Review comments about raylib
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src/raylib.h
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src/raylib.h
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* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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*
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* FEATURES:
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* - Library written in plain C code (C99)
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* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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* - Multiple textures support, including compressed formats and mipmaps generation
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* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
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* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
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* - Flexible Materials system, supporting classic maps and PBR maps
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* - Shaders support, including Model shaders and Postprocessing shaders
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* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
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* - Audio loading and playing with streaming support and mixing channels: [audio]
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* - VR stereo rendering support with configurable HMD device parameters
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* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* - Complete bindings for Lua, Go and Pascal
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* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
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*
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* NOTES:
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* 32bit Colors - Any defined Color is always RGBA (4 byte)
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* One custom font is loaded by default when InitWindow() [core]
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* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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*
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* OPTIONAL DEPENDENCIES:
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
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* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
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* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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* stb_truetype (Sean Barret) for ttf fonts loading [text]
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* stb_vorbis (Sean Barret) for ogg audio loading [audio]
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* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
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* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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* dr_flac (David Reid) for FLAC audio file loading [audio]
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* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
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* tinfl for data decompression (DEFLATE algorithm) [rres]
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*
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*
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