Cleanup.
This commit is contained in:
parent
3708ed0d16
commit
ed572fc5a6
@ -592,7 +592,7 @@ restart:
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for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
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{
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if (NULL == selected
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&& bx::strFindI(app->getName(), find) )
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&& bx::strFindI(app->getName(), INT32_MAX, find) )
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{
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selected = app;
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}
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@ -749,7 +749,7 @@ restart:
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}
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_debug = s_debug;
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s_width = _width;
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s_height = _height;
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@ -492,7 +492,7 @@ namespace bgfx
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static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
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{
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const char* str = bx::strFind(_ptr, _to);
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const char* str = bx::strFind(_ptr, INT32_MAX, _to);
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if (NULL != str
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&& 3 > str-_ptr)
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{
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@ -1082,7 +1082,7 @@ namespace bgfx { namespace d3d11
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}
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
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&& 0 != bx::strFind(description, "PerfHUD") )
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&& 0 != bx::strFind(description, INT32_MAX, "PerfHUD") )
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{
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m_adapter = adapter;
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m_driverType = D3D_DRIVER_TYPE_REFERENCE;
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@ -711,7 +711,7 @@ namespace bgfx { namespace d3d12
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}
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
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&& 0 != bx::strFind(description, "PerfHUD") )
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&& 0 != bx::strFind(description, INT32_MAX, "PerfHUD") )
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{
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m_adapter = adapter;
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m_driverType = D3D_DRIVER_TYPE_REFERENCE;
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@ -549,7 +549,7 @@ namespace bgfx { namespace d3d9
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}
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
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&& 0 != bx::strFind(desc.Description, "PerfHUD") )
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&& 0 != bx::strFind(desc.Description, INT32_MAX, "PerfHUD") )
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{
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m_adapter = ii;
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m_deviceType = D3DDEVTYPE_REF;
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@ -1059,7 +1059,7 @@ namespace bgfx { namespace gl
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while (pos < end)
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{
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uint32_t len;
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const char* space = bx::strFind(pos, ' ');
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const char* space = bx::strFind(pos, INT32_MAX, ' ');
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if (NULL != space)
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{
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len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
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@ -1861,8 +1861,8 @@ namespace bgfx { namespace gl
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;
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
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&& 0 == bx::strCmp(m_vendor, "Imagination Technologies")
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&& NULL != bx::strFind(m_version, "(SDK 3.5@3510720)") )
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&& 0 == bx::strCmp(m_vendor, "Imagination Technologies")
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&& NULL != bx::strFind(m_version, INT32_MAX, "(SDK 3.5@3510720)") )
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{
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// Skip initializing extensions that are broken in emulator.
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s_extension[Extension::ARB_program_interface_query ].m_initialize =
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@ -1870,8 +1870,8 @@ namespace bgfx { namespace gl
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}
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
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&& 0 == bx::strCmp(m_vendor, "Imagination Technologies")
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&& NULL != bx::strFind(m_version, "1.8@905891") )
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&& 0 == bx::strCmp(m_vendor, "Imagination Technologies")
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&& NULL != bx::strFind(m_version, INT32_MAX, "1.8@905891") )
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{
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m_workaround.m_detachShader = false;
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}
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@ -1889,7 +1889,7 @@ namespace bgfx { namespace gl
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while (pos < end)
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{
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uint32_t len;
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const char* space = bx::strFind(pos, ' ');
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const char* space = bx::strFind(pos, INT32_MAX, ' ');
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if (NULL != space)
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{
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len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
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@ -4587,13 +4587,13 @@ namespace bgfx { namespace gl
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num = bx::uint32_max(num, 1);
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int offset = 0;
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char* array = const_cast<char*>(bx::strFind(name, '[') );
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char* array = const_cast<char*>(bx::strFind(name, INT32_MAX, '[') );
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if (NULL != array)
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{
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BX_TRACE("--- %s", name);
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*array = '\0';
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array++;
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char* end = const_cast<char*>(bx::strFind(array, ']') );
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char* end = const_cast<char*>(bx::strFind(array, INT32_MAX, ']') );
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if (NULL != end)
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{ // Some devices (Amazon Fire) might not return terminating brace.
