Branimir Karadžić
29585d85ca
Added numBackBuffers to initialization parameters.
2018-10-02 16:40:12 -07:00
Branimir Karadžić
474f6e1472
Updated glslang.
2018-10-01 20:01:14 -07:00
Branimir Karadžić
50ab2b9f2b
shaderc: Added keep-intermediate option.
2018-09-25 18:11:06 -07:00
attilaz
9f5bb14651
typo in usage? ( #1500 )
2018-09-24 11:07:32 -07:00
Branimir Karadžić
07d909b5f0
Fixed crash on NULL dereference.
2018-09-03 13:56:11 -07:00
Branimir Karadžić
a4bedea36c
Fixed warning.
2018-09-02 22:34:04 -07:00
Francis Hart
86f52812cd
Fix issue with tab character in shaderc output ( #1470 )
...
When printing the binary representation of the converted shader, shaderc
also prints a comment with the ascii readable characters for each line.
For unprintable characters, it relies on isprint() to replace them with
the '.' character.
Under MSVC 2017, isprint() may incorrectly return true for the tab
character. This patch adds a WAR to explicitly test for tabs, to make
sure they get replaced with '.'.
2018-08-28 18:08:24 -07:00
Branimir Karadžić
d2a3f6cf50
Cleanup.
2018-08-27 20:25:54 -07:00
divinon
218c9e5ea1
Fix error line searching for HLSL compiled with debug info. ( #1414 )
2018-06-18 12:51:32 -07:00
Branimir Karadžić
a167dcda12
Fixed gl_FrontFacing behavior.
2018-06-08 16:52:09 -07:00
Branimir Karadžić
76c19a7676
shaderc: Fixed issues with VFACE that cause X4576: Non system-generated input signature parameter... error
2018-06-05 17:41:10 -07:00
Branimir Karadžić
66cc9da65a
Updated fcpp.
2018-04-24 20:07:38 -07:00
Branimir Karadžić
fe1ecd20bf
Cleanup.
2018-04-19 19:02:00 -07:00
Branimir Karadžić
dcc559536a
shaderc: GLSL patching.
2018-04-16 18:00:24 -07:00
Branimir Karadžić
0c405fc256
shaderc: Fixed SPIRV uniform offsets.
2018-04-14 10:30:00 -07:00
Branimir Karadžić
ec3241a869
shaderc: Remove unused uniforms from SPIRV shader.
2018-04-13 17:12:43 -07:00
Branimir Karadžić
fc87e05199
shaderc: Added SPIR-V uniform buffer size.
2018-04-12 20:20:41 -07:00
Branimir Karadžić
d8160075e8
shaderc: Flip gl_Position.y when building SPIR-V.
2018-04-12 19:54:19 -07:00
Branimir Karadžić
ae8f21c467
SPIRV: Removed remap, and renamed gl_FragData_X_ to bgfx_FragDataX to workaround NV/VK driver bug.
2018-04-11 21:02:31 -07:00
Branimir Karadžić
172b7c506b
Added SPIRV-Tools.
2018-04-10 19:44:28 -07:00
Branimir Karadžić
8e6450de15
Updated ImGui.
2018-03-22 21:11:18 -07:00
Branimir Karadžić
9f0a889cca
shaderc: Added GLES2 fallback for transpose.
2018-03-16 22:41:51 -07:00
Branimir Karadžić
52a5f630fd
shaderc: Added command line info after preprocessing shader.
2018-03-16 18:15:16 -07:00
Branimir Karadžić
f2e19da28a
Cleanup.
2018-03-15 18:27:34 -07:00
Branimir Karadžić
a2e553665c
Cleanup.
2018-03-09 19:36:36 -08:00
Branimir Karadžić
954a2df953
Fixed GLSL intepolator qualifier.
2018-02-17 10:04:42 -08:00
Branimir Karadžić
3198dd8226
Cleanup.
2018-02-14 22:01:24 -08:00
Branimir Karadžić
cf91b62542
shaderc: Allow passing CS buffers into all shader stages in GLSL.
