Added function: DrawLineBezier()
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@ -764,6 +764,7 @@ RLAPI void DrawPixelV(Vector2 position, Color color);
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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42
src/shapes.c
42
src/shapes.c
@ -57,7 +57,7 @@
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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// No private (static) functions in this module (.c file)
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static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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@ -106,6 +106,13 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
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// Draw a line defining thickness
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void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
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{
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if (startPos.x > endPos.x)
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{
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Vector2 tempPos = startPos;
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startPos = endPos;
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endPos = tempPos;
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}
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float dx = endPos.x - startPos.x;
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float dy = endPos.y - startPos.y;
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@ -133,6 +140,27 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
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rlDisableTexture();
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}
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// Draw line using cubic-bezier curves in-out
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void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
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{
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#define LINE_DIVISIONS 24 // Bezier line divisions
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Vector2 previous = startPos;
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Vector2 current;
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for (int i = 1; i <= LINE_DIVISIONS; i++)
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{
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// Cubic easing in-out
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// NOTE: Easing is calcutated only for y position value
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current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, LINE_DIVISIONS);
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current.x = previous.x + (endPos.x - startPos.x)/LINE_DIVISIONS;
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DrawLineEx(previous, current, thick, color);
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previous = current;
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}
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}
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// Draw a color-filled circle
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void DrawCircle(int centerX, int centerY, float radius, Color color)
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{
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@ -590,3 +618,15 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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return retRec;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Cubic easing in-out
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// NOTE: Required for DrawLineBezier()
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static float EaseCubicInOut(float t, float b, float c, float d)
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{
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if ((t/=d/2) < 1) return (c/2*t*t*t + b);
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return (c/2*((t-=2)*t*t + 2) + b);
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}
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