shaderc: GLSL autodetect use of profile 130.

This commit is contained in:
Branimir Karadžić 2015-10-18 19:35:46 -07:00
parent 9cdc2b7286
commit 86839f6e2e

View File

@ -67,6 +67,17 @@ static const char* s_OES_texture_3D[] =
NULL
};
static const char* s_130[] =
{
"uint",
"uint2",
"uint3",
"uint4",
"isampler3D",
"usampler3D",
NULL
};
const char* s_uniformTypeName[UniformType::Count] =
{
"int",
@ -1666,13 +1677,17 @@ int main(int _argc, const char* _argv[])
if (0 == essl)
{
const bool need130 = 120 == glsl
&& bx::findIdentifierMatch(input, s_130)
;
if (0 != metal)
{
bx::stringPrintf(code, "#version 120\n");
}
else
{
bx::stringPrintf(code, "#version %s\n", profile);
bx::stringPrintf(code, "#version %s\n", need130 ? "130" : profile);
}
bx::stringPrintf(code