Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
This commit is contained in:
parent
a08117155d
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1a879ba08e
@ -29,8 +29,8 @@ int main()
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Vector2 fontPosition;
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fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2;
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fontPosition.y = screenHeight/2 - fontBm.size/2 - 80;
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fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
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fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -49,8 +49,8 @@ int main()
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ClearBackground(RAYWHITE);
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DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON);
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DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME);
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DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
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DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -45,10 +45,10 @@ int main()
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ClearBackground(RAYWHITE);
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DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
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DrawText(FormatText("Font base size: %i", font.size), 40, 80, 20, GRAY);
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DrawText(FormatText("Font chars number: %i", font.numChars), 40, 110, 20, GRAY);
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DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
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DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
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DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.size, 0, MAROON);
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DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -41,7 +41,7 @@ int main()
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const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
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Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
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Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
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Vector2 mousePoint;
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@ -118,7 +118,7 @@ int main()
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}
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// Text measurement for better positioning on screen
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textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
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textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
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//----------------------------------------------------------------------------------
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// Draw
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@ -140,7 +140,7 @@ int main()
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DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
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DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
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260 + (70 - textSize.y)/2 }, fonts[currentFont].size*3,
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260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3,
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1, colors[currentFont]);
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EndDrawing();
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@ -50,8 +50,8 @@ int main()
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for (int i = 0; i < 8; i++)
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{
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positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2;
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positions[i].y = 60 + fonts[i].size + 50*i;
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positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
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positions[i].y = 60 + fonts[i].baseSize + 50*i;
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}
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Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
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@ -76,7 +76,7 @@ int main()
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for (int i = 0; i < 8; i++)
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{
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DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i]);
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DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
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}
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EndDrawing();
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@ -31,14 +31,14 @@ int main()
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Vector2 fontPosition1, fontPosition2, fontPosition3;
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2;
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fontPosition1.y = screenHeight/2 - font1.size/2 - 80;
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
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fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2;
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fontPosition2.y = screenHeight/2 - font2.size/2 - 10;
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
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fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2;
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fontPosition3.y = screenHeight/2 - font3.size/2 + 50;
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
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fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
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//--------------------------------------------------------------------------------------
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@ -56,9 +56,9 @@ int main()
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ClearBackground(RAYWHITE);
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DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE);
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DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE);
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DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE);
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DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
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DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
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DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -31,7 +31,7 @@ int main()
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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GenTextureMipmaps(&font.texture);
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float fontSize = font.size;
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float fontSize = font.baseSize;
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Vector2 fontPosition = { 40, screenHeight/2 + 50 };
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Vector2 textSize;
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20
src/raylib.h
20
src/raylib.h
@ -370,15 +370,21 @@ typedef struct RenderTexture2D {
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Texture2D depth; // Depth buffer attachment texture
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} RenderTexture2D;
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// SpriteFont character info
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typedef struct CharInfo {
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int value; // Character value (Unicode)
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Rectangle rec; // Character rectangle in sprite font
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int offsetX; // Character offset X when drawing
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int offsetY; // Character offset Y when drawing
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int advanceX; // Character advance position X
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} CharInfo;
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// SpriteFont type, includes texture and charSet array data
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typedef struct SpriteFont {
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Texture2D texture; // Font texture
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int size; // Base size (default chars height)
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int numChars; // Number of characters
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int *charValues; // Characters values array
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Rectangle *charRecs; // Characters rectangles within the texture
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Vector2 *charOffsets; // Characters offsets (on drawing)
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int *charAdvanceX; // Characters x advance (on drawing)
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int baseSize; // Base size (default chars height)
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int charsCount; // Number of characters
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CharInfo *chars; // Characters info data
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} SpriteFont;
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// Camera type, defines a camera position/orientation in 3d space
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@ -825,7 +831,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
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//------------------------------------------------------------------------------------
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RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
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RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
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RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
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RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
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RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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@ -16,7 +16,7 @@
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*
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* The following types:
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* Image, Texture2D, RenderTexture2D, SpriteFont
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* are immutable, and you can only read their non-pointer arguments (e.g. sprfnt.size).