2018-01-15 17:39:18 -08:00
Lectem
7960b42c90
Fix shaderc leaks ( #1313 )
...
* Fix fcpp memory leaks
* Fix glsl_optimizer leaks
2018-01-13 10:08:03 -08:00
Branimir Karadžić
052948f173
Cleanup.
2018-01-12 16:38:54 -08:00
Branimir Karadžić
b8f8370935
shaderc: Fixed depends option.
2018-01-10 16:47:43 -08:00
Branimir Karadžić
b103741c1a
shaderc: Updated version.
2018-01-04 19:04:30 -08:00
Branimir Karadžić
f44c8e2b14
Happy New Year!
2018-01-01 11:16:06 -08:00
Branimir Karadžić
0110c8c0b0
shaderc: HLSL fixed interpolation specifier.
2017-12-11 10:47:44 -08:00
Branimir Karadžić
f9d39b2380
Cleanup.
2017-12-09 17:55:09 -08:00
Branimir Karadžić
7384171900
Fixed view id remapping.
2017-11-27 15:57:31 -08:00
Branimir Karadžić
1e16af3701
Cleanup.
2017-11-27 14:29:39 -08:00
attilaz
b8886a3531
Adding an API to shaderc ( #1280 )
2017-11-24 10:01:13 -08:00
Branimir Karadžić
2650897f06
Fixed build.
2017-10-01 22:52:26 -07:00
Branimir Karadžić
ed572fc5a6
Cleanup.
2017-09-30 16:25:11 -07:00
Branimir Karadžić
88e00edf4d
Fixed build.
2017-09-25 20:02:25 -07:00
Branimir Karadžić
1218981a22
Cleanup.
2017-09-25 17:51:15 -07:00
Branimir Karadžić
a3309c1205
Fixed issue #1236 .
2017-09-17 16:54:37 -07:00
Branimir Karadžić
9a7ab977ec
Fixed glsl shadow sampler with GLSL 1.30.
2017-08-18 16:59:55 -07:00
Branimir Karadžić
3e212b519f
Moving code around and renaming files.
2017-07-15 21:01:08 -07:00
Branimir Karadžić
a274c9a6c5
Replaced BX_OVERRIDE with override.
2017-07-15 00:17:29 -07:00
Branimir Karadžić
f5dea0d1e1
Merge branch 'master' of github.com:bkaradzic/bgfx
2017-07-14 00:16:04 -07:00
Branimir Karadžić
535ad9c9b6
Cleanup.
2017-07-14 00:15:54 -07:00
Branimir Karadžić
d50b29ac6c
Cleanup.
2017-07-14 00:14:57 -07:00
Branimir Karadžić
24e796fa5b
Cleanup.
2017-07-14 00:10:33 -07:00
Branimir Karadžić
b83204d516
Added kExitSuccess/Failure constants.
2017-06-20 21:42:23 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
c39c6121a6
Removed obsolete platform.
2017-06-11 22:54:52 -07:00
Branimir Karadžić
525af7685e
Renaming CrtFile* -> File*.
2017-06-11 21:01:38 -07:00
Branimir Karadžić
6a6c5e3af9
Cleanup.
2017-06-10 22:31:59 -07:00
Branimir Karadžić
24569934a1
Added color2/3 attributes.
2017-06-06 17:25:17 -07:00
Branimir Karadžić
e19a6738c7
shaderc: If GLSL version is above 4.00 shaderc will just pass preprocessed code without invoking glsl-optimizer.
2017-06-05 17:37:26 -07:00
Branimir Karadžić
7fc0b67b34
Updated glslang.
2017-06-03 11:11:11 -07:00
Branimir Karadžić
32730a7776
Cleanup.
2017-06-01 19:21:29 -07:00
Branimir Karadžić
c4f5129e84
Removed support for Native Client. https://developer.chrome.com/native-client/migration
2017-05-30 23:49:53 -07:00
Branimir Karadžić
dbceaf702e
Cleanup.
