mirror of https://github.com/raysan5/raylib
Corrected some warnings
This commit is contained in:
parent
1c05017548
commit
8f60996b64
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@ -706,7 +706,7 @@ Music LoadMusicStream(const char *fileName)
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else
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{
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music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels);
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music->totalSamples = music->ctxFlac->totalSampleCount;
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music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount;
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music->samplesLeft = music->totalSamples;
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music->ctxType = MUSIC_AUDIO_FLAC;
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music->loop = true; // We loop by default
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@ -853,7 +853,7 @@ void UpdateMusicStream(Music music)
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int pcmi[AUDIO_BUFFER_SIZE];
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// NOTE: Returns the number of samples to process (should be the same as numSamples)
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int numSamplesFlac = drflac_read_s32(music->ctxFlac, numSamples, pcmi);
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unsigned int numSamplesFlac = (unsigned int)drflac_read_s32(music->ctxFlac, numSamples, pcmi);
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UpdateAudioStream(music->stream, pcmi, numSamplesFlac*music->stream.channels);
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music->samplesLeft -= (numSamples*music->stream.channels);
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@ -1237,7 +1237,7 @@ static Wave LoadOGG(const char *fileName)
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if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
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int totalSamples = totalSeconds*info.sample_rate*info.channels;
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int totalSamples = (int)(totalSeconds*info.sample_rate*info.channels);
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wave.sampleCount = totalSamples;
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wave.data = (short *)malloc(totalSamplesLength*sizeof(short));
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116
src/models.c
116
src/models.c
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@ -87,8 +87,8 @@ void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rot
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
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rlVertex3f(sin(DEG2RAD*(i + 10))*radius, cos(DEG2RAD*(i + 10))*radius, 0.0f);
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rlVertex3f(sinf(DEG2RAD*i)*radius, cosf(DEG2RAD*i)*radius, 0.0f);
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rlVertex3f(sinf(DEG2RAD*(i + 10))*radius, cosf(DEG2RAD*(i + 10))*radius, 0.0f);
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}
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rlEnd();
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rlPopMatrix();
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@ -325,25 +325,25 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
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{
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for (int j = 0; j < slices; j++)
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{
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*i)),
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cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
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cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*i)),
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cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*sin(DEG2RAD*((j+1)*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*cos(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
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cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*sinf(DEG2RAD*((j+1)*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*cosf(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
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}
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}
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rlEnd();
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@ -364,26 +364,26 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
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{
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for (int j = 0; j < slices; j++)
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{
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*i)),
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cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
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cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
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rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
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sin(DEG2RAD*(270+(180/(rings + 1))*i)),
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cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
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cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices)));
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rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)),
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sinf(DEG2RAD*(270+(180/(rings + 1))*i)),
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cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices)));
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}
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}
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rlEnd();
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@ -407,21 +407,21 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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// Draw Body -------------------------------------------------------------------------------------
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for (int i = 0; i < 360; i += 360/sides)
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{
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rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); //Bottom Right
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
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rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom); //Bottom Right
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
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rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop); //Top Left
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rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
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rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); //Top Left
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rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
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}
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// Draw Cap --------------------------------------------------------------------------------------
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for (int i = 0; i < 360; i += 360/sides)
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{
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rlVertex3f(0, height, 0);
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rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
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}
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}
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else
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@ -430,8 +430,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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for (int i = 0; i < 360; i += 360/sides)
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{
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rlVertex3f(0, height, 0);
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rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
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}
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}
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@ -439,8 +439,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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for (int i = 0; i < 360; i += 360/sides)
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{
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rlVertex3f(0, 0, 0);
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
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rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
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}
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rlEnd();
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rlPopMatrix();
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@ -460,17 +460,17 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
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for (int i = 0; i < 360; i += 360/sides)
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{
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rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i+360/sides))*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
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rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
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rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+360/sides))*radiusTop, height, cosf(DEG2RAD*(i+360/sides))*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
