add a WMI Asus driver, to control keyboard backlight brightness.
Change-Id: Ib86f70b4a407178b0a1f532269387a55915cc460
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2485
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This allows to use FileDescriptorCloser as unique pointer for file descriptor.
Change-Id: I4c768fafba6ed35658b2fdb075b9b547f53bc8da
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2495
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Scroll bars should look and work identically to before on
HaikuControlLook.
Add DrawScrollBarButton() and DrawScrollBarThumb() and
DrawScrollBarBorder() methods. These methods are used to draw scroll
bars in a generic way so that they can be drawn differently by alternative
control look's (e.g. BeControlLook). Also it gives us back drawing of
scroll bar knobs. However the knob setting is not exposed in the
interface in this commit.
These methods are in addition to the 2 existing DrawScrollBarBackground()
methods that draw the scroll bar background. One draws the area above and
below the thumb and the other is called by the first to actually draw the
area.
The rest of the drawing besides the backgrounds was being done in
BScrollBar before. To draw the scroll bar arrows and thumb we were recyling
other ControlLook methods, while this worked well enough on HaikuControlLook
it wasn't flexible enough for alternative control looks.
DrawScrollBarButton() is used to draw the four scroll buttons and is
typically (so far) used in combination with DrawArrowShape().
DrawScrollBarThumb() draws the scroll bar thumb.
DrawScrollBarBorder() draws a 1px border around the entire scroll bar,
potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is
feature not currently used.)
Draw unscrollable scroll bars as if they were disabled including the
buttons with their arrow shapes, background, and thumb.
Add FBC backwords compatibility macros in ControlLook.cpp
Change-Id: I9237c5ce45d17d674785111d51de951e5686306b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/351
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Change-Id: Id43bfcbfc24b1adb8f6e9fff587c6df9b62910f2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2413
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Previous version of the patch was broken by the EFI refactoring.
Change-Id: I6dd125100b22b2461c531bfd8f81b3dd28e2b751
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2409
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
- Cleanup HEAD_MODE constants. These should be completely removed, now
that we have a proper notion of pipes and displays. But the DPMS code
still uses them, for now.
- Fix the ie_pipe command where width and height were swapped and
missing a +1 to show the actual videomode values
change int types to uint32, as it's more correct.
Change-Id: Iae7043abe4c8b8a121548fe6d6a809f1bd879c8a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2334
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
We need to assign PLLs to pipes and transcoders. The assignments on
previous generations were fixed, but now it's up to us to set it up.
Do the simplest thing for now: assign PLL1 to pipe A and PLL2 to pipe B.
It is no longer an error to destroy a ConditionVariableEntry
that is still attached to a ConditionVariable; it will
now be implicitly detached in that case.
This makes ConditionVariableEntrys much eaiser to use
from an API standpoint.
Change-Id: I03c676d3a198aa885de733d3e1729b15f80de031
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2301
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
There is no good reason to put them in a private header.
No functional change (but drivers now have access
to these constants.)
Change-Id: I7ac00a120ab44fbc110bc858dfd87d69d0061135
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2294
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: John Scipione <jscipione@gmail.com>
Change-Id: I0d6d2f8db2bc86c08d5ba2648f1cf46d85b54a5e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2267
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
* arm efi additions
* cleanup some cpu headers which were oddly
split between efi and bios_ia32
* Move calculate_cpu_conversion_factor over to
arch_timer since it is timerish, and x86 only
* Drop some duplicated code from efi start. Move
hpet init code into efi timer/hpet code
Change-Id: Ia4264a5690ba8c09417b06788febc4f572f111ce
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2259
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* This is the bulk of the work. Anything else should be
minor cleanups and tweaking.
* riscv64 isn't a viable EFI platform yet.. just acting
as a stand-in to test a non-x86 EFI haiku_loader
Change-Id: Ib03de81e2b562e693987b86d7b4318209fb1c792
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2256
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
On modern x86, one can use __rdtscp to get the current cpu in userland.