2017-05-25 20:24:02 -07:00
Branimir Karadžić
e8c630c001
Cleanup.
2017-05-16 17:29:59 -07:00
Branimir Karadžić
fab6630bf8
Added tools version info.
2017-05-10 20:55:31 -07:00
Branimir Karadžić
3d73d0904b
shaderc: Added support for gl_VertexID/InstanceID. Issue #1062 .
2017-04-23 15:53:15 -07:00
Branimir Karadžić
c9679731a5
Renaming string functions.
2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565
Renaming string functions.
2017-04-16 21:56:17 -07:00
Branimir Karadžić
423c655095
Cleanup.
2017-04-03 20:43:57 -07:00
Branimir Karadžić
8b94c13e32
shaderc: Parse in/out correctly.
2017-04-03 17:53:14 -07:00
Branimir Karadžić
db3939ca16
Merge pull request #1093 from BrianHarris/master
...
Vulkan/Spirv updates
2017-03-24 17:06:24 -07:00
Brian Harris
c2d62c44ee
Spirv compiler fixes
2017-03-24 15:20:38 -05:00
Branimir Karadžić
293c1dc60a
Added support for texture2DGrad.
2017-03-23 17:33:29 -07:00
Branimir Karadžić
313749174b
Cleanup.
2017-03-11 14:58:09 -08:00
Branimir Karadžić
46ec8d3ca4
VS: Fixing L4 warnings.
2017-03-11 14:44:00 -08:00
Brian Harris
ae566e2bb6
Some vulkan fixes ( #1051 )
2017-02-17 09:35:09 -08:00
Branimir Karadžić
2e8c2a0070
Cleanup.
2017-01-19 11:31:14 -08:00
Branimir Karadžić
14dccb7f1e
Cleanup.
2017-01-19 00:22:06 -08:00
weshoke
abe4d74f3b
Fix doc for shaderc ( #1021 )
2017-01-15 09:51:30 -08:00
Branimir Karadžić
d9c8501d06
FIxed VS build.
2017-01-11 22:46:41 -08:00
Branimir Karadžić
c992291e94
Updating code to match bx.
2017-01-08 15:55:14 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
Branimir Karadžić
1c392b8c94
Updated glslang.
2016-12-17 12:38:22 -08:00
Branimir Karadžić
1531cc29dc
Fixing VS build.
2016-12-15 20:46:12 -08:00
Branimir Karadžić
e0b901a98a
VK: Initial commit.
2016-12-15 19:03:47 -08:00
Branimir Karadžić
e795d8227a
shaderc: Use HLSL code path for SPIR-V.
2016-11-03 22:00:55 -07:00
Branimir Karadžić
1d0be51615
shaderc: Output Metal uniform reflection data.
2016-10-31 20:33:14 -07:00
Branimir Karadžić
c5f2c5b373
Cleanup.
2016-10-20 19:52:56 -07:00
Branimir Karadžić
23d592a862
Cleanup.
2016-10-19 18:11:47 -07:00
Branimir Karadžić
44a5b7a328
shaderc: Added SPIR-V target.
2016-10-16 10:29:46 -07:00
Branimir Karadžić
599992c8f1
Added ability to specify api thread wait timeout. Fixed HLSL compiler.
2016-10-13 15:01:27 -07:00
Branimir Karadžić
272195da3f
Updated embedded shaders.
2016-10-05 20:41:25 -07:00
Branimir Karadžić
d639452e9b
noop: Pretend all features that are not returning results to CPU are available.
2016-10-03 18:26:22 -07:00
Branimir Karadžić
441459f5c0
Cleanup.
2016-10-02 20:01:28 -07:00
Branimir Karadžić
e5b9b8d7aa
Cleanup.
2016-10-01 12:38:41 -07:00
Branimir Karadžić
2380221c81
shaderc: Added SPIR-V stub.
2016-09-30 20:03:16 -07:00
Branimir Karadžić
ece1a0e49b
shaderc: Added pssl stub.
