Corrected bug on GenTextureMipmaps()
texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value
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d1c9c34b2f
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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30
src/rlgl.c
30
src/rlgl.c
@ -1719,15 +1719,15 @@ void rlglUpdateTexture(unsigned int id, int width, int height, int format, void
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}
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// Generate mipmap data for selected texture
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void rlglGenerateMipmaps(Texture2D texture)
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void rlglGenerateMipmaps(Texture2D *texture)
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{
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glBindTexture(GL_TEXTURE_2D, texture.id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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// Check if texture is power-of-two (POT)
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bool texIsPOT = false;
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if (((texture.width > 0) && ((texture.width & (texture.width - 1)) == 0)) &&
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((texture.height > 0) && ((texture.height & (texture.height - 1)) == 0))) texIsPOT = true;
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if (((texture->width > 0) && ((texture->width & (texture->width - 1)) == 0)) &&
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((texture->height > 0) && ((texture->height & (texture->height - 1)) == 0))) texIsPOT = true;
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if ((texIsPOT) || (npotSupported))
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{
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@ -1737,13 +1737,13 @@ void rlglGenerateMipmaps(Texture2D texture)
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// NOTE: data size is reallocated to fit mipmaps data
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// NOTE: CPU mipmap generation only supports RGBA 32bit data
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int mipmapCount = GenerateMipmaps(data, texture.width, texture.height);
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int mipmapCount = GenerateMipmaps(data, texture->width, texture->height);
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int size = texture.width*texture.height*4; // RGBA 32bit only
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int size = texture->width*texture->height*4; // RGBA 32bit only
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int offset = size;
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int mipWidth = texture.width/2;
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int mipHeight = texture.height/2;
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int mipWidth = texture->width/2;
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int mipHeight = texture->height/2;
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// Load the mipmaps
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for (int level = 1; level < mipmapCount; level++)
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@ -1757,23 +1757,29 @@ void rlglGenerateMipmaps(Texture2D texture)
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mipHeight /= 2;
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}
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id);
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture->id);
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// NOTE: Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
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free(data);
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texture->mipmaps = mipmapCount + 1;
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#endif
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture->id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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texture->mipmaps = 1 + floor(log2(MAX(texture->width, texture->height)));
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#endif
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}
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else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id);
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else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture->id);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@ -371,7 +371,7 @@ void rlglLoadExtensions(void *loader); // Load OpenGL extensions
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU
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RenderTexture2D rlglLoadRenderTexture(int width, int height); // Load a texture to be used for rendering (fbo with color and depth attachments)
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void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
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void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture
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void rlglGenerateMipmaps(Texture2D *texture); // Generate mipmap data for selected texture
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void rlglLoadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids
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void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update vertex data on GPU (upload new data to one buffer)
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@ -1516,14 +1516,14 @@ void ImageColorBrightness(Image *image, int brightness)
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}
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// Generate GPU mipmaps for a texture
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void GenTextureMipmaps(Texture2D texture)
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void GenTextureMipmaps(Texture2D *texture)
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{
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#if PLATFORM_WEB
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int potWidth = GetNextPOT(texture.width);
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int potHeight = GetNextPOT(texture.height);
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int potWidth = GetNextPOT(texture->width);
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int potHeight = GetNextPOT(texture->height);
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// Check if texture is POT
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if ((potWidth != texture.width) || (potHeight != texture.height))
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if ((potWidth != texture->width) || (potHeight != texture->height))
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{
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TraceLog(WARNING, "Limited NPOT support, no mipmaps available for NPOT textures");
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}
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