mirror of https://github.com/raysan5/raylib
Updated game to raylib v1.7
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@ -77,12 +77,12 @@ void DrawEndingScreen(void)
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if (endingStatus == 1) // Win
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{
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DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
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DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE);
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DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
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}
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else if (endingStatus == 2) // Lose
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{
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DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
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DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE);
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DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
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}
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DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
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@ -91,7 +91,7 @@ void DrawEndingScreen(void)
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DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
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DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
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if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE);
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if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
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}
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// Ending Screen Unload logic
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@ -399,15 +399,15 @@ void DrawGameplayScreen(void)
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DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE);
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// Draw pause message
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if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.size*2, 0, WHITE);
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if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.baseSize*2, 0, WHITE);
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// Draw number of samples
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//DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY);
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//DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY);
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DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.size, -2, SKYBLUE);
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DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.baseSize, -2, SKYBLUE);
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// Draw combo
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DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.size/2, -2, SKYBLUE);
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DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.baseSize/2, -2, SKYBLUE);
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// Draw synchonicity level
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DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f));
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@ -419,15 +419,15 @@ void DrawGameplayScreen(void)
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DrawRectangleLines(99, 622, 395, 32, MAROON);
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if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, GREEN);
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else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, SKYBLUE);
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if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, GREEN);
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else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, SKYBLUE);
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// Draw time warp coool-down bar
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DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f));
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DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f));
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DrawRectangleLines(754, 622, 395, 32, DARKGRAY);
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//DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY);
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DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.size, -2, SKYBLUE);
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DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.baseSize, -2, SKYBLUE);
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// Draw wave
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// NOTE: Old drawing method, replaced by rendertarget
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@ -91,7 +91,7 @@ void DrawTitleScreen(void)
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DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
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DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
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if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE);
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if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
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}
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// Title Screen Unload logic
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@ -7,7 +7,7 @@
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* The level is actually the wave and the wave is the level!
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* Be fast! Be smart! Be the best wave collector!
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*
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* This game has been created using raylib (www.raylib.com)
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* This game has been created using raylib v1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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