mirror of https://github.com/bkaradzic/bgfx
Added tristrip support.
This commit is contained in:
parent
e295cdda4d
commit
7bc62b1d07
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@ -58,8 +58,9 @@
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#define BGFX_STATE_ALPHA_REF_SHIFT 40
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#define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x0000ff0000000000)
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#define BGFX_STATE_PT_LINES UINT64_C(0x0001000000000000)
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#define BGFX_STATE_PT_POINTS UINT64_C(0x0002000000000000)
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#define BGFX_STATE_PT_TRISTRIP UINT64_C(0x0001000000000000)
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#define BGFX_STATE_PT_LINES UINT64_C(0x0002000000000000)
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#define BGFX_STATE_PT_POINTS UINT64_C(0x0003000000000000)
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#define BGFX_STATE_PT_SHIFT 48
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#define BGFX_STATE_PT_MASK UINT64_C(0x0003000000000000)
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@ -1257,7 +1258,10 @@ namespace bgfx
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void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX);
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/// Set index buffer for draw primitive.
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void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices = UINT32_MAX);
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void setIndexBuffer(const TransientIndexBuffer* _tib);
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/// Set index buffer for draw primitive.
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void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices);
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/// Set vertex buffer for draw primitive.
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void setVertexBuffer(VertexBufferHandle _handle);
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@ -1269,7 +1273,10 @@ namespace bgfx
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void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX);
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/// Set vertex buffer for draw primitive.
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices = UINT32_MAX);
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void setVertexBuffer(const TransientVertexBuffer* _tvb);
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/// Set vertex buffer for draw primitive.
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices);
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/// Set instance data buffer for draw primitive.
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num = UINT16_MAX);
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18
src/bgfx.cpp
18
src/bgfx.cpp
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@ -2334,12 +2334,17 @@ namespace bgfx
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s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
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}
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void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
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void setIndexBuffer(const TransientIndexBuffer* _tib)
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{
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setIndexBuffer(_tib, 0, UINT32_MAX);
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}
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void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _tib, "_tib can't be NULL");
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uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
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s_ctx->setIndexBuffer(_tib, numIndices);
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s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
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}
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void setVertexBuffer(VertexBufferHandle _handle)
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@ -2359,11 +2364,16 @@ namespace bgfx
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s_ctx->setVertexBuffer(_handle, _numVertices);
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}
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
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void setVertexBuffer(const TransientVertexBuffer* _tvb)
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{
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setVertexBuffer(_tvb, 0, UINT32_MAX);
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}
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
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s_ctx->setVertexBuffer(_tvb, _numVertices);
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s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
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}
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
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16
src/bgfx_p.h
16
src/bgfx_p.h
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@ -1146,10 +1146,10 @@ namespace bgfx
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m_state.m_indexBuffer = _handle;
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}
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void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
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void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
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{
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m_state.m_indexBuffer = _tib->handle;
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m_state.m_startIndex = _tib->startIndex;
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m_state.m_startIndex = _firstIndex;
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m_state.m_numIndices = _numIndices;