Change-Id: I1767e379606230a75e4622637c7a5aed9cdf9ab0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2248
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
hrev53379 clears the buffer cache for disconnected clients, and also delete buffers.
This is too early (see #15263, media_addon_server crash), and should only happen
after the buffer is recycled. This can be resolved by abusing the fFlags field of
BBuffer to mark the buffer for deletion, and mark the buffer to be reclaimed.
Some BBuffers don't reside in the SharedBufferList, so we have to mark them as to
be reclaimed. For those in the SharedBufferList, call a new RemoveBuffer(), which
can check whether the buffer is still to be reclaimed. For reclaimed BBuffers,
delete them right away, others can be marked for deletion.
fixes#15606#15263, possibly #15433
Change-Id: I66e94138e7e10a40d4c48e2ac042f816c79f5aab
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2245
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: X512 <danger_mail@list.ru>
Reviewed-by: Ryan Leavengood <leavengood@gmail.com>
In a menu, we use the right side both for submenu arrows and shortcuts.
As a result, when an entry has both a shortcut and a submenu, its
shortcut is not aligned with others, and this does not look so nice.
The spacing for the arrow appears only if there is a submenu in any of
the items in the parent menu.
Change-Id: If91fdcdad36abb0141fb05d1f59141f89540c1db
Reviewed-on: https://review.haiku-os.org/c/haiku/+/355
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Ryan Leavengood <leavengood@gmail.com>
- 7xx (1st gen) has no driver in Haiku or is handled by the intel_810 driver
- PowerVR has no driver in Haiku
So there is no point in having those in the intel_extreme driver.
While I'm at it, fix the video timing/resolution constraints for
sanitize_video_mode.
- Implement watch_input_devices in input_server, as it was TODO. For
now, only one watcher is allowed at a time.
- Use it in Input preferences to get notified about added and removed
devices and update the device list accordingly.
Change-Id: I52018af53738e68271d6d63b5bea31fd7cab1b3b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2041
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
The hacks to still use actual system headers for zlib didn't quite work.
- Define Z_SOLO, which makes zlib build without any system include
- Remove use of std::max and #include <algorithm> from AVLTree
- Do not include DebugSupport.h because it uses system headers
- Do not include uuid.h and define just what we need
Now it's possible to compile the btrfs_shell on Linux.
Change-Id: I74a14b5f6804db45ab5a9f582ab493d696376fd3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2098
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This issue was initially detected by PVS Studio (issue number V547) and fixed
as part of Google Code-in 2019.
The initial problem was the calculate_cpu_conversion_factor function
which had been copied in the BIOS and EFI versions of the boot code.
Further investigation led to more duplicated or very similar functions
being identified.
Introduce an arch_cpu.h for the x86 boot platform to group these things
in a single place, and adjust the BIOS and EFI code to call into that.
Note that the BIOS and EFI code is still a little platform specific,
ideally there should be a boot_arch_cpu_init() function for each
architecture as already done for openfirmware and u-boot.
Also remove some irrelevant comments from copypasted files for other
architectures, as that was filling my git grep with useless noise.
Change-Id: I16d815f0bf015cec0b4e03cc14f3cc447c7164c5
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1985
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Get enough of the mmu working to be able to allocate memory.
Unlike on PowerPC, we get both address and size as 64bit values. So
adjust of_region to allow this.
Also unlike the PPC port, we do not drive the hardware directly, instead we
rely on the openboot primitives to manage the translation table. This
allows staying independant of the hardware, which is a good idea at
least for the bootloader (we can do actual hardware things in the
kernel)
Change-Id: Ifa57619d3a09b8f707e1f8640d8b4f71bb717e2a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1482
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Gets call-method working for sparc, and fix more places where we
accidentally truncate 64bit values or sign-extend 32 bit ones.
Change-Id: Ic79c55ffa8d2b475858def1639004412f17dd0c1
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1986
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
- The name for the registers were swapped
- The width and height were also swapped in one of them
- Remove some old #if 0 code that touched these registers but has been
disabled for a while.
