Cleanup.
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@ -556,7 +556,7 @@ namespace bgfx { namespace spirv
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EShLanguage stage = getLang(_options.shaderType);
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if (EShLangCount == stage)
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{
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fprintf(stderr, "Error: Unknown shader type %s.\n", _options.shaderType);
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fprintf(stderr, "Error: Unknown shader type '%c'.\n", _options.shaderType);
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return false;
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}
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glslang::TShader* shader = new glslang::TShader(stage);
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