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* are immutable, and you can only read their non-pointer arguments (e.g. sprfnt.baseSize).
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*
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* All other object types are opaque, that is, you cannot access or
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* change their fields directly.
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@ -293,8 +293,8 @@ static int LuaIndexSpriteFont(lua_State* L)
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lua_pushinteger(L, img.size);
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else if (!strcmp(key, "texture"))
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LuaPush_Texture2D(L, img.texture);
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else if (!strcmp(key, "numChars"))
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lua_pushinteger(L, img.numChars);
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else if (!strcmp(key, "charsCount"))
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lua_pushinteger(L, img.charsCount);
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else
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return 0;
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return 1;
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@ -2203,7 +2203,7 @@ int lua_LoadSpriteFontTTF(lua_State* L)
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int arg2 = LuaGetArgument_int(L, 2);
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int arg3 = LuaGetArgument_int(L, 3);
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int arg4 = LuaGetArgument_int(L, 4);
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//LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars);
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//LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars);
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SpriteFont result = LoadSpriteFontTTF(arg1, arg2, arg3, &arg4);
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LuaPush_SpriteFont(L, result);
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return 1;
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src/text.c
230
src/text.c
@ -79,7 +79,7 @@ static int GetCharIndex(SpriteFont font, int letter);
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
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static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
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static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load spritefont from TTF data
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
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extern void LoadDefaultFont(void);
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extern void UnloadDefaultFont(void);
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@ -92,7 +92,7 @@ extern void LoadDefaultFont(void)
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// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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// http://www.utf8-chartable.de/unicode-utf8-table.pl
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defaultFont.numChars = 224; // Number of chars included in our default font
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defaultFont.charsCount = 224; // Number of chars included in our default font
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// Default font is directly defined here (data generated from a sprite font image)
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// This way, we reconstruct SpriteFont without creating large global variables
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@ -189,29 +189,27 @@ extern void LoadDefaultFont(void)
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defaultFont.texture = LoadTextureFromImage(image);
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UnloadImage(image);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
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//------------------------------------------------------------------------------
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defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
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defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
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// This memory should be freed at end! --> Done on CloseWindow()
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defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
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defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
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// Allocate space for our characters info data
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// NOTE: This memory should be freed at end! --> CloseWindow()
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defaultFont.chars = (CharInfo *)malloc(defaultFont.charsCount*sizeof(CharInfo));
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int currentLine = 0;
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int currentPosX = charsDivisor;
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int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.numChars; i++)
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for (int i = 0; i < defaultFont.charsCount; i++)
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{
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defaultFont.charValues[i] = 32 + i; // First char is 32
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defaultFont.chars[i].value = 32 + i; // First char is 32
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defaultFont.charRecs[i].x = currentPosX;
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defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.charRecs[i].width = charsWidth[i];
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defaultFont.charRecs[i].height = charsHeight;
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defaultFont.chars[i].rec.x = currentPosX;
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defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.chars[i].rec.width = charsWidth[i];
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defaultFont.chars[i].rec.height = charsHeight;
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testPosX += (defaultFont.charRecs[i].width + charsDivisor);
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testPosX += (defaultFont.chars[i].rec.width + charsDivisor);
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if (testPosX >= defaultFont.texture.width)
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{
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@ -219,17 +217,18 @@ extern void LoadDefaultFont(void)
