shaderc: Added support for gl_VertexID/InstanceID. Issue #1062.

This commit is contained in:
Branimir Karadžić 2017-04-23 15:53:15 -07:00
parent aba8438683
commit 3d73d0904b
5 changed files with 89 additions and 9 deletions

View File

@ -940,6 +940,13 @@ namespace bgfx { namespace gl
NULL
};
static const char* s_EXT_gpu_shader4[] =
{
"gl_VertexID",
"gl_InstanceID",
NULL
};
static const char* s_ARB_gpu_shader5[] =
{
"bitfieldReverse",
@ -5602,6 +5609,7 @@ namespace bgfx { namespace gl
&& s_extension[Extension::ARB_shader_texture_lod].m_supported
&& bx::findIdentifierMatch(code, s_ARB_shader_texture_lod)
;
const bool usesGpuShader4 = !!bx::findIdentifierMatch(code, s_EXT_gpu_shader4);
const bool usesGpuShader5 = !!bx::findIdentifierMatch(code, s_ARB_gpu_shader5);
const bool usesIUsamplers = !!bx::findIdentifierMatch(code, s_uisamplers);
const bool usesTexelFetch = !!bx::findIdentifierMatch(code, s_texelFetch);
@ -5610,7 +5618,7 @@ namespace bgfx { namespace gl
const bool usesPacking = !!bx::findIdentifierMatch(code, s_ARB_shading_language_packing);
uint32_t version =
usesIUsamplers || usesTexelFetch || usesGpuShader5 ? 130
usesIUsamplers|| usesTexelFetch || usesGpuShader5 ? 130
: usesTextureLod ? 120
: 120
;
@ -5633,6 +5641,11 @@ namespace bgfx { namespace gl
}
}
if (usesGpuShader4)
{
writeString(&writer, "#extension GL_EXT_gpu_shader4 : enable\n");
}
if (usesGpuShader5)
{
writeString(&writer, "#extension GL_ARB_gpu_shader5 : enable\n");

View File

@ -78,6 +78,13 @@ namespace bgfx
NULL
};
static const char* s_EXT_gpu_shader4[] =
{
"gl_VertexID",
"gl_InstanceID",
NULL
};
static const char* s_ARB_gpu_shader5[] =
{
"bitfieldReverse",
@ -1671,7 +1678,7 @@ namespace bgfx
}
else
{
fprintf(stderr, "PrimitiveID builtin is not supported by this D3D9 HLSL.\n");
fprintf(stderr, "gl_PrimitiveID builtin is not supported by this D3D9 HLSL.\n");
return EXIT_FAILURE;
}
}
@ -1698,6 +1705,9 @@ namespace bgfx
}
else if ('v' == shaderType)
{
const bool hasVertexId = NULL != bx::strFind(input, "gl_VertexID");
const bool hasInstanceId = NULL != bx::strFind(input, "gl_InstanceID");
const char* brace = bx::strFind(entry, "{");
if (NULL != brace)
{
@ -1730,17 +1740,55 @@ namespace bgfx
preprocessor.writef("#define void_main() \\\n");
preprocessor.writef("Output main(");
bool first = true;
uint32_t arg = 0;
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
{
const Varying& var = varyingIt->second;
preprocessor.writef("%s%s %s : %s\\\n", first ? "" : "\t, ", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() );
first = false;
preprocessor.writef(
" \\\n\t%s%s %s : %s"
, arg++ > 0 ? ", " : ""
, var.m_type.c_str()
, var.m_name.c_str()
, var.m_semantics.c_str()
);
}
}
if (hasVertexId)
{
if (d3d > 9)
{
preprocessor.writef(
" \\\n\t%suint gl_VertexID : SV_VertexID"
, arg++ > 0 ? ", " : " "
);
}
else
{
fprintf(stderr, "gl_VertexID builtin is not supported by this D3D9 HLSL.\n");
return EXIT_FAILURE;
}
}
if (hasInstanceId)
{
if (d3d > 9)
{
preprocessor.writef(
" \\\n\t%suint gl_InstanceID : SV_InstanceID"
, arg++ > 0 ? ", " : " "
);
}
else
{
fprintf(stderr, "gl_InstanceID builtin is not supported by this D3D9 HLSL.\n");
return EXIT_FAILURE;
}
}
preprocessor.writef(
") \\\n"
"{ \\\n"
@ -1857,6 +1905,8 @@ namespace bgfx
|| !!bx::findIdentifierMatch(input, s_ARB_shader_texture_lod)
|| !!bx::findIdentifierMatch(input, s_EXT_shader_texture_lod)
;
const bool usesInstanceID = !!bx::strFind(input, "gl_InstanceID");
const bool usesGpuShader4 = !!bx::findIdentifierMatch(input, s_EXT_gpu_shader4);
const bool usesGpuShader5 = !!bx::findIdentifierMatch(input, s_ARB_gpu_shader5);
const bool usesTexelFetch = !!bx::findIdentifierMatch(input, s_texelFetch);
const bool usesTextureMS = !!bx::findIdentifierMatch(input, s_ARB_texture_multisample);
@ -1880,6 +1930,20 @@ namespace bgfx
glsl = 130;
}
if (usesInstanceID)
{
bx::stringPrintf(code
, "#extension GL_ARB_draw_instanced : enable\n"
);
}
if (usesGpuShader4)
{
bx::stringPrintf(code
, "#extension GL_EXT_gpu_shader4 : enable\n"
);
}
if (usesGpuShader5)
{
bx::stringPrintf(code

View File

@ -475,6 +475,8 @@ namespace bgfx { namespace spirv
return true;
}
#define DBG(...)
void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
{
BX_UNUSED(_writer);
@ -497,24 +499,25 @@ namespace bgfx { namespace spirv
if (0 < num
&& 0 != bx::strCmp(id.var.name.c_str(), "gl_PerVertex") )
{
printf("%3d: %s %d %s\n"
DBG("%3d: %s %d %s\n"
, it->first
, id.var.name.c_str()
, id.var.location
, getName(id.var.storageClass)
);
printf("{\n");
DBG("{\n");
for (uint32_t ii = 0; ii < num; ++ii)
{
const SpvReflection::Id::Variable& var = id.members[ii];
printf("\t\t%s %s %d %s\n"
DBG("\t\t%s %s %d %s\n"
, spvx.getTypeName(var.type).c_str()
, var.name.c_str()
, var.offset
, getName(var.storageClass)
);
BX_UNUSED(var);
}
printf("}\n");
DBG("}\n");
}
}