Added color2/3 attributes.

This commit is contained in:
Branimir Karadžić 2017-06-06 17:25:17 -07:00
parent e19a6738c7
commit 24569934a1
12 changed files with 27 additions and 3 deletions

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@ -97,6 +97,8 @@ namespace bgfx
Bitangent, //!< a_bitangent
Color0, //!< a_color0
Color1, //!< a_color1
Color2, //!< a_color2
Color3, //!< a_color3
Indices, //!< a_indices
Weight, //!< a_weight
TexCoord0, //!< a_texcoord0

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@ -75,6 +75,8 @@ typedef enum bgfx_attrib
BGFX_ATTRIB_BITANGENT,
BGFX_ATTRIB_COLOR0,
BGFX_ATTRIB_COLOR1,
BGFX_ATTRIB_COLOR2,
BGFX_ATTRIB_COLOR3,
BGFX_ATTRIB_INDICES,
BGFX_ATTRIB_WEIGHT,
BGFX_ATTRIB_TEXCOORD0,

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@ -6,7 +6,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(41)
#define BGFX_API_VERSION UINT32_C(42)
///
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.

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@ -2765,7 +2765,7 @@ namespace bgfx
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
if (0 != (dvb.m_flags & BGFX_BUFFER_COMPUTE_WRITE) )
if (0 != (dvb.m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE) )
{
destroyVertexBuffer(dvb.m_handle);
}

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@ -308,6 +308,8 @@ namespace bgfx { namespace d3d11
{ "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },

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@ -260,6 +260,8 @@ namespace bgfx { namespace d3d12
{ "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
{ "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
{ "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
{ "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
{ "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },

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@ -284,6 +284,8 @@ namespace bgfx { namespace d3d9
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 2 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 3 },
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },

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@ -63,6 +63,8 @@ namespace bgfx { namespace gl
"a_bitangent",
"a_color0",
"a_color1",
"a_color2",
"a_color3",
"a_indices",
"a_weight",
"a_texcoord0",

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@ -104,6 +104,8 @@ namespace bgfx { namespace mtl
"a_bitangent",
"a_color0",
"a_color1",
"a_color2",
"a_color3",
"a_indices",
"a_weight",
"a_texcoord0",

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@ -127,6 +127,8 @@ namespace bgfx
"Attrib::Bitangent",
"Attrib::Color0",
"Attrib::Color1",
"Attrib::Color2",
"Attrib::Color3",
"Attrib::Indices",
"Attrib::Weights",
"Attrib::TexCoord0",
@ -196,6 +198,8 @@ namespace bgfx
{ Attrib::Bitangent, 0x0004 },
{ Attrib::Color0, 0x0005 },
{ Attrib::Color1, 0x0006 },
{ Attrib::Color2, 0x0018 },
{ Attrib::Color3, 0x0019 },
{ Attrib::Indices, 0x000e },
{ Attrib::Weight, 0x000f },
{ Attrib::TexCoord0, 0x0010 },

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@ -17,7 +17,7 @@ extern "C"
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x4)
#define BGFX_SHADERC_VERSION_MAJOR 1
#define BGFX_SHADERC_VERSION_MINOR 2
#define BGFX_SHADERC_VERSION_MINOR 3
namespace bgfx
{
@ -2116,6 +2116,10 @@ namespace bgfx
);
}
}
else
{
bx::stringPrintf(code, "#version %d\n", glsl);
}
code += preprocessor.m_preprocessed;

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@ -172,6 +172,8 @@ namespace bgfx { namespace hlsl
{ bgfx::Attrib::Bitangent, "BITANGENT", 0 },
{ bgfx::Attrib::Color0, "COLOR", 0 },
{ bgfx::Attrib::Color1, "COLOR", 1 },
{ bgfx::Attrib::Color2, "COLOR", 2 },
{ bgfx::Attrib::Color3, "COLOR", 3 },
{ bgfx::Attrib::Indices, "BLENDINDICES", 0 },
{ bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
{ bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },