Updated ImGui.

This commit is contained in:
Branimir Karadžić 2018-03-22 21:11:18 -07:00
parent 8c93e4a4ae
commit 8e6450de15
5 changed files with 122 additions and 63 deletions

View File

@ -728,7 +728,7 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size);
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size);
static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2);
static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2);
static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format);
namespace ImGui
@ -2323,7 +2323,9 @@ static void NavRestoreLayer(int layer)
static inline void NavUpdateAnyRequestFlag()
{
ImGuiContext& g = *GImGui;
g.NavAnyRequest = g.NavMoveRequest || g.NavInitRequest || IMGUI_DEBUG_NAV_SCORING;
g.NavAnyRequest = g.NavMoveRequest || g.NavInitRequest || (IMGUI_DEBUG_NAV_SCORING && g.NavWindow != NULL);
if (g.NavAnyRequest)
IM_ASSERT(g.NavWindow != NULL);
}
static bool NavMoveRequestButNoResultYet()
@ -6571,34 +6573,35 @@ void ImGui::PopStyleColor(int count)
struct ImGuiStyleVarInfo
{
ImGuiDataType Type;
ImU32 Count;
ImU32 Offset;
void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); }
};
static const ImGuiStyleVarInfo GStyleVarInfo[] =
{
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ViewId) },
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ViewId) },
};
static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
@ -6611,7 +6614,7 @@ static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
{
const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
if (var_info->Type == ImGuiDataType_Float)
if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
{
ImGuiContext& g = *GImGui;
float* pvar = (float*)var_info->GetVarPtr(&g.Style);
@ -6625,7 +6628,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
{
const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
if (var_info->Type == ImGuiDataType_Float2)
if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
{
ImGuiContext& g = *GImGui;
ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
@ -6641,11 +6644,12 @@ void ImGui::PopStyleVar(int count)
ImGuiContext& g = *GImGui;
while (count > 0)
{
// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
ImGuiStyleMod& backup = g.StyleModifiers.back();
const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
if (info->Type == ImGuiDataType_Float) (*(float*)info->GetVarPtr(&g.Style)) = backup.BackupFloat[0];
else if (info->Type == ImGuiDataType_Float2) (*(ImVec2*)info->GetVarPtr(&g.Style)) = ImVec2(backup.BackupFloat[0], backup.BackupFloat[1]);
else if (info->Type == ImGuiDataType_Int) (*(int*)info->GetVarPtr(&g.Style)) = backup.BackupInt[0];
void* data = info->GetVarPtr(&g.Style);
if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; }
else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; }
g.StyleModifiers.pop_back();
count--;
}
@ -8382,6 +8386,8 @@ static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr,
ImFormatString(buf, buf_size, display_format, *(int*)data_ptr);
else if (data_type == ImGuiDataType_Float)
ImFormatString(buf, buf_size, display_format, *(float*)data_ptr);
else if (data_type == ImGuiDataType_Double)
ImFormatString(buf, buf_size, display_format, *(double*)data_ptr);
}
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
@ -8400,27 +8406,44 @@ static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr,
else
ImFormatString(buf, buf_size, "%.*f", decimal_precision, *(float*)data_ptr);
}
else if (data_type == ImGuiDataType_Double)
{
if (decimal_precision < 0)
ImFormatString(buf, buf_size, "%f", *(double*)data_ptr);
else
ImFormatString(buf, buf_size, "%.*f", decimal_precision, *(double*)data_ptr);
}
}
static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2)// Store into value1
static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2)
{
IM_ASSERT(op == '+' || op == '-');
if (data_type == ImGuiDataType_Int)
{
if (op == '+')
*(int*)value1 = *(int*)value1 + *(const int*)value2;
else if (op == '-')
*(int*)value1 = *(int*)value1 - *(const int*)value2;
if (op == '+') *(int*)output = *(int*)arg1 + *(const int*)arg2;
else if (op == '-') *(int*)output = *(int*)arg1 - *(const int*)arg2;
}
else if (data_type == ImGuiDataType_Float)
{
if (op == '+')
*(float*)value1 = *(float*)value1 + *(const float*)value2;
else if (op == '-')
*(float*)value1 = *(float*)value1 - *(const float*)value2;
if (op == '+') *(float*)output = *(float*)arg1 + *(const float*)arg2;
else if (op == '-') *(float*)output = *(float*)arg1 - *(const float*)arg2;
}
else if (data_type == ImGuiDataType_Double)
{
if (op == '+') *(double*)output = *(double*)arg1 + *(const double*)arg2;
else if (op == '-') *(double*)output = *(double*)arg1 - *(const double*)arg2;
}
}
static size_t GDataTypeSize[ImGuiDataType_COUNT] =
{
sizeof(int),
sizeof(float),
sizeof(double)
};
// User can input math operators (e.g. +100) to edit a numerical values.
// NB: This is _not_ a full expression evaluator. We should probably add one though..
static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format)
{
while (ImCharIsSpace(*buf))
@ -8442,45 +8465,56 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
if (!buf[0])
return false;
IM_ASSERT(data_type < ImGuiDataType_COUNT);
int data_backup[2];
IM_ASSERT(GDataTypeSize[data_type] <= sizeof(data_backup));
memcpy(data_backup, data_ptr, GDataTypeSize[data_type]);
if (data_type == ImGuiDataType_Int)
{
if (!scalar_format)
scalar_format = "%d";
int* v = (int*)data_ptr;
const int old_v = *v;
int arg0i = *v;
if (op && sscanf(initial_value_buf, scalar_format, &arg0i) < 1)
return false;
// Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
float arg1f = 0.0f;
if (op == '+') { if (sscanf(buf, "%f", &arg1f) == 1) *v = (int)(arg0i + arg1f); } // Add (use "+-" to subtract)
else if (op == '*') { if (sscanf(buf, "%f", &arg1f) == 1) *v = (int)(arg0i * arg1f); } // Multiply
else if (op == '/') { if (sscanf(buf, "%f", &arg1f) == 1 && arg1f != 0.0f) *v = (int)(arg0i / arg1f); }// Divide
else { if (sscanf(buf, scalar_format, &arg0i) == 1) *v = arg0i; } // Assign constant (read as integer so big values are not lossy)
return (old_v != *v);
else { if (sscanf(buf, scalar_format, &arg0i) == 1) *v = arg0i; } // Assign integer constant
}
else if (data_type == ImGuiDataType_Float)
{
// For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in
scalar_format = "%f";
float* v = (float*)data_ptr;
const float old_v = *v;
float arg0f = *v;
float arg0f = *v, arg1f = 0.0f;
if (op && sscanf(initial_value_buf, scalar_format, &arg0f) < 1)
return false;
float arg1f = 0.0f;
if (sscanf(buf, scalar_format, &arg1f) < 1)
return false;
if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract)
else if (op == '*') { *v = arg0f * arg1f; } // Multiply
else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
else { *v = arg1f; } // Assign constant
return (old_v != *v);
}
return false;
else if (data_type == ImGuiDataType_Double)
{
scalar_format = "%lf";
double* v = (double*)data_ptr;
double arg0f = *v, arg1f = 0.0f;
if (op && sscanf(initial_value_buf, scalar_format, &arg0f) < 1)
return false;
if (sscanf(buf, scalar_format, &arg1f) < 1)
return false;
if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract)
else if (op == '*') { *v = arg0f * arg1f; } // Multiply
else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
else { *v = arg1f; } // Assign constant
}
return memcmp(data_backup, data_ptr, GDataTypeSize[data_type]) != 0;
}
// Create text input in place of a slider (when CTRL+Clicking on slider)
@ -9781,12 +9815,16 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
if (c >= 0xE000 && c <= 0xF8FF) // Filter private Unicode range. I don't imagine anybody would want to input them. GLFW on OSX seems to send private characters for special keys like arrow keys.
return false;
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank))
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))
{
if (flags & ImGuiInputTextFlags_CharsDecimal)
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
return false;
if (flags & ImGuiInputTextFlags_CharsScientific)
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E'))
return false;
if (flags & ImGuiInputTextFlags_CharsHexadecimal)
if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
return false;
@ -10448,7 +10486,7 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
bool value_changed = false;
if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal))
if ((extra_flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0)
extra_flags |= ImGuiInputTextFlags_CharsDecimal;
extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags)) // PushId(label) + "" gives us the expected ID from outside point of view
@ -10461,13 +10499,13 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{
DataTypeApplyOp(data_type, '-', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
DataTypeApplyOp(data_type, '-', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true;
}
SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{
DataTypeApplyOp(data_type, '+', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
DataTypeApplyOp(data_type, '+', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true;
}
}
@ -10486,19 +10524,31 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
{
char display_format[16];
extra_flags |= ImGuiInputTextFlags_CharsScientific;
if (decimal_precision < 0)
strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
{
// Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), "%f", extra_flags);
}
else
{
char display_format[16];
ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision);
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
}
}
bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* display_format, ImGuiInputTextFlags extra_flags)
{
extra_flags |= ImGuiInputTextFlags_CharsScientific;
return InputScalarEx(label, ImGuiDataType_Double, (void*)v, (void*)(step>0.0 ? &step : NULL), (void*)(step_fast>0.0 ? &step_fast : NULL), display_format, extra_flags);
}
bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
{
// Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
const char* scalar_format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), scalar_format, extra_flags);
return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0 ? &step : NULL), (void*)(step_fast>0 ? &step_fast : NULL), scalar_format, extra_flags);
}
bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)
@ -13262,6 +13312,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), ActiveIdSource: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, input_source_names[g.ActiveIdSource]);
ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);