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m_discard = 0 == _numIndices;
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}
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@ -1170,9 +1170,9 @@ namespace bgfx
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m_state.m_vertexDecl = _dvb.m_decl;
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}
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
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{
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m_state.m_startVertex = _tvb->startVertex;
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m_state.m_startVertex = _startVertex;
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m_state.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
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m_state.m_vertexBuffer = _tvb->handle;
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m_state.m_vertexDecl = _tvb->decl;
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@ -2589,9 +2589,9 @@ namespace bgfx
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m_submit->setIndexBuffer(m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
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}
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BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices) )
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BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices) )
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{
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m_submit->setIndexBuffer(_tib, _numIndices);
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m_submit->setIndexBuffer(_tib, _firstIndex, _numIndices);
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}
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BGFX_API_FUNC(void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices, uint32_t _startVertex) )
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@ -2604,9 +2604,9 @@ namespace bgfx
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m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _numVertices);
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}
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BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices) )
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BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) )
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{
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m_submit->setVertexBuffer(_tvb, _numVertices);
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m_submit->setVertexBuffer(_tvb, _startVertex, _numVertices);
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}
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BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) )
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@ -12,11 +12,28 @@ namespace bgfx
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{
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static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
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static const D3D11_PRIMITIVE_TOPOLOGY s_primType[] =
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struct PrimInfo
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{
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D11_PRIMITIVE_TOPOLOGY m_type;
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uint32_t m_min;
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uint32_t m_div;
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uint32_t m_sub;
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};
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static const PrimInfo s_primInfo[] =
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{
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{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
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{ D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
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};
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static const char* s_primName[] =
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{
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"TriList",
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"TriStrip",
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"Line",
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"Point",
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};
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static const uint32_t s_checkMsaa[] =
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);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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ID3D11InfoQueue* infoQueue;
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hr = m_device->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
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infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
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infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
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D3D11_INFO_QUEUE_FILTER filter;
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memset(&filter, 0, sizeof(filter) );
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D3D11_MESSAGE_CATEGORY categies[] =
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{
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D3D11_MESSAGE_CATEGORY_STATE_SETTING,
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D3D11_MESSAGE_CATEGORY_EXECUTION,
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};
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filter.DenyList.NumCategories = BX_COUNTOF(categies);
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filter.DenyList.pCategoryList = categies;
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infoQueue->PushStorageFilter(&filter);
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DX_RELEASE(infoQueue, 3);
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}
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UniformHandle handle = BGFX_INVALID_HANDLE;
