Updated raylib version to 1.7
Preparing for next version... still some work left... :P
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@ -330,7 +330,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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// Initialize Window and Graphics Context (OpenGL)
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void InitWindow(int width, int height, const char *title)
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{
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TraceLog(INFO, "Initializing raylib (v1.6.0)");
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TraceLog(INFO, "Initializing raylib (v1.7.0)");
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// Store window title (could be useful...)
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windowTitle = title;
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@ -387,7 +387,7 @@ void InitWindow(int width, int height, const char *title)
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// Android activity initialization
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void InitWindow(int width, int height, void *state)
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{
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TraceLog(INFO, "Initializing raylib (v1.6.0)");
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TraceLog(INFO, "Initializing raylib (v1.7.0)");
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app_dummy();
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raylib 1.6.0 (www.raylib.com)
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* raylib 1.7.0 (www.raylib.com)
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*
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* A simple and easy-to-use library to learn videogames programming
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*
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