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*end = '\0';
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@ -5754,10 +5754,10 @@ namespace bgfx { namespace gl
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if (insertFragDepth)
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{
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const char* entry = bx::strFind(temp, "void main ()");
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const char* entry = bx::strFind(temp, INT32_MAX, "void main ()");
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if (NULL != entry)
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{
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char* brace = const_cast<char*>(bx::strFind(entry, "{") );
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char* brace = const_cast<char*>(bx::strFind(entry, INT32_MAX, "{") );
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if (NULL != brace)
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{
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const char* end = bx::strmb(brace, '{', '}');
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@ -5885,7 +5885,7 @@ namespace bgfx { namespace gl
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{
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char tmpFragData[16];
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bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
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fragData = bx::uint32_max(fragData, NULL == bx::strFind(code, tmpFragData) ? 0 : ii+1);
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fragData = bx::uint32_max(fragData, NULL == bx::strFind(code, INT32_MAX, tmpFragData) ? 0 : ii+1);
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}
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BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
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@ -5978,7 +5978,7 @@ namespace bgfx { namespace gl
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{
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char tmpFragData[16];
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bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
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fragData = bx::uint32_max(fragData, NULL == bx::strFind(code, tmpFragData) ? 0 : ii+1);
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fragData = bx::uint32_max(fragData, NULL == bx::strFind(code, INT32_MAX, tmpFragData) ? 0 : ii+1);
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}
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BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
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@ -393,7 +393,10 @@ namespace bgfx
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replace[len] = '\0';
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BX_CHECK(len >= bx::strLen(_replace), "");
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for (const char* ptr = bx::strFind(_str, _find); NULL != ptr; ptr = bx::strFind(ptr + len, _find) )
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for (const char* ptr = bx::strFind(_str, INT32_MAX, _find)
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; NULL != ptr
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; ptr = bx::strFind(ptr + len, INT32_MAX, _find)
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)
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{
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bx::memCopy(const_cast<char*>(ptr), replace, len);
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}
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@ -531,9 +534,9 @@ namespace bgfx
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{
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char* start = scratch(_includeDir);
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for (char* split = const_cast<char*>(bx::strFind(start, ';') )
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for (char* split = const_cast<char*>(bx::strFind(start, INT32_MAX, ';') )
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; NULL != split
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; split = const_cast<char*>(bx::strFind(start, ';') )
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; split = const_cast<char*>(bx::strFind(start, INT32_MAX, ';') )
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)
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{
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*split = '\0';
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@ -710,7 +713,7 @@ namespace bgfx
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bx::FilePath fp(_filePath);
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char tmp[bx::kMaxFilePath];
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bx::strCopy(tmp, BX_COUNTOF(tmp), fp.getFileName() );
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const char* base = bx::strFind(_filePath, tmp);
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const char* base = bx::strFind(_filePath, INT32_MAX, tmp);
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return base;
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}
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@ -951,7 +954,7 @@ namespace bgfx
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&& '\0' != *defines)
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{
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defines = bx::strws(defines);
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const char* eol = bx::strFind(defines, ';');
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const char* eol = bx::strFind(defines, INT32_MAX, ';');
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if (NULL == eol)
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{
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eol = defines + bx::strLen(defines);
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@ -1087,7 +1090,7 @@ namespace bgfx
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&& *parse != '\0')
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{
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parse = bx::strws(parse);
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const char* eol = bx::strFind(parse, ';');
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const char* eol = bx::strFind(parse, INT32_MAX, ';');
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if (NULL == eol)
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{
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eol = bx::streol(parse);
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@ -1217,14 +1220,14 @@ namespace bgfx
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if (0 == bx::strCmp(str, "input", 5) )
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{
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str += 5;
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const char* comment = bx::strFind(str, "//");
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const char* comment = bx::strFind(str, INT32_MAX, "//");
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eol = NULL != comment && comment < eol ? comment : eol;
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inputHash = parseInOut(shaderInputs, str, eol);
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}
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else if (0 == bx::strCmp(str, "output", 6) )
