mirror of https://github.com/bkaradzic/bgfx
FIxed VS build.
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#include "shaderc.h"
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BX_PRAGMA_DIAGNOSTIC_PUSH()
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4100) // error C4100: 'inclusionDepth' : unreferenced formal parameter
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4265) // error C4265: 'spv::spirvbin_t': class has virtual functions, but destructor is not virtual
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#include <ShaderLang.h>
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#include <ResourceLimits.h>
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