Added some flags and functions to manage window

- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
This commit is contained in:
raysan5 2017-03-05 10:55:29 +01:00
parent 9cda98b4e9
commit 9cfaa81a7e
2 changed files with 46 additions and 19 deletions

View File

@ -578,6 +578,26 @@ void SetWindowIcon(Image image)
#endif
}
// Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y)
{
glfwSetWindowPos(window, x, y);
}
// Set monitor for the current window (fullscreen mode)
void SetWindowMonitor(int monitor)
{
int monitorCount;
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
if ((monitor >= 0) && (monitor < monitorCount))
{
glfwSetWindowMonitor(window, monitors[monitor], 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE);
TraceLog(INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
}
else TraceLog(WARNING, "Selected monitor not found");
}
// Get current screen width
int GetScreenWidth(void)
{
@ -1536,13 +1556,23 @@ static void InitGraphicsDevice(int width, int height)
glfwDefaultWindowHints(); // Set default windows hints
if (configFlags & FLAG_RESIZABLE_WINDOW)
{
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
}
// Check some Window creation flags
if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
//glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
if (configFlags & FLAG_WINDOW_DECORATED) glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
if (configFlags & FLAG_WINDOW_TRANSPARENT)
{
// TODO: Enable transparent window (not ready yet on GLFW 3.2)
}
if (configFlags & FLAG_MSAA_4X_HINT)
{
glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
TraceLog(INFO, "Trying to enable MSAA x4");
}
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
@ -1551,13 +1581,7 @@ static void InitGraphicsDevice(int width, int height)
// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
// with forward compatibility to older OpenGL versions.
// For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible.
if (configFlags & FLAG_MSAA_4X_HINT)
{
glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
TraceLog(INFO, "Trying to enable MSAA x4");
}
// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.
// Check selection OpenGL version
if (rlGetVersion() == OPENGL_21)

View File

@ -98,13 +98,14 @@
#define RAD2DEG (180.0f/PI)
// raylib Config Flags
#define FLAG_FULLSCREEN_MODE 1
#define FLAG_RESIZABLE_WINDOW 2
#define FLAG_SHOW_LOGO 4
#define FLAG_SHOW_MOUSE_CURSOR 8
#define FLAG_CENTERED_MODE 16
#define FLAG_MSAA_4X_HINT 32
#define FLAG_VSYNC_HINT 64
#define FLAG_SHOW_LOGO 1
#define FLAG_SHOW_MOUSE_CURSOR 2
#define FLAG_FULLSCREEN_MODE 4
#define FLAG_WINDOW_RESIZABLE 8
#define FLAG_WINDOW_DECORATED 16
#define FLAG_WINDOW_TRANSPARENT 32
#define FLAG_MSAA_4X_HINT 64
#define FLAG_VSYNC_HINT 128
// Keyboard Function Keys
#define KEY_SPACE 32
@ -644,6 +645,8 @@ RLAPI bool WindowShouldClose(void); // Detect if K
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height