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for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
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{
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data = (const char*)s_renderCtx->m_uniforms[handle.idx];
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}
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#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
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#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
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case UniformType::_uniform: \
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case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
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{ \
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} \
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break;
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switch ((int32_t)type)
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switch ( (int32_t)type)
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{
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CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
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CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
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CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
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case UniformType::Uniform3x3fv:
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case UniformType::Uniform3x3fv|BGFX_UNIFORM_FRAGMENTBIT: \
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{
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float* value = (float*)data;
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for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
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{
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Matrix4 mtx;
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mtx.un.val[ 0] = value[0];
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mtx.un.val[ 1] = value[1];
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mtx.un.val[ 2] = value[2];
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mtx.un.val[ 3] = 0.0f;
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mtx.un.val[ 4] = value[3];
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mtx.un.val[ 5] = value[4];
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mtx.un.val[ 6] = value[5];
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mtx.un.val[ 7] = 0.0f;
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mtx.un.val[ 8] = value[6];
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mtx.un.val[ 9] = value[7];
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mtx.un.val[10] = value[8];
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mtx.un.val[11] = 0.0f;
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s_renderCtx->setShaderConstant(type, loc, &mtx.un.val[0], 3);
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}
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}
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break;
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CASE_IMPLEMENT_UNIFORM(Uniform1i, I, int);
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CASE_IMPLEMENT_UNIFORM(Uniform1f, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform1iv, I, int);
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CASE_IMPLEMENT_UNIFORM(Uniform1fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform2fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform3fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform4fv, F, float);
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CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, F, float);
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case UniformType::End:
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break;
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@ -2340,17 +2405,20 @@ namespace bgfx
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uint8_t view = 0xff;
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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float alphaRef = 0.0f;
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D3D11_PRIMITIVE_TOPOLOGY primType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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deviceCtx->IASetPrimitiveTopology(primType);
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uint32_t primNumVerts = 3;
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const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
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uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
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PrimInfo prim = s_primInfo[primIndex];
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deviceCtx->IASetPrimitiveTopology(prim.m_type);
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bool viewHasScissor = false;
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Rect viewScissorRect;
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viewScissorRect.clear();
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uint32_t statsNumPrimsSubmitted = 0;
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uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
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uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
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uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
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uint32_t statsNumIndices = 0;
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uint32_t statsNumInstances = 0;
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uint32_t statsNumPrimsRendered = 0;
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if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
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{
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@ -2411,12 +2479,12 @@ namespace bgfx