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currentPosX = 2*charsDivisor + charsWidth[i];
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testPosX = currentPosX;
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defaultFont.charRecs[i].x = charsDivisor;
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defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.chars[i].rec.x = charsDivisor;
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defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
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}
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else currentPosX = testPosX;
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// NOTE: On default font character offsets and xAdvance are not required
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defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
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defaultFont.charAdvanceX[i] = 0;
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defaultFont.chars[i].offsetX = 0;
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defaultFont.chars[i].offsetY = 0;
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defaultFont.chars[i].advanceX = 0;
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}
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defaultFont.size = defaultFont.charRecs[0].height;
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defaultFont.baseSize = defaultFont.chars[0].rec.height;
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TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
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}
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@ -237,10 +236,7 @@ extern void LoadDefaultFont(void)
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extern void UnloadDefaultFont(void)
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{
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UnloadTexture(defaultFont.texture);
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free(defaultFont.charValues);
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free(defaultFont.charRecs);
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free(defaultFont.charOffsets);
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free(defaultFont.charAdvanceX);
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free(defaultFont.chars);
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}
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// Get the default font, useful to be used with extended parameters
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@ -260,9 +256,35 @@ SpriteFont LoadSpriteFont(const char *fileName)
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SpriteFont spriteFont = { 0 };
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// Check file extension
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if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
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if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
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else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
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else if (strcmp(GetExtension(fileName),"rres") == 0)
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{
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// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
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RRESData rres = LoadResource(fileName);
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// Load sprite font texture
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if (rres.type == RRES_FONT_IMAGE)
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{
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// NOTE: Parameters for RRES_FONT_IMAGE type are: width, height, format, mipmaps
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Image image = LoadImagePro(rres.data, rres.param1, rres.param2, rres.param3);
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spriteFont.texture = LoadTextureFromImage(image);
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UnloadImage(image);
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}
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// Load sprite characters data
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if (rres.type == RRES_FONT_CHARDATA)
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{
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// NOTE: Parameters for RRES_FONT_CHARDATA type are: fontSize, charsCount
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spriteFont.baseSize = rres.param1;
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spriteFont.charsCount = rres.param2;
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spriteFont.chars = rres.data;
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}
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// TODO: Do not free rres.data memory (chars info data!)
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UnloadResource(rres);
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}
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else
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{
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Image image = LoadImage(fileName);
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@ -283,13 +305,13 @@ SpriteFont LoadSpriteFont(const char *fileName)
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// Load SpriteFont from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
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SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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SpriteFont spriteFont = { 0 };
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if (strcmp(GetExtension(fileName),"ttf") == 0)
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{
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if ((fontChars == NULL) || (numChars == 0))
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if ((fontChars == NULL) || (charsCount == 0))
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{
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int totalChars = 95; // Default charset [32..126]
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@ -299,7 +321,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, i
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spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
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}
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else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars);
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else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
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}