LVDS panels must really be driven at their native resolution, otherwise
they will simply not work. This means we should basically never touch
the video timings on that side. We need to only set the source size in
the pipe configuration, and let the panel fitter figure out the scaling.
On my G45 laptop, this allows me to use non-native resolutions on the
laptop display. This also means when booting with a VGA display
connected, I do get a valid display on the internal panel (using the VGA
resolution). VGA still gets "out of range", so we're still not setting
up something there.
If I switch to VGA display in the BIOS, I get a working picture there
and garbage on the internal display, which is progress (before I would
get a black screen on the internal display)
Fixes#12723.
For #15515
As mentionned in the ticket, we may also want to hide the symbols
altogether from libroot for newer API/ABI versions, unless we still want
to provide C89/C99/C++98/C++11 compatibility, in which case we still
need them around.
Change-Id: I0ee267fb6c4c2f4bae9b1ba6f68e2bcefc399a7f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2061
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Drop gnu-efi
Change-Id: Ib601fc8ced49b18281b6b98cf861a5aef1b9c065
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2026
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
enable to check whether a shutdown process is in progress.
Change-Id: I8efdddb3caa80e9fd188f202b6e92a888a7608e5
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2042
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
- Remove duplicate and otherwise unused lendian_bitfield.h
- Adjust listusb jamfile to use lendian_bitfield.h
- Fix various typos in usb_video.h and restore some fields to make
listusb happy
- Factor in types changes (introduction of intptr_t)
- Align JamFiles syntax with in progress architectures (arm/sparc)
- Xorriso doesn't support much of the mkisofs options (anymore ?)
- (After a correct bootstrap) one should be able to build @minimum-raw and haiku-boot-cd again
Change-Id: I4f779ad8f2210389fa9b7f7c0a98c3652a64c257
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1983
Reviewed-by: François Revol <revol@free.fr>
Using the geonames.org API, so we will need an API key for it (similar
to the one used for MLS, deployed by the buildbot)
The unit tests uses the "demo" user, which is restricted to 20000 API
call credits and often expired. But we cannot use our secret key here as
it would need to be available to anyone running the test. If we ever get
to automate running the tests on a buildserver we could probably make it
use the secret username known by our buildbot instead.
Change-Id: Ia16880db82555ce85505ad28e1c623f692f46be0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1873
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
* Move x86 hpet behind timer interface.
* Add a few if x86,x86_64 macros to start.cpp.
Change-Id: I583ec1b064785182e6d48dfbcd91b1bb2ead4b44
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1929
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
The tab frame is drawn behind the tabs.
Create a new DrawTabFrame method in BControlLook and HaikuControlLook
that draws the tab frame background.
Until now we've been reusing the DrawInactiveTab method to draw the tab frame
in BTabView. While this works on HaikuControlLook, it doesn't work on other
ControlLook's (such as BeControlLook) that draw their tab frame differently.
Add FBC method to preserve binary compatibility on gcc2 and gcc4.
Move DrawTabFrame method to where _ReservedControlLook1 was in header.
Set rect to area of tab frame in TabView instead of doing the
calculation in HaikuControlLook so that others may benefit.
Change-Id: I513e238914f6d680f495659b6ec902df15555015
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1936
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Use the gcc builtin instead, which generates more efficient code (it
saves a function call) and means less platform specific code to write
for us.
Change-Id: I1d55b5703027b2ea4ecde2438ea306bd4850eb32
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1859
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Change-Id: I88afad6d071e8b577c23da9c60392c60b3726514
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1895
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Non-KDEBUG kernels and kernel add-ons use atomic operations to acquire
and release the locks inline, so non-KDEBUG kernels/addons are only
compatible with other non-KDEBUG kernels/addons.
Following this change, though, KDEBUG kernels/addons should be able
to run under non-KDEBUG kernels/addons, too, since they always call
into the actual kernel functions and do not inline anything of
consequence.