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s_renderCtx->setBlendState(newFlags);
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s_renderCtx->setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
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uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
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if (primType != s_primType[primIndex])
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const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
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primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
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if (prim.m_type != s_primInfo[primIndex].m_type)
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{
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primType = s_primType[primIndex];
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primNumVerts = 3-primIndex;
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deviceCtx->IASetPrimitiveTopology(primType);
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prim = s_primInfo[primIndex];
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deviceCtx->IASetPrimitiveTopology(prim.m_type);
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}
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}
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@ -2488,12 +2556,12 @@ namespace bgfx
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alphaRef = ref/255.0f;
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}
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uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
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if (primType != s_primType[primIndex])
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const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
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primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
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if (prim.m_type != s_primInfo[primIndex].m_type)
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{
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primType = s_primType[primIndex];
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primNumVerts = 3-primIndex;
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deviceCtx->IASetPrimitiveTopology(primType);
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prim = s_primInfo[primIndex];
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deviceCtx->IASetPrimitiveTopology(prim.m_type);
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}
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}
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@ -2768,7 +2836,7 @@ namespace bgfx
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if (UINT32_MAX == state.m_numIndices)
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{
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numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
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numPrimsSubmitted = numIndices/primNumVerts;
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numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
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numInstances = state.m_numInstances;
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numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
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@ -2779,10 +2847,10 @@ namespace bgfx
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, 0
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);
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}
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else if (primNumVerts <= state.m_numIndices)
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else if (prim.m_min <= state.m_numIndices)
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{
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numIndices = state.m_numIndices;
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numPrimsSubmitted = numIndices/primNumVerts;
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numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
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numInstances = state.m_numInstances;
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numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
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@ -2796,7 +2864,7 @@ namespace bgfx
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}
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else
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{
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numPrimsSubmitted = numVertices/primNumVerts;
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numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
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numInstances = state.m_numInstances;
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numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
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@ -2807,10 +2875,10 @@ namespace bgfx
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);
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}
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statsNumPrimsSubmitted += numPrimsSubmitted;
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statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
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statsNumPrimsRendered[primIndex] += numPrimsRendered;
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statsNumInstances[primIndex] += numInstances;
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statsNumIndices += numIndices;
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statsNumInstances += numInstances;
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statsNumPrimsRendered += numPrimsRendered;
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}
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}
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@ -2882,18 +2950,23 @@ namespace bgfx
