mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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@ -983,8 +983,7 @@ namespace bgfx { namespace d3d11
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else
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{
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IUnknown* device = m_device;
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setGraphicsDebuggerPresent(3 != getRefCount(device) );
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DX_RELEASE(device, 2);
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setGraphicsDebuggerPresent(2 != getRefCount(device) );
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}
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if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
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@ -1598,6 +1597,7 @@ namespace bgfx { namespace d3d11
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DX_RELEASE(m_annotation, 1);
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DX_RELEASE(m_swapChain, 0);
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DX_RELEASE(m_deviceCtx, 0);
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DX_RELEASE(m_device, 0);
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m_dxgi.shutdown();
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@ -18,7 +18,7 @@ extern "C"
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x5)
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#define BGFX_SHADERC_VERSION_MAJOR 1
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#define BGFX_SHADERC_VERSION_MINOR 8
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#define BGFX_SHADERC_VERSION_MINOR 9
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namespace bgfx
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{
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@ -2327,8 +2327,7 @@ namespace bgfx
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return bx::kExitFailure;
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}
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if ( compileShader(attribdef.getData(), data, size, options, writer) )
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compiled = true;
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compiled = compileShader(attribdef.getData(), data, size, options, writer);
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bx::close(writer);
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delete writer;
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