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{
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str += 6;
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const char* comment = bx::strFind(str, "//");
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const char* comment = bx::strFind(str, INT32_MAX, "//");
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eol = NULL != comment && comment < eol ? comment : eol;
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outputHash = parseInOut(shaderOutputs, str, eol);
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}
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@ -1298,7 +1301,7 @@ namespace bgfx
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}
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else if ('c' == shaderType) // Compute
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{
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char* entry = const_cast<char*>(bx::strFind(input, "void main()") );
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char* entry = const_cast<char*>(bx::strFind(input, INT32_MAX, "void main()") );
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if (NULL == entry)
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{
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fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
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@ -1337,10 +1340,10 @@ namespace bgfx
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uint32_t arg = 0;
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const bool hasLocalInvocationID = NULL != bx::strFind(input, "gl_LocalInvocationID");
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const bool hasLocalInvocationIndex = NULL != bx::strFind(input, "gl_LocalInvocationIndex");
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const bool hasGlobalInvocationID = NULL != bx::strFind(input, "gl_GlobalInvocationID");
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const bool hasWorkGroupID = NULL != bx::strFind(input, "gl_WorkGroupID");
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const bool hasLocalInvocationID = NULL != bx::strFind(input, INT32_MAX, "gl_LocalInvocationID");
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const bool hasLocalInvocationIndex = NULL != bx::strFind(input, INT32_MAX, "gl_LocalInvocationIndex");
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const bool hasGlobalInvocationID = NULL != bx::strFind(input, INT32_MAX, "gl_GlobalInvocationID");
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const bool hasWorkGroupID = NULL != bx::strFind(input, INT32_MAX, "gl_WorkGroupID");
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if (hasLocalInvocationID)
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{
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@ -1485,7 +1488,7 @@ namespace bgfx
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}
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else // Vertex/Fragment
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{
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char* entry = const_cast<char*>(bx::strFind(input, "void main()") );
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char* entry = const_cast<char*>(bx::strFind(input, INT32_MAX, "void main()") );
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if (NULL == entry)
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{
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fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
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@ -1585,17 +1588,17 @@ namespace bgfx
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if ('f' == shaderType)
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{
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const char* insert = bx::strFind(entry, "{");
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const char* insert = bx::strFind(entry, INT32_MAX, "{");
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if (NULL != insert)
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{
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insert = strInsert(const_cast<char*>(insert+1), "\nvec4 bgfx_VoidFrag = vec4_splat(0.0);\n");
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}
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const bool hasFragColor = NULL != bx::strFind(input, "gl_FragColor");
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const bool hasFragCoord = NULL != bx::strFind(input, "gl_FragCoord") || hlsl > 3 || hlsl == 2;
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const bool hasFragDepth = NULL != bx::strFind(input, "gl_FragDepth");
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const bool hasFrontFacing = NULL != bx::strFind(input, "gl_FrontFacing");
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const bool hasPrimitiveId = NULL != bx::strFind(input, "gl_PrimitiveID");
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const bool hasFragColor = NULL != bx::strFind(input, INT32_MAX, "gl_FragColor");
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const bool hasFragCoord = NULL != bx::strFind(input, INT32_MAX, "gl_FragCoord") || hlsl > 3 || hlsl == 2;
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const bool hasFragDepth = NULL != bx::strFind(input, INT32_MAX, "gl_FragDepth");
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const bool hasFrontFacing = NULL != bx::strFind(input, INT32_MAX, "gl_FrontFacing");
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const bool hasPrimitiveId = NULL != bx::strFind(input, INT32_MAX, "gl_PrimitiveID");
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bool hasFragData[8] = {};
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uint32_t numFragData = 0;
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@ -1603,7 +1606,7 @@ namespace bgfx
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{
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char temp[32];
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bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
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hasFragData[ii] = NULL != bx::strFind(input, temp);
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hasFragData[ii] = NULL != bx::strFind(input, INT32_MAX, temp);
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numFragData += hasFragData[ii];
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}
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@ -1725,10 +1728,10 @@ namespace bgfx
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}
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else if ('v' == shaderType)
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{
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const bool hasVertexId = NULL != bx::strFind(input, "gl_VertexID");
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const bool hasInstanceId = NULL != bx::strFind(input, "gl_InstanceID");
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const bool hasVertexId = NULL != bx::strFind(input, INT32_MAX, "gl_VertexID");
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const bool hasInstanceId = NULL != bx::strFind(input, INT32_MAX, "gl_InstanceID");
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const char* brace = bx::strFind(entry, "{");
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const char* brace = bx::strFind(entry, INT32_MAX, "{");