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, m_render->m_num
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, elapsedCpuMs
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);
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tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
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, statsNumPrimsRendered
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, statsNumInstances
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, statsNumPrimsSubmitted
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);
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
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{
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tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
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, s_primName[ii]
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, statsNumPrimsRendered[ii]
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, statsNumInstances[ii]
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, statsNumPrimsSubmitted[ii]
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);
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}
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double captureMs = double(captureElapsed)*toMs;
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tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
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tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
||||
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
||||
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
||||
|
||||
double captureMs = double(captureElapsed)*toMs;
|
||||
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
||||
|
||||
uint8_t attr[2] = { 0x89, 0x8a };
|
||||
uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
|
||||
|
||||
|
|
|
@ -12,11 +12,28 @@ namespace bgfx
|
|||
{
|
||||
static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
|
||||
|
||||
static const D3DPRIMITIVETYPE s_primType[] =
|
||||
struct PrimInfo
|
||||
{
|
||||
D3DPT_TRIANGLELIST,
|
||||
D3DPT_LINELIST,
|
||||
D3DPT_POINTLIST,
|
||||
D3DPRIMITIVETYPE m_type;
|
||||
uint32_t m_min;
|
||||
uint32_t m_div;
|
||||
uint32_t m_sub;
|
||||
};
|
||||
|
||||
static const PrimInfo s_primInfo[] =
|
||||
{
|
||||
{ D3DPT_TRIANGLELIST, 3, 3, 0 },
|
||||
{ D3DPT_TRIANGLESTRIP, 3, 1, 2 },
|
||||
{ D3DPT_LINELIST, 2, 2, 0 },
|
||||
{ D3DPT_POINTLIST, 1, 1, 0 },
|
||||
};
|
||||
|
||||
static const char* s_primName[] =
|
||||
{
|
||||
"TriList",
|
||||
"TriStrip",
|
||||
"Line",
|
||||
"Point",
|
||||
};
|
||||
|
||||
static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
|
||||
|
@ -2047,6 +2064,8 @@ namespace bgfx
|
|||
{
|
||||
reset();
|
||||
|
||||
IDirect3DDevice9* device = s_renderCtx->m_device;
|
||||
|
||||
do
|
||||
{
|
||||
uint32_t opcode = read();
|
||||
|
@ -2074,32 +2093,77 @@ namespace bgfx
|
|||
data = (const char*)s_renderCtx->m_uniforms[handle.idx];
|
||||
}
|
||||
|
||||
#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
|
||||
case UniformType::_uniform: \
|
||||
{ \
|
||||
_type* value = (_type*)data; \
|
||||
s_renderCtx->m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
|
||||
} \
|
||||
break; \
|
||||
\
|
||||
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
||||
{ \
|
||||
_type* value = (_type*)data; \
|
||||
s_renderCtx->m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
|
||||
} \
|
||||
break
|
||||
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
|
||||
case UniformType::_uniform: \
|
||||
{ \
|
||||
_type* value = (_type*)data; \
|
||||
DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
|
||||
} \
|
||||
break; \
|
||||
\
|
||||
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
||||
{ \
|
||||
_type* value = (_type*)data; \
|
||||
DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
|
||||
} \
|
||||
break
|
||||
|
||||
switch ((int32_t)type)
|
||||
switch ( (int32_t)type)
|
||||
{
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
|
||||
case UniformType::Uniform3x3fv:
|
||||
{
|
||||
float* value = (float*)data;
|
||||
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
|
||||
{
|
||||
Matrix4 mtx;
|
||||
mtx.un.val[ 0] = value[0];
|
||||
mtx.un.val[ 1] = value[1];
|
||||
mtx.un.val[ 2] = value[2];
|
||||
mtx.un.val[ 3] = 0.0f;
|
||||
mtx.un.val[ 4] = value[3];
|
||||
mtx.un.val[ 5] = value[4];
|
||||
mtx.un.val[ 6] = value[5];
|
||||
mtx.un.val[ 7] = 0.0f;
|
||||
mtx.un.val[ 8] = value[6];
|
||||
mtx.un.val[ 9] = value[7];
|
||||
mtx.un.val[10] = value[8];
|
||||
mtx.un.val[11] = 0.0f;
|
||||
DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case UniformType::Uniform3x3fv|BGFX_UNIFORM_FRAGMENTBIT:
|
||||
{
|
||||
float* value = (float*)data;
|
||||
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
|
||||
{
|
||||
Matrix4 mtx;
|
||||
mtx.un.val[ 0] = value[0];
|
||||
mtx.un.val[ 1] = value[1];
|
||||
mtx.un.val[ 2] = value[2];
|
||||
mtx.un.val[ 3] = 0.0f;
|
||||
mtx.un.val[ 4] = value[3];
|
||||
mtx.un.val[ 5] = value[4];
|
||||
mtx.un.val[ 6] = value[5];
|
||||
mtx.un.val[ 7] = 0.0f;
|
||||
mtx.un.val[ 8] = value[6];
|
||||
mtx.un.val[ 9] = value[7];
|
||||
mtx.un.val[10] = value[8];
|
||||
mtx.un.val[11] = 0.0f;
|
||||
DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1i, I, int);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1f, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1iv, I, int);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform1fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform2fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform3fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform4fv, F, float);
|
||||
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, F, float);
|
||||
|
||||
case UniformType::End:
|
||||
break;
|
||||
|
@ -2142,8 +2206,8 @@ namespace bgfx
|
|||
DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
|
||||
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
|
||||
device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
|
||||
DX_CHECK(device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr) );
|
||||