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if (spriteFont.texture.id == 0)
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@ -318,10 +340,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
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if (spriteFont.texture.id != defaultFont.texture.id)
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{
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UnloadTexture(spriteFont.texture);
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free(spriteFont.charValues);
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free(spriteFont.charRecs);
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free(spriteFont.charOffsets);
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free(spriteFont.charAdvanceX);
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free(spriteFont.chars);
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TraceLog(DEBUG, "Unloaded sprite font data");
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}
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@ -357,7 +376,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
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unsigned char letter; // Current character
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int index; // Index position in sprite font
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scaleFactor = fontSize/spriteFont.size;
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scaleFactor = fontSize/spriteFont.baseSize;
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// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
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// written in C code files (codified by default as UTF-8)
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@ -367,7 +386,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
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if ((unsigned char)text[i] == '\n')
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{
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||||
// NOTE: Fixed line spacing of 1.5 lines
|
||||
textOffsetY += (int)((spriteFont.size + spriteFont.size/2)*scaleFactor);
|
||||
textOffsetY += (int)((spriteFont.baseSize + spriteFont.baseSize/2)*scaleFactor);
|
||||
textOffsetX = 0;
|
||||
}
|
||||
else
|
||||
@ -388,14 +407,14 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
|
||||
}
|
||||
else index = GetCharIndex(spriteFont, (int)text[i]);
|
||||
|
||||
DrawTexturePro(spriteFont.texture, spriteFont.charRecs[index],
|
||||
(Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[index].x*scaleFactor,
|
||||
position.y + textOffsetY + spriteFont.charOffsets[index].y*scaleFactor,
|
||||
spriteFont.charRecs[index].width*scaleFactor,
|
||||
spriteFont.charRecs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
|
||||
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
|
||||
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
|
||||
spriteFont.chars[index].rec.width*scaleFactor,
|
||||
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
|
||||
if (spriteFont.charAdvanceX[index] == 0) textOffsetX += (int)(spriteFont.charRecs[index].width*scaleFactor + spacing);
|
||||
else textOffsetX += (int)(spriteFont.charAdvanceX[index]*scaleFactor + spacing);
|
||||
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
|
||||
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -466,8 +485,8 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
|
||||
float textWidth = 0;
|
||||
float tempTextWidth = 0; // Used to count longer text line width
|
||||
|
||||
float textHeight = (float)spriteFont.size;
|
||||
float scaleFactor = fontSize/(float)spriteFont.size;
|
||||
float textHeight = (float)spriteFont.baseSize;
|
||||
float scaleFactor = fontSize/(float)spriteFont.baseSize;
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
@ -477,15 +496,15 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
|
||||
{
|
||||
int index = GetCharIndex(spriteFont, (int)text[i]);
|
||||
|
||||
if (spriteFont.charAdvanceX[index] != 0) textWidth += spriteFont.charAdvanceX[index];
|
||||
else textWidth += (spriteFont.charRecs[index].width + spriteFont.charOffsets[index].x);
|
||||
if (spriteFont.chars[index].advanceX != 0) textWidth += spriteFont.chars[index].advanceX;
|
||||
else textWidth += (spriteFont.chars[index].rec.width + spriteFont.chars[index].offsetX);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
||||
lenCounter = 0;
|
||||
textWidth = 0;
|
||||
textHeight += ((float)spriteFont.size*1.5f); // NOTE: Fixed line spacing of 1.5 lines
|
||||
textHeight += ((float)spriteFont.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
|
||||
}
|
||||
|
||||
if (tempLen < lenCounter) tempLen = lenCounter;
|
||||
@ -518,9 +537,9 @@ static int GetCharIndex(SpriteFont font, int letter)
|
||||
#if defined(UNORDERED_CHARSET)
|
||||
int index = 0;
|
||||
|
||||
for (int i = 0; i < font.numChars; i++)
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
{
|
||||
if (font.charValues[i] == letter)
|
||||
if (font.chars[i].value == letter)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
@ -621,28 +640,26 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
||||
SpriteFont spriteFont = { 0 };
|
||||
|
||||
spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
|
||||
spriteFont.numChars = index;
|
||||
spriteFont.charsCount = index;
|
||||
|
||||
UnloadImage(fontClear); // Unload processed image once converted to texture
|
||||
|
||||
// We got tempCharValues and tempCharsRecs populated with chars data
|
||||
// Now we move temp data to sized charValues and charRecs arrays
|
||||
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
|
||||
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
|
||||
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
|
||||
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
|
||||
spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
|
||||
|
||||
for (int i = 0; i < spriteFont.numChars; i++)
|
||||
for (int i = 0; i < spriteFont.charsCount; i++)
|
||||
{
|
||||
spriteFont.charValues[i] = tempCharValues[i];
|
||||
spriteFont.charRecs[i] = tempCharRecs[i];
|
||||
spriteFont.chars[i].value = tempCharValues[i];
|
||||
spriteFont.chars[i].rec = tempCharRecs[i];
|
||||
|
||||
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
||||
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
||||
spriteFont.charAdvanceX[i] = 0;
|
||||
spriteFont.chars[i].offsetX = 0;
|
||||
spriteFont.chars[i].offsetY = 0;
|
||||
spriteFont.chars[i].advanceX = 0;
|
||||
}
|
||||
|
||||
spriteFont.size = spriteFont.charRecs[0].height;
|
||||
spriteFont.baseSize = spriteFont.chars[0].rec.height;
|
||||
|
||||
TraceLog(INFO, "Image file loaded correctly as SpriteFont");
|
||||
|
||||
@ -672,6 +689,8 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||
|
||||
SpriteFont spriteFont = { 0 };
|
||||
|
||||
// REMOVE SOON!!!
