Renamed RayHitInfo variables
This commit is contained in:
parent
7f6b16add4
commit
0880be638e
10
src/models.c
10
src/models.c
@ -1541,11 +1541,11 @@ RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
|
||||
result.hit = true;
|
||||
result.distance = t;
|
||||
result.hit = true;
|
||||
result.hitNormal = VectorCrossProduct(edge1, edge2);
|
||||
VectorNormalize(&result.hitNormal);
|
||||
result.normal = VectorCrossProduct(edge1, edge2);
|
||||
VectorNormalize(&result.normal);
|
||||
Vector3 rayDir = ray.direction;
|
||||
VectorScale(&rayDir, t);
|
||||
result.hitPosition = VectorAdd(ray.position, rayDir);
|
||||
result.position = VectorAdd(ray.position, rayDir);
|
||||
}
|
||||
|
||||
return result;
|
||||
@ -1568,8 +1568,8 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
|
||||
VectorScale(&rayDir, t);
|
||||
result.hit = true;
|
||||
result.distance = t;
|
||||
result.hitNormal = (Vector3){ 0.0, 1.0, 0.0 };
|
||||
result.hitPosition = VectorAdd(ray.position, rayDir);
|
||||
result.normal = (Vector3){ 0.0, 1.0, 0.0 };
|
||||
result.position = VectorAdd(ray.position, rayDir);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -479,8 +479,8 @@ typedef struct Ray {
|
||||
typedef struct RayHitInfo {
|
||||
bool hit; // Did the ray hit something?
|
||||
float distance; // Distance to nearest hit
|
||||
Vector3 hitPosition; // Position of nearest hit
|
||||
Vector3 hitNormal; // Surface normal of hit
|
||||
Vector3 position; // Position of nearest hit
|
||||
Vector3 normal; // Surface normal of hit
|
||||
} RayHitInfo;
|
||||
|
||||
// Wave type, defines audio wave data
|
||||
|
Loading…
Reference in New Issue
Block a user