DX_CHECK(device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr) );
|
||||
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
|
||||
|
@ -2407,16 +2471,19 @@ namespace bgfx
|
|||
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
||||
float alphaRef = 0.0f;
|
||||
uint32_t blendFactor = 0;
|
||||
D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
|
||||
uint32_t primNumVerts = 3;
|
||||
|
||||
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
||||
uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
||||
PrimInfo prim = s_primInfo[primIndex];
|
||||
|
||||
bool viewHasScissor = false;
|
||||
Rect viewScissorRect;
|
||||
viewScissorRect.clear();
|
||||
|
||||
uint32_t statsNumPrimsSubmitted = 0;
|
||||
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
||||
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
||||
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
||||
uint32_t statsNumIndices = 0;
|
||||
uint32_t statsNumInstances = 0;
|
||||
uint32_t statsNumPrimsRendered = 0;
|
||||
|
||||
s_renderCtx->invalidateSamplerState();
|
||||
|
||||
|
@ -2713,9 +2780,9 @@ namespace bgfx
|
|||
blendFactor = state.m_rgba;
|
||||
}
|
||||
|
||||
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
||||
primType = s_primType[primIndex];
|
||||
primNumVerts = 3-primIndex;
|
||||
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
|
||||
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
||||
prim = s_primInfo[primIndex];
|
||||
}
|
||||
|
||||
bool programChanged = false;
|
||||
|
@ -2963,11 +3030,11 @@ namespace bgfx
|
|||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
DX_CHECK(device->DrawIndexedPrimitive(primType
|
||||
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
|
||||
, state.m_startVertex
|
||||
, 0
|
||||
, numVertices
|
||||
|
@ -2975,14 +3042,14 @@ namespace bgfx
|
|||
, numPrimsSubmitted
|
||||
) );
|
||||
}
|
||||
else if (primNumVerts <= state.m_numIndices)
|
||||
else if (prim.m_min <= state.m_numIndices)
|
||||
{
|
||||
numIndices = state.m_numIndices;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
DX_CHECK(device->DrawIndexedPrimitive(primType
|
||||
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
|
||||
, state.m_startVertex
|
||||
, 0
|
||||
, numVertices
|
||||
|
@ -2993,20 +3060,20 @@ namespace bgfx
|
|||
}
|
||||
else
|
||||
{
|
||||
numPrimsSubmitted = numVertices/primNumVerts;
|
||||
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
DX_CHECK(device->DrawPrimitive(primType
|
||||
DX_CHECK(device->DrawPrimitive(prim.m_type
|
||||
, state.m_startVertex
|
||||
, numPrimsSubmitted
|
||||
) );
|
||||
}
|
||||
|
||||
statsNumPrimsSubmitted += numPrimsSubmitted;
|
||||
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
|
||||
statsNumPrimsRendered[primIndex] += numPrimsRendered;
|
||||
statsNumInstances[primIndex] += numInstances;
|
||||
statsNumIndices += numIndices;
|
||||
statsNumInstances += numInstances;
|
||||
statsNumPrimsRendered += numPrimsRendered;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3074,18 +3141,23 @@ namespace bgfx
|
|||
, m_render->m_num
|
||||
, elapsedCpuMs
|
||||
);
|
||||
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
|
||||
, statsNumPrimsRendered
|
||||
, statsNumInstances
|
||||
, statsNumPrimsSubmitted
|
||||
);
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
|
||||
{
|
||||
tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
|
||||
, s_primName[ii]
|
||||
, statsNumPrimsRendered[ii]
|
||||
, statsNumInstances[ii]
|
||||
, statsNumPrimsSubmitted[ii]
|
||||
);
|
||||
}
|
||||
|
||||
double captureMs = double(captureElapsed)*toMs;
|
||||
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
||||
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
||||
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
||||
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
||||
|
||||
double captureMs = double(captureElapsed)*toMs;
|
||||
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
||||
|
||||
uint8_t attr[2] = { 0x89, 0x8a };
|
||||
uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
|
||||
|
||||
|
|
|
@ -14,11 +14,28 @@ namespace bgfx
|
|||
{
|
||||
static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
|
||||
|
||||
static const GLenum s_primType[] =
|
||||
struct PrimInfo
|
||||
{
|
||||
GL_TRIANGLES,
|
||||
GL_LINES,
|
||||
GL_POINTS,
|
||||
GLenum m_type;
|
||||
uint32_t m_min;
|
||||
uint32_t m_div;
|
||||
uint32_t m_sub;
|
||||
};
|
||||
|
||||
static const PrimInfo s_primInfo[] =
|
||||
{
|
||||
{ GL_TRIANGLES, 3, 3, 0 },
|
||||
{ GL_TRIANGLE_STRIP, 3, 1, 2 },
|
||||
{ GL_LINES, 2, 2, 0 },
|
||||
{ GL_POINTS, 1, 1, 0 },
|
||||
};
|
||||
|
||||
static const char* s_primName[] =
|
||||
{
|
||||
"TriList",
|
||||
"TriStrip",
|
||||
"Line",
|
||||
"Point",
|
||||
};
|
||||
|
||||
static const char* s_attribName[Attrib::Count] =
|
||||
|
@ -1660,6 +1677,9 @@ namespace bgfx
|
|||
{
|
||||
switch (_type)
|
||||
{
|
||||
case GL_INT:
|
||||
return UniformType::Uniform1iv;
|
||||
|
||||
case GL_FLOAT:
|
||||
return UniformType::Uniform1fv;
|
||||
|
||||
|
@ -1698,6 +1718,7 @@ namespace bgfx
|
|||
return UniformType::Uniform1iv;
|
||||
};
|
||||
|
||||
BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
|
||||
return UniformType::End;
|
||||
}
|
||||
|
||||
|
@ -3570,8 +3591,11 @@ namespace bgfx
|
|||
int32_t height = m_render->m_resolution.m_height;
|
||||
float alphaRef = 0.0f;
|
||||
uint32_t blendFactor = 0;
|
||||
GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
|
||||
uint32_t primNumVerts = 3;
|
||||
|
||||
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
||||
uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
||||
PrimInfo prim = s_primInfo[primIndex];
|
||||
|
||||
uint32_t baseVertex = 0;
|
||||
GLuint currentVao = 0;
|
||||
bool viewHasScissor = false;
|
||||
|
@ -3580,10 +3604,10 @@ namespace bgfx
|
|||
|
||||
const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
|
||||
|
||||
uint32_t statsNumPrimsSubmitted = 0;
|
||||
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
||||
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
||||
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
||||
uint32_t statsNumIndices = 0;
|
||||
uint32_t statsNumInstances = 0;
|
||||
