Init memory for screenshot to zero
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@ -2198,7 +2198,7 @@ void rlglUnloadMesh(Mesh *mesh)
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// Read screen pixel data (color buffer)
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unsigned char *rlglReadScreenPixels(int width, int height)
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{
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unsigned char *screenData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4);
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unsigned char *screenData = (unsigned char *)calloc(width*height*4, sizeof(unsigned char));
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// NOTE: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData);
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