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@ -358,6 +358,7 @@ namespace ImGui
IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0f, double step_fast = 0.0f, const char* display_format = "%.6f", ImGuiInputTextFlags extra_flags = 0);
// Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds)
IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for logarithmic sliders
@ -604,6 +605,7 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
// [Internal]
ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
};

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@ -335,8 +335,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
{
static char str0[128] = "Hello, world!";
static int i0=123;
static float f0=0.001f;
static int i0 = 123;
static float f0 = 0.001f;
ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
ImGui::SameLine(); ShowHelpMarker("Hold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n");
@ -345,12 +345,17 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
// NB: You can use the %e notation as well.
static double d0 = 999999.000001;
ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.6f");
ImGui::SameLine(); ShowHelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n");
static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
ImGui::InputFloat3("input float3", vec4a);
}
{
static int i1=50, i2=42;
static int i1 = 50, i2 = 42;
ImGui::DragInt("drag int", &i1, 1);
ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");

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@ -248,7 +248,8 @@ enum ImGuiDataType
{
ImGuiDataType_Int,
ImGuiDataType_Float,
ImGuiDataType_Float2
ImGuiDataType_Double,
ImGuiDataType_COUNT
};
enum ImGuiInputSource
@ -258,7 +259,7 @@ enum ImGuiInputSource
ImGuiInputSource_Nav,
ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code
ImGuiInputSource_NavGamepad, // "
ImGuiInputSource_COUNT,
ImGuiInputSource_COUNT
};
// FIXME-NAV: Clarify/expose various repeat delay/rate

View File

@ -18,7 +18,7 @@ extern "C"
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x5)
#define BGFX_SHADERC_VERSION_MAJOR 1
#define BGFX_SHADERC_VERSION_MINOR 10
#define BGFX_SHADERC_VERSION_MINOR 12
namespace bgfx
{