uint32_t statsNumPrimsRendered = 0;
|
||||
|
||||
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
||||
{
|
||||
|
@ -3901,9 +3925,9 @@ namespace bgfx
|
|||
blendFactor = state.m_rgba;
|
||||
}
|
||||
|
||||
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
||||
primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
|
||||
primNumVerts = 3-primIndex;
|
||||
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
|
||||
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
||||
prim = s_primInfo[primIndex];
|
||||
}
|
||||
|
||||
bool programChanged = false;
|
||||
|
@ -4259,25 +4283,25 @@ namespace bgfx
|
|||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
GL_CHECK(glDrawElementsInstanced(primType
|
||||
GL_CHECK(glDrawElementsInstanced(prim.m_type
|
||||
, numIndices
|
||||
, GL_UNSIGNED_SHORT
|
||||
, (void*)0
|
||||
, state.m_numInstances
|
||||
) );
|
||||
}
|
||||
else if (primNumVerts <= state.m_numIndices)
|
||||
else if (prim.m_min <= state.m_numIndices)
|
||||
{
|
||||
numIndices = state.m_numIndices;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
GL_CHECK(glDrawElementsInstanced(primType
|
||||
GL_CHECK(glDrawElementsInstanced(prim.m_type
|
||||
, numIndices
|
||||
, GL_UNSIGNED_SHORT
|
||||
, (void*)(uintptr_t)(state.m_startIndex*2)
|
||||
|
@ -4287,21 +4311,21 @@ namespace bgfx
|
|||
}
|
||||
else
|
||||
{
|
||||
numPrimsSubmitted = numVertices/primNumVerts;
|
||||
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
|
||||
GL_CHECK(glDrawArraysInstanced(primType
|
||||
GL_CHECK(glDrawArraysInstanced(prim.m_type
|
||||
, 0
|
||||
, numVertices
|
||||
, state.m_numInstances
|
||||
) );
|
||||
}
|
||||
|
||||
statsNumPrimsSubmitted += numPrimsSubmitted;
|
||||
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
|
||||
statsNumPrimsRendered[primIndex] += numPrimsRendered;
|
||||
statsNumInstances[primIndex] += numInstances;
|
||||
statsNumIndices += numIndices;
|
||||
statsNumInstances += numInstances;
|
||||
statsNumPrimsRendered += numPrimsRendered;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4377,19 +4401,23 @@ namespace bgfx
|
|||
, elapsedCpuMs > elapsedGpuMs ? '>' : '<'
|
||||
, elapsedGpuMs
|
||||
);
|
||||
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
|
||||
, statsNumPrimsRendered
|
||||
, statsNumInstances
|
||||
, statsNumPrimsSubmitted
|
||||
);
|
||||
|
||||
double captureMs = double(captureElapsed)*toMs;
|
||||
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
|
||||
{
|
||||
tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
|
||||
, s_primName[ii]
|
||||
, statsNumPrimsRendered[ii]
|
||||
, statsNumInstances[ii]
|
||||
, statsNumPrimsSubmitted[ii]
|
||||
);
|
||||
}
|
||||
|
||||
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
||||
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
||||
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
||||
|
||||
double captureMs = double(captureElapsed)*toMs;
|
||||
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (s_extension[Extension::ATI_meminfo].m_supported)
|
||||
{
|
||||
|
|
|
@ -265,20 +265,18 @@ static const UniformRemapDx9 s_constRemapDx9[7] =
|
|||
{ UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 8 },
|
||||
{ UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 12 },
|
||||
{ UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 16 },
|
||||
{ UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 36 },
|
||||
{ UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 48 },
|
||||
{ UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 64 },
|
||||
};
|
||||
|
||||
UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
|
||||
{
|
||||
uint32_t count = sizeof(s_constRemapDx9)/sizeof(UniformRemapDx9);
|
||||
for (uint32_t ii = 0; ii < count; ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
|
||||
{
|
||||
const UniformRemapDx9& remap = s_constRemapDx9[ii];
|
||||
|
||||
if (remap.paramClass == constDesc.Class
|
||||
&& remap.paramType == constDesc.Type
|
||||
&& (constDesc.Bytes%remap.paramBytes) == 0)
|
||||
&& remap.paramType == constDesc.Type)
|
||||
{
|
||||
return remap.id;
|
||||
}
|
||||
|
@ -314,16 +312,14 @@ static const UniformRemapDx11 s_constRemapDx11[7] =
|
|||
{ UniformType::Uniform4x4fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 64 },
|
||||
};
|
||||
|
||||
UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc, uint32_t _size)
|
||||
UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc)
|
||||
{
|
||||
uint32_t count = sizeof(s_constRemapDx11)/sizeof(UniformRemapDx9);
|
||||
for (uint32_t ii = 0; ii < count; ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx11); ++ii)
|
||||
{
|
||||
const UniformRemapDx11& remap = s_constRemapDx11[ii];
|
||||
|
||||
if (remap.paramClass == constDesc.Class
|
||||
&& remap.paramType == constDesc.Type
|
||||
&& (_size%remap.paramBytes) == 0)
|
||||
&& remap.paramType == constDesc.Type)
|
||||
{
|
||||
return remap.id;
|
||||
}
|
||||
|
@ -809,6 +805,8 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::str
|
|||
bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
|
||||
{
|
||||
#if BX_PLATFORM_WINDOWS
|
||||
BX_TRACE("DX9");
|
||||
|
||||
const char* profile = _cmdLine.findOption('p', "profile");
|
||||
if (NULL == profile)
|
||||
{
|
||||
|
@ -1030,6 +1028,8 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
|
|||
bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
|
||||
{
|
||||
#if BX_PLATFORM_WINDOWS
|
||||
BX_TRACE("DX11");
|
||||
|
||||
const char* profile = _cmdLine.findOption('p', "profile");
|
||||
if (NULL == profile)
|
||||
{
|
||||
|
@ -1207,7 +1207,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
|
|||
hr = type->GetDesc(&constDesc);
|
||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
UniformType::Enum type = findUniformTypeDx11(constDesc, varDesc.Size);
|
||||
UniformType::Enum type = findUniformTypeDx11(constDesc);
|
||||
|
||||
if (UniformType::Count != type
|
||||
&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
|
||||
|
@ -1228,6 +1228,10 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
|
|||
, type
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
BX_TRACE("\t%s, unknown type", varDesc.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue