Fixed gl_FrontFacing behavior.
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305cc6351f
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a167dcda12
@ -113,6 +113,7 @@ typedef void (GL_APIENTRYP PFNGLFLUSHPROC) ();
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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typedef void (GL_APIENTRYP PFNGLFRONTFACE)(GLenum mode);
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typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
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typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
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@ -304,6 +305,7 @@ GL_IMPORT______(false, PFNGLFLUSHPROC, glFlush);
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GL_IMPORT______(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
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GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
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GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer);
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GL_IMPORT______(false, PFNGLFRONTFACE, glFrontFace);
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GL_IMPORT______(false, PFNGLGENBUFFERSPROC, glGenBuffers);
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GL_IMPORT______(true, PFNGLGENERATEMIPMAPPROC, glGenerateMipmap);
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GL_IMPORT______(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
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@ -6575,6 +6575,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
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}
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
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GL_CHECK(glFrontFace(GL_CW) );
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updateResolution(_render->m_resolution);
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@ -7094,12 +7095,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
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{
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if (BGFX_STATE_CULL_MASK & changedFlags)
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{
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if (BGFX_STATE_CULL_CW & newFlags)
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if (BGFX_STATE_CULL_CCW & newFlags)
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{
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GL_CHECK(glEnable(GL_CULL_FACE) );
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GL_CHECK(glCullFace(GL_BACK) );
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}
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else if (BGFX_STATE_CULL_CCW & newFlags)
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else if (BGFX_STATE_CULL_CW & newFlags)
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{
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GL_CHECK(glEnable(GL_CULL_FACE) );
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GL_CHECK(glCullFace(GL_FRONT) );
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@ -18,7 +18,7 @@ extern "C"
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x5)
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#define BGFX_SHADERC_VERSION_MAJOR 1
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#define BGFX_SHADERC_VERSION_MINOR 13
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#define BGFX_SHADERC_VERSION_MINOR 14
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namespace bgfx
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{
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@ -1639,7 +1639,7 @@ namespace bgfx
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if (hlsl == 3)
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{
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preprocessor.writef(
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"#define gl_FrontFacing (__vface <= 0.0)\n"
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"#define gl_FrontFacing (__vface >= 0.0)\n"
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);
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}
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}
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