|
||||
/*
|
||||
rbmfInfoHeader rbmfHeader;
|
||||
unsigned int *rbmfFileData = NULL;
|
||||
unsigned char *rbmfCharWidthData = NULL;
|
||||
@ -737,29 +756,27 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
|
||||
|
||||
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
|
||||
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
|
||||
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
|
||||
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
|
||||
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
|
||||
spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
|
||||
|
||||
int currentLine = 0;
|
||||
int currentPosX = charsDivisor;
|
||||
int testPosX = charsDivisor;
|
||||
|
||||
for (int i = 0; i < spriteFont.numChars; i++)
|
||||
for (int i = 0; i < spriteFont.charsCount; i++)
|
||||
{
|
||||
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
|
||||
spriteFont.chars[i].value = (int)rbmfHeader.firstChar + i;
|
||||
|
||||
spriteFont.charRecs[i].x = currentPosX;
|
||||
spriteFont.charRecs[i].y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
|
||||
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
|
||||
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
|
||||
spriteFont.chars[i].rec.x = currentPosX;
|
||||
spriteFont.chars[i].rec.y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
|
||||
spriteFont.chars[i].rec.width = (int)rbmfCharWidthData[i];
|
||||
spriteFont.chars[i].rec.height = (int)rbmfHeader.charHeight;
|
||||
|
||||
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
||||
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
||||
spriteFont.charAdvanceX[i] = 0;
|
||||
spriteFont.chars[i].offsetX = 0;
|
||||
spriteFont.chars[i].offsetY = 0;
|
||||
spriteFont.chars[i].advanceX = 0;
|
||||
|
||||
testPosX += (spriteFont.charRecs[i].width + charsDivisor);
|
||||
testPosX += (spriteFont.chars[i].rec.width + charsDivisor);
|
||||
|
||||
if (testPosX > spriteFont.texture.width)
|
||||
{
|
||||
@ -767,13 +784,13 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||
currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
|
||||
testPosX = currentPosX;
|
||||
|
||||
spriteFont.charRecs[i].x = charsDivisor;
|
||||
spriteFont.charRecs[i].y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
|
||||
spriteFont.chars[i].rec.x = charsDivisor;
|
||||
spriteFont.chars[i].rec.y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
|
||||
}
|
||||
else currentPosX = testPosX;
|
||||
}
|
||||
|
||||
spriteFont.size = spriteFont.charRecs[0].height;
|
||||
spriteFont.baseSize = spriteFont.charRecs[0].height;
|
||||
|
||||
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
|
||||
}
|
||||
@ -782,6 +799,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||
|
||||
free(rbmfFileData); // Now we can free loaded data from RAM memory
|
||||
free(rbmfCharWidthData);
|
||||
*/
|
||||
|
||||
return spriteFont;
|
||||
}
|
||||
@ -800,7 +818,7 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||
int fontSize = 0;
|
||||
int texWidth, texHeight;
|
||||
char texFileName[128];
|
||||
int numChars = 0;
|
||||
int charsCount = 0;
|
||||
|
||||
int base; // Useless data
|
||||
|
||||
@ -834,9 +852,9 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||
|
||||
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
||||
searchPoint = strstr(buffer, "count");
|
||||
sscanf(searchPoint, "count=%i", &numChars);
|
||||
sscanf(searchPoint, "count=%i", &charsCount);
|
||||
|
||||
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
|
||||
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, charsCount);
|
||||
|
||||
// Compose correct path using route of .fnt file (fileName) and texFileName
|
||||
char *texPath = NULL;
|
||||
@ -868,12 +886,9 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||
}
|
||||
else font.texture = LoadTextureFromImage(imFont);
|
||||
|
||||
font.size = fontSize;
|
||||
font.numChars = numChars;
|
||||
font.charValues = (int *)malloc(numChars*sizeof(int));
|
||||
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
|
||||
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
|
||||
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
|
||||
font.baseSize = fontSize;
|
||||
font.charsCount = charsCount;
|
||||
font.chars = (CharInfo *)malloc(charsCount*sizeof(CharInfo));
|
||||
|
||||
UnloadImage(imFont);
|
||||
|
||||
@ -881,17 +896,18 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||
|
||||
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
||||
|
||||
for (int i = 0; i < numChars; i++)
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
{
|
||||
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
||||
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
|
||||
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
|
||||
|