2016-09-30 18:16:04 -07:00
Branimir Karadžić
57d34f557b
Cleanup.
2016-09-28 16:42:15 -07:00
Branimir Karadžić
08438fa567
texturev: Added texture array support.
2016-08-23 22:06:50 -07:00
Branimir Karadžić
7537b705e5
GL: Added support for texture array.
2016-08-21 14:03:16 -07:00
Branimir Karadžić
e5aa71db4d
Added centroid interpolation modifier.
2016-07-10 20:49:10 -07:00
Branimir Karadžić
4b26830fc1
shaderc: Allow shader without color target write.
2016-07-01 20:38:12 -07:00
Jonathan Howard
41580bf263
Potential fix for loss-of-conversion cast in shaderc
2016-06-29 02:39:57 -07:00
Branimir Karadžić
dae27de242
Fixed issue #814 .
2016-06-21 20:56:39 -07:00
Branimir Karadžić
e50bda7818
Cleanup.
2016-06-15 09:33:11 -07:00
Branimir Karadžić
d8d17994dc
GL: Fixed MSAA texture sampling.
2016-06-13 14:47:37 -07:00
Branimir Karadžić
407c37e8d3
Cleanup.
2016-05-08 14:50:04 -07:00
Branimir Karadžić
cdf87ab691
shaderc: Added --disasm flag support for GLSL.
2016-04-30 11:44:38 -07:00
Branimir Karadžić
53e2439eba
shaderc: Added half-texel fixup for D3D9 (experimental, commented out).
2016-04-14 19:41:06 -07:00
Branimir Karadžić
310bcfcfeb
Cleanup.
2016-03-30 20:32:13 -07:00
Dario Manesku
4ba8725692
Run preprocessor before determining input/output.
2016-03-30 05:29:03 +02:00
Branimir Karadžić
a076c1a03b
Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to shaderc.
2016-03-18 11:32:04 -07:00
Branimir Karadžić
597b10128e
Cleanup.
2016-02-21 14:08:20 -08:00
Branimir Karadžić
c5a2ddd662
Cleanup.
2016-02-01 22:23:57 -08:00
Branimir Karadžić
1ae89c70ef
shaderc: Allow different HLSL compilers.
2016-02-01 15:53:11 -08:00
Branimir Karadžić
d050ee9641
Fixed MinGW build.
2016-02-01 10:57:02 -08:00
Branimir Karadžić
016bfc4290
Improved reader/writer error handling.
2016-01-31 16:00:02 -08:00
Branimir Karadžić
d53b27d353
Cleanup.
2016-01-30 21:13:41 -08:00
Branimir Karadžić
2cf7eaaefc
Cleanup.
2016-01-30 20:59:50 -08:00
Branimir Karadžić
ee40695502
shaderc: Fixed Wine build.
2016-01-30 18:53:30 -08:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
6d80ef7835
shaderc: Added command line argument for setting preprocessor defines. Issue #662 .
2016-01-22 20:27:03 -08:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
930fbe9e1a
shaderc: Normalize EOL before processing shader.
2015-12-28 17:16:11 -08:00
Branimir Karadžić
fac71e9e35
Fixed issue #569 .
2015-12-08 16:09:30 -08:00
Branimir Karadžić
86839f6e2e
shaderc: GLSL autodetect use of profile 130.
2015-10-18 19:35:46 -07:00
Branimir Karadžić
86ec6b5f90
Cleanup.
2015-09-03 18:33:41 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
8adc099b02
Cleanup.
2015-07-30 11:36:26 -07:00
Brad Roepstorff
b8fc92520f
adding better error message for missing varying.def.sc in shaderc
2015-07-29 20:58:35 -04:00
Branimir Karadžić
527ab0bcc1
shaderc: Metal fixes.
2015-06-12 15:22:01 -07:00
Branimir Karadžić
ce1b41336d
shaderc: Adding metal shader type.
2015-06-12 15:08:01 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
29001134ca
Removed dxguid from shaderc, use INITGUID instead.
