fix for GetMatrixModelview (former cl)
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@ -1046,6 +1046,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI Matrix GetMatrixModelview();
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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