It previously returned the cookie directly, which made it impossible
to distinguish between a NULL cookie and the function not having
anything to dequeue. This lead to some code setting a cookie that was
not actually used.
Return the dequeue status as a boolean and provide the cookie with an
optionally handed in pointer instead and adjust all users.
Change-Id: Iaac1726ac4bc7ae42bb96b8f0915852b6def5822
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1814
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This makes ARM64 target compile more files. This patch is one of
series of patches to support new architecture, as fixes in many
places are required just to compile the code.
Signed-off-by: Jaroslaw Pelczar <jarek@jpelczar.com>
Change-Id: Ia060612733cd3a0fcb781fec449da164ed635b8e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1807
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This adds one (private) VFS function, and checks in all usages of
the vnode->cache as a VMVnodeCache that it really is one. (Generic
usages, for the moment just the ReleaseRef() calls in vnode
destruction, are intentionally not touched.)
This will be used by ramfs to set the cache from its own,
so that map_file() calls on a ramfs can work.
Refactored out of execvpe. Originally I did this for my attempted
change to posix_spawn, but that change turned out to be wrong and
actually not that beneficial. This bit seems potentially useful,
though, so here it is.
The patched errata are only the AMD ones FreeBSD patches
(it seems there are no Intel errata that can be patched
this way, they are all in microcode updates ... or can't
be patched in the CPU at all.)
This also seems to be roughly the point in the boot that
FreeBSD patches these, too, despite how "critical" some
of them seem.
Change-Id: I9065f8d025332418a21c2cdf39afd7d29405edcc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1740
Reviewed-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
It now lives in OS.h. The idea is that this will now be
accessible to userland applications, so userland memory
is protected from access by other processes, just as
kernel memory is.
No functional change (the constants are still the same,
though I've changed some to use shifts to make clear
which bits are allocated are which are unused.)
Sparcv9 runs Openboot in 64 bit mode, which means the cell size is
64bit. Use intptr_t where appropriate to make the open firmware calls
work.
Beware, some values are still 32bit, this matters for example for
of_getprop, if you get 32bits into a 64bit variables it will be in the
MSB of it (big endian only weakness...) and confuse things. See for
example in console.cpp, where the input and output handles are retrieved
as 32bit values. It seems wise to check the expected size when using
of_getprop in these cases, instead of just checking for errors.
Change-Id: Ie72ebc4afe7c6d7602a47478f0bfb6b8247004b8
Reviewed-on: https://review.haiku-os.org/c/1369
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Consider this scenario:
* A userland thread puts its ID into some structure so that it
can be woken up later, sets its wait_status to initiate the
begin of the wait, and then calls _user_block_thread.
* A second thread finishes whatever task the first thread
intended to wait for, reads the ID almost immediately
after it was written, and calls _user_unblock_thread.
* _user_unblock_thread was called so soon that the first
thread is not yet blocked on the _user_block_thread block,
but is instead blocked on e.g. the thread's main mutex.
* The first thread's thread_block() call returns B_OK.
As in this example it was inside mutex_lock, it thinks
that it now owns the mutex.
* But it doesn't own the mutex, and so (until yesterday)
all sorts of mayhem and then a random crash occurs, or
(after yesterday) an assert-failure is tripped that
the thread does not own the mutex it expected to.
The above scenario is not a hypothetical, but is in fact the
exact scenario behind the strange panics in #15211.
The solution is to only have _user_unblock_thread actually
unblock threads that were blocked by _user_block_thread,
so I've introduced a new BLOCK_TYPE to differentiate these.
While I'm at it, remove the BLOCK_TYPE_USER_BASE, which was
never used (and now never will be.) If we want to differentiate
different consumers of _user_block_thread for debugging
purposes, we should use the currently-unused "object"
argument to thread_block, instead of cluttering the
relatively-clean block type debugging code with special
types.
