Removed dxguid from shaderc, use INITGUID instead.
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@ -50,7 +50,7 @@ project "shaderc"
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"Cocoa.framework",
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}
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configuration { "windows", "vs*" }
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configuration { "vs*" }
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includedirs {
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path.join(GLSL_OPTIMIZER, "include/c99"),
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}
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@ -61,10 +61,9 @@ project "shaderc"
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}
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configuration { "windows" }
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configuration { "vs* or mingw*" }
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links {
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"d3dcompiler",
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"dxguid",
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}
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configuration {}
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@ -7,6 +7,7 @@
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#if SHADERC_CONFIG_HLSL
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#define INITGUID
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#include <d3dcompiler.h>
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#include <d3d11shader.h>
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