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// Close window and unload OpenGL context
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void CloseWindow(void)
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void CloseRLWindow(void)
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{
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#if defined(SUPPORT_GIF_RECORDING)
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if (gifRecording)
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@ -715,7 +715,7 @@ int GetScreenHeight(void)
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}
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// Show mouse cursor
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void ShowCursor()
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void ShowRLCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(__linux__)
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@ -728,7 +728,7 @@ void ShowCursor()
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}
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// Hides mouse cursor
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void HideCursor()
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void HideRLCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(__linux__)
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@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions
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//------------------------------------------------------------------------------------
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// Window-related functions
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RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context
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RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
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@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current
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RLAPI int GetScreenHeight(void); // Get current screen height
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI void ShowRLCursor(void); // Shows cursor
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RLAPI void HideRLCursor(void); // Hides cursor
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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