One final note: The race condition which was the case of
this bug does not, in fact, imply a deadlock on the part
of the rw_lock here. The wait_status is protected by the
thread's mutex, which is acquired by both _user_block_thread
and _user_unblock_thread, and so if _user_unblock_thread
succeeds faster than _user_block_thread can initiate
the block, it will just see that wait_status is already
<= 0 and return immediately.
Fixes#15211.
* It's safe to assume that if the file is shorter than
the provided header, things will go poorly.
* Avoids a random vauge ReadBuffer error.
* This doesn't fix#15230, but makes the issue clearer.
Change-Id: I3471e6de384a0c9be94049ad891c01be980f7846
Reviewed-on: https://review.haiku-os.org/c/1679
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Before this commit, *all* ConditionVariable operations (yes, all;
even Wait, Notify, etc.) went through a single spinlock, that also
protected the sConditionVariableHash. This obviously does not scale
so well with core count, to say the least!
With this commit, we add spinlocks to each Variable and Entry.
This makes locking somewhat more complicated (and nuanced; see
inline comment), but the trade-off seems completely worth it:
(compile HaikuDepot in VMware, 2 cores)
before
real 1m20.219s
user 1m5.619s
sys 0m40.724s
after
real 1m12.667s
user 0m57.684s
sys 0m37.251s
The more cores there are, the more of an optimization this will
likely prove to be. But 10%-across-the-board is not bad to say
the least.
Change-Id: I1e40a997fff58a79e987d7cdcafa8f7358e1115a
It's used by both Tracker and Codycam and others might find it useful.
Change-Id: I585d3a1bdc7f8fce7d36bedf6867464cd541ba2e
Reviewed-on: https://review.haiku-os.org/c/1637
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Previously, it identified all Zen CPUs as Ryzen 7. Since the model
and stepping information consist of microarchitecture information
and don't carry the model number, use the parse_amd based name,
which will remove any unnecessary details from the returned name.
Fixes#15153.
Change-Id: I1a20bf35a60b2fdd20d4cc90ec2dd95fd0e6439d
Reviewed-on: https://review.haiku-os.org/c/1634
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Even on 64bit CPUs it's a 32bit register.
Change-Id: I9a4de6eec225de19a90d70fae1382b662e530629
Reviewed-on: https://review.haiku-os.org/c/1625
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
B_OS_NAME_LENGTH is 32, char* is 8 (on x64), and this structure
has quite a lot of pointers in it so it is not like we really
needed to save those 24 bytes. Hitting malloc() in here is not
so great, especially because we usually have B_DONT_LOCK_KERNEL_SPACE
turned on, so just inline and avoid it.
Change-Id: I5c94955324cfda08972895826b61748c3b69096a
The idea was that the Media Extractor could wrap the original source
given by BMediaTrack, but all operations on the data go through
MediaExtractor anyway.
We could probably move ownership of the BDataIO completely into
MediaExtractor instead.
Change-Id: I846b34b543fb983e60f6adf86cb17e835303267b
Reviewed-on: https://review.haiku-os.org/c/1587
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
This was (following the packagefs changes) the number-one (by call
count) consumer of malloc() during the boot -- 52866 calls, and 100%
of them either 1024 or 1025 bytes!
Virtually all of these are ephemeral (indeed, the object_cache
stats after a boot with this patch shows there is only a single slab
of 64 buffers allocated, and most of them unused), so this is
probably a significant performance boost.
Change-Id: I659f5707510cbfeafa735d35eea7b92732ead666
If the buildbots were working, I would have been informed of this
about an hour after I committed it last night. But it seems they aren't.
Maybe kallisti5 will have some more incentive to work on that?
Cleans up some lock/get/unlock sequences, and makes it possible
for external consumers to get team structs (which will be necessary
for permissions checks.)
* Now matches the rest of the architectures.
Change-Id: I6699e0c8f729923770f136f2c9599185a685336a
Reviewed-on: https://review.haiku-os.org/c/1527
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
Remove a currently unused copy of it from HaikuDepot.