2015-05-26 12:08:12 -07:00
Branimir Karadžić
1deb6a2e9d
Fixed issue #385 .
2015-05-12 19:55:54 -07:00
Branimir Karadžić
ea375d5c03
Fixed MinGW compile error.
2015-04-22 19:43:19 -07:00
James Darpinian
bc08ef142e
Stop hardcoding the GUID for ID3D11ShaderReflection.
...
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Mike Popoloski
121cc748c2
Fixing a shader linkage crash in D3D11 for 10level9 targets
...
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
6878b8de29
Cleanup.
2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b
Cleanup.
2015-04-12 22:26:18 -07:00
Branimir Karadžić
7825f3a41e
Cleanup.
2015-04-11 20:52:05 -07:00
Mike Popoloski
643d7939d7
Fixing a uniform parsing issue.
2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26
shaderc dx11 now removes unused constants
...
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
db9802a73f
Fixed Linux build.
2015-04-10 21:24:25 -07:00
Mike Popoloski
9976f6cc4c
Removing now unused shaderc_dx9 source and renaming dx11 source file.
2015-04-10 22:23:01 -04:00
Mike Popoloski
3e49bf536d
Can't use #ifdef for checking IID_ID3D11ShaderReflection, because it's not a macro...
2015-04-10 22:08:04 -04:00
Mike Popoloski
f919f7811f
Cleanup
2015-04-10 22:01:58 -04:00
Mike Popoloski
6e53a5e229
Remove last dependence on legacy DXSDK / D3DX
...
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
Branimir Karadžić
7cd9af179f
Fixed file names.
2015-04-05 11:55:04 -07:00
Branimir Karadžić
9604a3f23b
Fixed issue #322 .
2015-04-05 11:24:59 -07:00
Branimir Karadžić
12184e87de
Fixed variable shadowing warnings.
2015-04-02 23:31:28 -07:00
Branimir Karadžić
2d426d0e50
Added D3DXDisassembleShader definition for MinGW.
2015-04-01 10:59:10 -07:00
Branimir Karadžić
dbca022e31
Cleanup.
2015-04-01 09:20:40 -07:00
Miodrag Milanovic
364f80eb5e
D3DXDisassembleShader is not exposed in mingw libraries (nw)
2015-04-01 13:29:19 +02:00
Branimir Karadžić
55d9a43a3c
Fixed MinGW compile error.
2015-03-31 15:09:43 -07:00
Branimir Karadžić
a8b8cedb1b
shaderc: Fixed ESSL build.
2015-03-23 16:14:40 -07:00
Branimir Karadžić
baebc645c0
Fixed shaderc.
2015-03-23 15:23:25 -07:00
Branimir Karadžić
b2da0cce93
Added [u/i]sampler3D.
2015-03-17 17:27:04 -07:00
Branimir Karadžić
100673b736
shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler.
2015-01-15 17:32:43 -08:00
Branimir Karadžić
8d70a2abde
Added gl_PrimitiveID builtin for fragment shaders.
2015-01-12 19:37:42 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Daniele Bartolini
98e3552fe8
Fix shaderc debug assert failed (issue #120 )
2014-12-11 16:12:58 +01:00
Branimir Karadžić
878cbd41bd
shaderc: Added shader strip.
2014-12-05 20:28:15 -08:00
Branimir Karadžić
18e9c30a0c
Updated OVR SDK 0.4.4.
2014-12-05 19:17:59 -08:00
Branimir Karadžić
8cd9551f26
shaderc source split into multiple files.
2014-12-03 20:16:20 -08:00
Dario Manesku
984463c773
Removed redundant NOMINMAX define as it's now defined in 'bx/platform.h'.
2014-11-26 05:13:40 +01:00
Branimir Karadzic
bb0a305333
shaderc: Added error message with input source file is not found.
2014-11-23 09:37:13 -08:00
Branimir Karadžić
748da31049
Skip white space between $input/$output.
2014-10-31 21:54:35 -07:00
Branimir Karadzic
02346be7cb
Skip white space before parsing /.