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rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
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rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom);
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}
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rlEnd();
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rlPopMatrix();
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@ -93,7 +93,7 @@
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// Some basic Defines
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//----------------------------------------------------------------------------------
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#ifndef PI
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#define PI 3.14159265358979323846
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#define PI 3.14159265358979323846f
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#endif
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#define DEG2RAD (PI/180.0f)
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10
src/rlgl.c
10
src/rlgl.c
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@ -2653,7 +2653,7 @@ void InitVrDevice(int vrDevice)
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hmd.hResolution = 2160; // HMD horizontal resolution in pixels
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hmd.vResolution = 1200; // HMD vertical resolution in pixels
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hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
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hmd.vScreenSize = 0.0669; // HMD vertical size in meters
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hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
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hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
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hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
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hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
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@ -3786,8 +3786,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
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// Compute lens parameters
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float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize;
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float leftLensCenter[2] = { 0.25 + lensShift, 0.5f };
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float rightLensCenter[2] = { 0.75 - lensShift, 0.5f };
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float leftLensCenter[2] = { 0.25f + lensShift, 0.5f };
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float rightLensCenter[2] = { 0.75f - lensShift, 0.5f };
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float leftScreenCenter[2] = { 0.25f, 0.5f };
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float rightScreenCenter[2] = { 0.75f, 0.5f };
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@ -3804,8 +3804,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
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float normScreenWidth = 0.5f;
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float normScreenHeight = 1.0f;
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float scaleIn[2] = { 2/normScreenWidth, 2/normScreenHeight/aspect };
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float scale[2] = { normScreenWidth*0.5/distortionScale, normScreenHeight*0.5*aspect/distortionScale };
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float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
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float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
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TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
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TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
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22
src/shapes.c
22
src/shapes.c
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@ -71,7 +71,7 @@ void DrawPixelV(Vector2 position, Color color)
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(position.x, position.y);
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rlVertex2i(position.x + 1, position.y + 1);
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rlVertex2f(position.x + 1.0f, position.y + 1.0f);
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rlEnd();
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}
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@ -98,7 +98,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
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// Draw a color-filled circle
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void DrawCircle(int centerX, int centerY, float radius, Color color)
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{
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DrawCircleV((Vector2){ centerX, centerY }, radius, color);
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DrawCircleV((Vector2){ (float)centerX, (float)centerY }, radius, color);
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}
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// Draw a gradient-filled circle
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|
@ -111,9 +111,9 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
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rlColor4ub(color1.r, color1.g, color1.b, color1.a);
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rlVertex2i(centerX, centerY);
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rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
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rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
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rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
|
||||
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
|
||||
rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
|
||||
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
|
||||
}
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rlEnd();
|
||||
}
|
||||
|
@ -130,8 +130,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
|
||||
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
|
@ -145,9 +145,9 @@ void DrawCircleV(Vector2 center, float radius, Color color)
|
|||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x, center.y);
|
||||
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
|
||||
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
|
||||
rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*i)*radius, center.y + cosf(DEG2RAD*i)*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(i + 10))*radius, center.y + cosf(DEG2RAD*(i + 10))*radius);
|
||||
rlVertex2f(center.x + sinf(DEG2RAD*(i + 20))*radius, center.y + cosf(DEG2RAD*(i + 20))*radius);
|
||||
}
|
||||
rlEnd();
|
||||
|
||||
|
@ -164,8 +164,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
|
|||
// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
|
||||
for (int i = 0; i < 360; i += 10)
|
||||
{
|
||||
rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
|
||||
rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
|
||||
rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
|
||||
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
|
|
|
@ -1118,7 +1118,7 @@ Image ImageText(const char *text, int fontSize, Color color)
|
|||
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
||||
int spacing = fontSize/defaultFontSize;
|
||||
|
||||
Image imText = ImageTextEx(GetDefaultFont(), text, fontSize, spacing, color);
|
||||
Image imText = ImageTextEx(GetDefaultFont(), text, (float)fontSize, spacing, color);
|
||||
|
||||
return imText;
|
||||
}
|
||||
|
@ -1183,7 +1183,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing
|
|||
void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color)
|
||||
{
|
||||
// NOTE: For default font, sapcing is set to desired font size / default font size (10)
|
||||
ImageDrawTextEx(dst, position, GetDefaultFont(), text, fontSize, fontSize/10, color);
|
||||
ImageDrawTextEx(dst, position, GetDefaultFont(), text, (float)fontSize, fontSize/10, color);
|
||||
}
|
||||
|
||||
// Draw text (custom sprite font) within an image (destination)
|
||||
|
@ -1317,7 +1317,7 @@ void ImageColorContrast(Image *image, float contrast)
|
|||
if (contrast < -100) contrast = -100;
|
||||
if (contrast > 100) contrast = 100;
|
||||
|
||||
contrast = (100.0 + contrast)/100.0;
|
||||
contrast = (100.0f + contrast)/100.0f;
|
||||
contrast *= contrast;
|
||||
|
||||
Color *pixels = GetImageData(*image);
|
||||
|
@ -1326,7 +1326,7 @@ void ImageColorContrast(Image *image, float contrast)
|
|||
{
|
||||
for (int x = 0; x < image->width; x++)
|
||||
{
|
||||
float pR = (float)pixels[y*image->width + x].r/255.0;
|
||||
float pR = (float)pixels[y*image->width + x].r/255.0f;
|
||||
pR -= 0.5;
|
||||
pR *= contrast;
|
||||
pR += 0.5;
|
||||
|
@ -1334,7 +1334,7 @@ void ImageColorContrast(Image *image, float contrast)
|
|||
if (pR < 0) pR = 0;
|
||||
if (pR > 255) pR = 255;
|
||||
|
||||
float pG = (float)pixels[y*image->width + x].g/255.0;
|
||||
float pG = (float)pixels[y*image->width + x].g/255.0f;
|
||||
pG -= 0.5;
|
||||
pG *= contrast;
|
||||
pG += 0.5;
|
||||
|
@ -1342,7 +1342,7 @@ void ImageColorContrast(Image *image, float contrast)
|
|||
if (pG < 0) pG = 0;
|
||||
if (pG > 255) pG = 255;
|
||||
|
||||
float pB = (float)pixels[y*image->width + x].b/255.0;
|
||||
float pB = (float)pixels[y*image->width + x].b/255.0f;
|
||||
pB -= 0.5;
|
||||
pB *= contrast;
|
||||
pB += 0.5;
|
||||
|
|
Loading…
Reference in New Issue