shaderc: Added SPIR-V target.
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@ -784,8 +784,7 @@ namespace bgfx
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const char* platform = cmdLine.findOption('\0', "platform");
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if (NULL == platform)
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{
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help("Must specify platform.");
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return EXIT_FAILURE;
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platform = "";
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}
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bool raw = cmdLine.hasArg('\0', "raw");
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@ -796,6 +795,7 @@ namespace bgfx
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uint32_t d3d = 11;
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uint32_t metal = 0;
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uint32_t pssl = 0;
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uint32_t spirv = 0;
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const char* profile = cmdLine.findOption('p', "profile");
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if (NULL != profile)
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{
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@ -824,6 +824,10 @@ namespace bgfx
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{
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pssl = 1;
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}
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else if (0 == strcmp(profile, "spirv") )
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{
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spirv = 1;
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}
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else
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{
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glsl = atoi(profile);
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@ -902,11 +906,15 @@ namespace bgfx
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preprocessor.setDefaultDefine("BX_PLATFORM_PS4");
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preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS");
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preprocessor.setDefaultDefine("BX_PLATFORM_XBOX360");
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preprocessor.setDefaultDefine("BX_PLATFORM_XBOXONE");
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// preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_ESSL");
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preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL");
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preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL");
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preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_METAL");
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preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_PSSL");
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preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_SPIRV");
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preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_COMPUTE");
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preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT");
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preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX");
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@ -965,11 +973,6 @@ namespace bgfx
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preprocessor.setDefine("BGFX_SHADER_LANGUAGE_PSSL=1");
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preprocessor.setDefine("lit=lit_reserved");
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}
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else
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{
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fprintf(stderr, "Unknown platform %s?!", platform);
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return EXIT_FAILURE;
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}
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preprocessor.setDefine("M_PI=3.1415926535897932384626433832795");
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@ -1384,6 +1387,10 @@ namespace bgfx
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compiled = compileGLSLShader(cmdLine, essl, code, writer);
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#endif // 0
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}
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else if (0 != spirv)
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{
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compiled = compileSPIRVShader(cmdLine, 0, preprocessor.m_preprocessed, writer);
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}
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else if (0 != pssl)
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{
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compiled = compilePSSLShader(cmdLine, 0, preprocessor.m_preprocessed, writer);
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@ -1807,7 +1814,8 @@ namespace bgfx
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if (0 != glsl
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|| 0 != essl
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|| 0 != metal)
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|| 0 != metal
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|| 0 != spirv )
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{
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std::string code;
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@ -1957,11 +1965,23 @@ namespace bgfx
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}
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code += preprocessor.m_preprocessed;
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compiled = compileGLSLShader(cmdLine
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, metal ? BX_MAKEFOURCC('M', 'T', 'L', 0) : essl
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, code
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, writer
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);
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if (0 != spirv)
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{
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compiled = compileSPIRVShader(cmdLine
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, 0
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, code
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, writer
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);
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}
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else
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{
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compiled = compileGLSLShader(cmdLine
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, metal ? BX_MAKEFOURCC('M', 'T', 'L', 0) : essl
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, code
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, writer
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);
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}
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}
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else if (0 != pssl)
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{
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