2014-10-31 09:46:50 -07:00
Branimir Karadžić
29b7249fc1
Cleanup.
2014-10-18 15:44:45 -07:00
Branimir Karadžić
6b00f65849
Increased number of MRT to 8.
2014-09-01 11:24:51 -07:00
Branimir Karadžić
66890595b9
Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
2014-08-17 17:20:15 -07:00
Branimir Karadžić
c6fe2577c4
Added support for *s_4_0_level_9_3 profile DX11 shaders.
2014-08-11 20:34:52 -07:00
Branimir Karadžić
ac49c6f129
Added RG8 texture format.
2014-07-25 23:16:11 -07:00
Branimir Karadžić
2f292bd348
Removed need for varying.def semicolont terminator.
2014-07-22 21:04:03 -07:00
Branimir Karadžić
62b620a1a0
Initial compute support.
2014-07-20 20:27:13 -07:00
Branimir Karadžić
0ebb4923fc
Added interpolator qualifier support.
2014-06-25 18:43:26 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
...
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
7bc62b1d07
Added tristrip support.
2014-04-26 23:48:41 -07:00
Branimir Karadžić
bc36c29f2a
Added ability to retrieve uniforms used by shader.
2014-04-15 19:10:56 -07:00
Branimir Karadžić
6eee3cca63
Added shadow samplers and updated example 15-shadowmaps-simple to use them.
2014-02-24 21:44:12 -08:00
Branimir Karadžić
a68ffbf4a0
WIP: Adding texture compare modes and shadow samplers support.
2014-02-23 11:21:23 -08:00
Branimir Karadžić
771909c988
Fixed issue #74 .
2014-02-13 22:13:19 -08:00
bkaradzic
a2b4b96e55
Regenerated parsers.
2014-02-11 19:47:47 -08:00
Branimir Karadžić
557dcef3dd
Updated glsl-optimizer.
2014-02-10 23:06:13 -08:00
Branimir Karadžić
9ff1d0c513
Updated copyright year.
2014-02-10 22:07:04 -08:00
Branimir Karadžić
ad335be715
shaderc: Added ARB_shader_texture_lod extension.
2014-02-09 16:46:50 -08:00
bkaradzic
cc77e7c743
shaderc: Improved error output. Added code preprocessing before substituting code.
2014-02-08 21:48:35 -08:00
bkaradzic
877621105d
Added MRT support.
2014-02-05 23:07:11 -08:00
bkaradzic
d401bd992a
Write GLSL shader #version before compiling shader.
2014-02-01 22:42:50 -08:00
bkaradzic
3e3de1e35a
Pass precision qualifier from varying.def.sc to shader.
2014-02-01 21:15:14 -08:00
bkaradzic
7e656fa4ef
Added GL 3.1 core profile shader patching.
2013-12-20 19:51:17 -08:00
bkaradzic
8c2b39efe2
Fixed warnings.
2013-12-07 10:45:15 -08:00
bkaradzic
b584873b50
Added ability to specify arbitrary source pitch when uploading textures.
...
Added reference weldVertices implementation.
2013-11-07 23:00:53 -08:00
bkaradzic
e93449571d
shaderc: Fixed return value on error.
2013-10-05 18:53:15 -07:00
bkaradzic
e78dc677d5
Fixed function argument comma insertion.
2013-10-01 22:50:56 -07:00
bkaradzic
a2466367ac
Added gl_FrontFacing builtin for HLSL.
2013-10-01 22:07:40 -07:00
bkaradzic
e05d250948
Added debug info for shaders build with DX11 compiler.
2013-08-26 22:40:02 -07:00
bkaradzic
2d21e92cd8
Added Clang toolchain support for Linux.
2013-08-11 19:01:17 -07:00
bkaradzic
8f026846ff
DX9: Improved shader debug info output.
2013-08-09 21:32:23 -07:00
bkaradzic
4c4c2eb5cb
examples-common: Reogranized sources. Added command interpreter and input bindings support.
2013-08-07 21:45:56 -07:00