Updated game to raylib v1.7

This commit is contained in:
raysan5 2017-03-12 12:37:43 +01:00
parent 023a08aeb9
commit 63c65f8cc5
6 changed files with 11 additions and 11 deletions

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@ -77,12 +77,12 @@ void DrawEndingScreen(void)
if (endingStatus == 1) // Win
{
DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE);
DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
}
else if (endingStatus == 2) // Lose
{
DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE);
DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
}
DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
@ -91,7 +91,7 @@ void DrawEndingScreen(void)
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE);
if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
}
// Ending Screen Unload logic

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@ -399,15 +399,15 @@ void DrawGameplayScreen(void)
DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE);
// Draw pause message
if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.size*2, 0, WHITE);
if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.baseSize*2, 0, WHITE);
// Draw number of samples
//DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY);
//DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY);
DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.size, -2, SKYBLUE);
DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.baseSize, -2, SKYBLUE);
// Draw combo
DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.size/2, -2, SKYBLUE);
DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.baseSize/2, -2, SKYBLUE);
// Draw synchonicity level
DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f));
@ -419,15 +419,15 @@ void DrawGameplayScreen(void)
DrawRectangleLines(99, 622, 395, 32, MAROON);
if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, GREEN);
else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, SKYBLUE);
if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, GREEN);
else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, SKYBLUE);
// Draw time warp coool-down bar
DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f));
DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f));
DrawRectangleLines(754, 622, 395, 32, DARKGRAY);
//DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY);
DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.size, -2, SKYBLUE);
DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.baseSize, -2, SKYBLUE);
// Draw wave
// NOTE: Old drawing method, replaced by rendertarget

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@ -91,7 +91,7 @@ void DrawTitleScreen(void)
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE);
if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
}
// Title Screen Unload logic

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@ -7,7 +7,7 @@
* The level is actually the wave and the wave is the level!
* Be fast! Be smart! Be the best wave collector!
*
* This game has been created using raylib (www.raylib.com)
* This game has been created using raylib v1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)