Change-Id: Idb97fae8e7190da6bc1049b3c1f1df929ea91bab
Reviewed-on: https://review.haiku-os.org/c/1506
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Their copy constructors are exactly what GCC would generate,
but we can't remove them because doing so would make them
trivially copyable, and so they would be passed in registers
on x86_64, an ABI breakage.
So instead we have to add explicit casts to void* here.
A lot of these classes are not *technically* "trivially copyable"
for one reason or another, but in all of these cases it seems
OK to me to use memcpy/memset on them. Adding a cast to void*
tells GCC that "I know what I'm doing here" and shuts up the
warning.
These worked in identical fashion to what the default copy
constructors would be, but their mere presence marks the class
as being "non-trivially copyable," which means that memcpy'ing
it is now a -Werror on GCC 8.
We have to be careful when making this change, though: classes
which *are* trivially copyable can be passed inside registers
on x86_64, so changes like these break ABI in a dangerous way.
These classes is private, so it should not be a problem, but
for other classes (e.g. BRect, BPoint) we cannot fix them
properly right now.
add-ons" is set.
Confirmed to fix#14361. It is finally possible to un-brick an install
with a bad system library in non-packaged without having to use another
install to do so.
Change-Id: Iafea7821f02cb34e77c766b1f97d1c19206b1081
Reviewed-on: https://review.haiku-os.org/c/1452
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
All of Barrett's individual reverts have been squashed into this
one commit, save a few actual bugfixes.
Change-Id: Ib0a7d0a841d3ac40b1fca7372c58b7f9229bd1f0
This allows cpu_type.h to be used in C-based software,
with the get_cpu_*() functions all accessible via C as well
as C++ code.
Tested changes with sysinfo, AboutHaiku and Pulse.
Change-Id: Ide87d8e3f2ba5f0f1890f385b1ac90c677bcc274
Reviewed-on: https://review.haiku-os.org/c/1453
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
app_server just passes the add-on path around.
Maybe we should make sure the add-on can be loaded when setting it.
Change-Id: I3acd3299782a22c1666bd5435dbf3d8053e359fa
Reviewed-on: https://review.haiku-os.org/c/1430
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* mutex_destroy() only checked wether or not there were waiters,
not if the lock itself was presently held by another thread.
Now we do, which should make #15015 panic much earlier instead
of trying to use freed memory.
* mutex_transfer_lock() and recursive_lock_transfer_lock() did
not check that the calling thread actually owned the lock.
Now it does, which should trigger asserts if anyone tries
to do this.
Copied from PPC with the hooks for Apple hardware removed.
To be completed with the actual PCI bus implementation for Sun machines.
This is where we start doing machine specific stuff, apparently.
Change-Id: I06af4de9621e9d40593d153642478d928083e49a
Reviewed-on: https://review.haiku-os.org/c/1364
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Kernel is 64 bit, and we won't need a 32bit load base.
Change-Id: I729bab01c8f71083002db061e153b0e5052b9a1c
Reviewed-on: https://review.haiku-os.org/c/1326
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
* firewire and freebsd_network expect the macros come from
sys/param.h, as this is one of the places FreeBSD defines them
* All others are Haiku-native and can use Be-style macros.
Add a platform cleanup hook before starting the kernel. The openfirmware
and PXE loaders clean up their network stack there, while the other
loaders currently do nothing.
This closes ticket #6166
Change-Id: I34765892dfd9b2310c6af97c9ff7d414afae49e5
Reviewed-on: https://review.haiku-os.org/c/50
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Change-Id: Ia2a86d8814d06950ea2d2d19d966c642d26f81d6
Reviewed-on: https://review.haiku-os.org/c/1302
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Add various stubs to fix undefined references. No implementation for
anything yet.
Change-Id: I2d398bc2369d099e3a35f0713058d6a5edc6801d
Reviewed-on: https://review.haiku-os.org/c/1138
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This behaves mostly like a pointer, but pointer maths works in bytes,
not the native object size.
It avoids casting to char* and back when doing byte-based pointer math,
making the code easier to read.