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if (NULL != brace)
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{
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const char* end = bx::strmb(brace, '{', '}');
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@ -1927,7 +1930,7 @@ namespace bgfx
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|| !!bx::findIdentifierMatch(input, s_ARB_shader_texture_lod)
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|| !!bx::findIdentifierMatch(input, s_EXT_shader_texture_lod)
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;
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const bool usesInstanceID = !!bx::strFind(input, "gl_InstanceID");
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const bool usesInstanceID = !!bx::strFind(input, INT32_MAX, "gl_InstanceID");
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const bool usesGpuShader4 = !!bx::findIdentifierMatch(input, s_EXT_gpu_shader4);
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const bool usesGpuShader5 = !!bx::findIdentifierMatch(input, s_ARB_gpu_shader5);
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const bool usesTexelFetch = !!bx::findIdentifierMatch(input, s_texelFetch);
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@ -109,7 +109,7 @@ namespace bgfx { namespace glsl
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&& *parse != '\0')
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{
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parse = bx::strws(parse);
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const char* eol = bx::strFind(parse, ';');
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const char* eol = bx::strFind(parse, INT32_MAX, ';');
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if (NULL != eol)
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{
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const char* qualifier = parse;
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@ -169,13 +169,13 @@ namespace bgfx { namespace glsl
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char uniformName[256];
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uint8_t num = 1;
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const char* array = bx::strFind(name, "[", int32_t(eol-parse) );
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const char* array = bx::strFind(name, int32_t(eol-parse), "[");
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if (NULL != array)
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{
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bx::strCopy(uniformName, int32_t(array-name+1), name);
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char arraySize[32];
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const char* end = bx::strFind(array, "]", int32_t(eol-array) );
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const char* end = bx::strFind(array, int32_t(eol-array), "]");
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bx::strCopy(arraySize, int32_t(end-array), array+1);
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num = uint8_t(atoi(arraySize) );
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}
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@ -204,19 +204,19 @@ namespace bgfx { namespace glsl
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}
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else
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{
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const char* parse = bx::strFind(optimizedShader, "struct xlatMtlShaderUniform {");
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const char* parse = bx::strFind(optimizedShader, INT32_MAX, "struct xlatMtlShaderUniform {");
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const char* end = parse;
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if (NULL != parse)
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{
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parse += bx::strLen("struct xlatMtlShaderUniform {");
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end = bx::strFind(parse, "};");
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end = bx::strFind(parse, INT32_MAX, "};");
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}
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while ( parse < end
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&& *parse != '\0')
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{
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parse = bx::strws(parse);
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const char* eol = bx::strFind(parse, ';');
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const char* eol = bx::strFind(parse, INT32_MAX, ';');
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if (NULL != eol)
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{
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const char* typen = parse;
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@ -228,13 +228,13 @@ namespace bgfx { namespace glsl
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char uniformName[256];
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uint8_t num = 1;
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const char* array = bx::strFind(name, "[", int32_t(eol-parse) );
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const char* array = bx::strFind(name, int32_t(eol-parse), "[");
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if (NULL != array)
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{
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bx::strCopy(uniformName, int32_t(array-name+1), name);
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char arraySize[32];
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const char* arrayEnd = bx::strFind(array, "]", int32_t(eol-array) );
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const char* arrayEnd = bx::strFind(array, int32_t(eol-array), "]");
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bx::strCopy(arraySize, int32_t(arrayEnd-array), array+1);
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num = uint8_t(atoi(arraySize) );
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}
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@ -522,7 +522,7 @@ namespace bgfx { namespace hlsl
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, bindDesc.BindCount
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);
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const char * end = bx::strFind(bindDesc.Name, "Sampler");
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const char * end = bx::strFind(bindDesc.Name, INT32_MAX, "Sampler");
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if (NULL != end)
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{
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Uniform un;
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@ -602,7 +602,7 @@ namespace bgfx { namespace spirv
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int32_t start = 0;
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int32_t end = INT32_MAX;
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const char* err = bx::strFind(log, "ERROR:");
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const char* err = bx::strFind(log, INT32_MAX, "ERROR:");
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bool found = false;
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