||||
// Save data properly in sprite font
|
||||
font.charValues[i] = charId;
|
||||
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
|
||||
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
|
||||
font.charAdvanceX[i] = charAdvanceX;
|
||||
font.chars[i].value = charId;
|
||||
font.chars[i].rec = (Rectangle){ charX, charY, charWidth, charHeight };
|
||||
font.chars[i].offsetX = charOffsetX;
|
||||
font.chars[i].offsetY = charOffsetY;
|
||||
font.chars[i].advanceX = charAdvanceX;
|
||||
}
|
||||
|
||||
fclose(fntFile);
|
||||
@ -908,21 +924,21 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||
|
||||
// Generate a sprite font from TTF file data (font size required)
|
||||
// TODO: Review texture packing method and generation (use oversampling)
|
||||
static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
|
||||
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
|
||||
{
|
||||
// NOTE: Font texture size is predicted (being as much conservative as possible)
|
||||
// Predictive method consist of supposing same number of chars by line-column (sqrtf)
|
||||
// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
|
||||
|
||||
// Calculate next power-of-two value
|
||||
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)numChars));
|
||||
float guessSize = ceilf((float)fontSize*3/4)*ceilf(sqrtf((float)charsCount));
|
||||
int textureSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
|
||||
|
||||
TraceLog(INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
|
||||
|
||||
unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
|
||||
unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
|
||||
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
|
||||
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount);
|
||||
|
||||
SpriteFont font = { 0 };
|
||||
|
||||
@ -941,7 +957,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
|
||||
// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
|
||||
// TODO: Replace this function by a proper packing method and support random chars order,
|
||||
// we already receive a list (fontChars) with the ordered expected characters
|
||||
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], numChars, charData);
|
||||
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], charsCount, charData);
|
||||
|
||||
//if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
|
||||
if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font");
|
||||
@ -973,24 +989,22 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int
|
||||
|
||||
UnloadImage(image); // Unloads dataGrayAlpha
|
||||
|
||||
font.size = fontSize;
|
||||
font.numChars = numChars;
|
||||
font.charValues = (int *)malloc(font.numChars*sizeof(int));
|
||||
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
|
||||
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
|
||||
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
|
||||
font.baseSize = fontSize;
|
||||
font.charsCount = charsCount;
|
||||
font.chars = (CharInfo *)malloc(font.charsCount*sizeof(CharInfo));
|
||||
|
||||
for (int i = 0; i < font.numChars; i++)
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
{
|
||||
font.charValues[i] = fontChars[i];
|
||||
font.chars[i].value = fontChars[i];
|
||||
|
||||
font.charRecs[i].x = (int)charData[i].x0;
|
||||
font.charRecs[i].y = (int)charData[i].y0;
|
||||
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
|
||||
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
|
||||
font.chars[i].rec.x = (int)charData[i].x0;
|
||||
font.chars[i].rec.y = (int)charData[i].y0;
|
||||
font.chars[i].rec.width = (int)charData[i].x1 - (int)charData[i].x0;
|
||||
font.chars[i].rec.height = (int)charData[i].y1 - (int)charData[i].y0;
|
||||
|
||||
font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
|
||||
font.charAdvanceX[i] = (int)charData[i].xadvance;
|
||||
font.chars[i].offsetX = charData[i].xoff;
|
||||
font.chars[i].offsetY = charData[i].yoff;
|
||||
font.chars[i].advanceX = (int)charData[i].xadvance;
|
||||
}
|
||||
|
||||
free(charData);
|
||||
|
@ -1064,7 +1064,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
|
||||
int length = strlen(text);
|
||||
int posX = 0;
|
||||
|
||||
Vector2 imSize = MeasureTextEx(font, text, font.size, spacing);
|
||||
Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
|
||||
|
||||
// NOTE: GetTextureData() not available in OpenGL ES
|
||||
Image imFont = GetTextureData(font.texture);
|
||||
@ -1080,7 +1080,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
Rectangle letterRec = font.charRecs[(int)text[i] - 32];
|
||||
Rectangle letterRec = font.chars[(int)text[i] - 32].rec;
|
||||
|
||||
for (int y = letterRec.y; y < (letterRec.y + letterRec.height); y++)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user