Change-Id: I6a8681a398345f0c7d419a2cfe7244d972ffa62f
Reviewed-on: https://review.haiku-os.org/c/1086
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Add empty implementation of timer, elf, vm, debugger support, to let the
kernel link.
Also add the kernel linker script.
Change-Id: If0795fa6554aea3df1ee544c25cc4832634ffd78
Reviewed-on: https://review.haiku-os.org/c/1108
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Previous commit adding these was merged very quickly, so here's one
more...
Change-Id: I23c424db7631db1f0ec48e2d0ae47c8409ae6af2
Reviewed-on: https://review.haiku-os.org/c/1088
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Gets the stage0 bootstrap to run.
Imlementation is probably nonsense at this point.
Change-Id: I10876efbb54314b864c0ad951152757cdb2fd366
Reviewed-on: https://review.haiku-os.org/c/1061
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The kernel version is only partially tested.
Change-Id: I9a2f6c78087154ab137eadbced99062a8a2dd688
Reviewed-on: https://review.haiku-os.org/c/918
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
sdhci:
- Add semaphore for interrupt management
- Add basic operations (setting clock, executing a command)
- Add early initialization (clocks and power up)
- Wrap the bus in a C++ class to ease usage
- Expose API to MMC bus manager
- TODO: manage card insertion and removal interrupts
- TODO: use MSI when available
mmc_bus:
- Implements SD card management independant of the way we access the bus
(later on different drivers can provide the same API as SDHCI)
- Worker thread to do the initialization
- Implement card initialization process up until getting an RCA from the
card. This is the generic part to assign an ID to the card, after this
point commands can be targetted at the specific card so it can be
handed over to the mmc_disk driver.
- TODO: initialization for non-SDHC cards which do not reply to CMD8.
Change-Id: I71950ca3ce206378a68fa7f97c19f638183d6cdd
Reviewed-on: https://review.haiku-os.org/c/1032
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Nothing that uses this API at present needs a const iterator (and
as far as I could see, nothing ever called Remove() on the iterator.)
But this is now how HashMap's API works, so let's be consistent.
Changes are pretty straightforward. The iterator is now const
again, but can be passed to the hash table itself for removal
of the current item.
Change-Id: Ifd3c8096ffb187a183ca5963ed69a256562a524f
Reviewed-on: https://review.haiku-os.org/c/1042
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The HashMap and HashSet classes are copied from userlandfs. The
HashMap one works as-is as it's already used in userlandfs; the
HashSet does not even compile yet.
Change-Id: I1deabb54deb3f289e266794ce618948b60be58c0
Reviewed-on: https://review.haiku-os.org/c/1041
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
There isn't much use for a class that can only compute the dates of
two minor and one major holiday. Probably in the future the Locale Kit
could be extended to expose ICU holiday APIs, but seeing as that
is a less-used functionality, this can just be removed altogether
for now at least.
Change-Id: I18be044be7d5c6896295ed85d294abeea90b8bb0
Reviewed-on: https://review.haiku-os.org/c/1037
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
It is only used as an argument to _kern_load_image directly, not to
any of the load_image functions in image.h, so it belongs in a syscall-
specific header like other such constants.
No functional change intended.
* This iSCSI implementation only worked on PPC big-endian atm.
* We're pretty sure iSCSI support in haiku_loader doesn't make
much sense anymore. iPXE on (on arm,x86,etc EFI/BIOS platforms)
supports iSCSI boot of disks.
* Haiku could use a iSCSI driver add-on, but it would exist much
higher up and likely use standard drivers vs bare-minimum iSCSI
target impementations.
* Leaving TCP and adding to all arches since it could make sense
for haiku's native network disk subsystem or network debugging?
Change-Id: Ic181b93a1d8ffd77f69e00e372b44b79abbddb42
Reviewed-on: https://review.haiku-os.org/c/899
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Registrar schedules an event every second to do
fRoster-CheckSanity(). This uses 2.5% cpu on my machine
when idle. Changing it to five seconds lowers it to 0.1%
waddlesplash then pointed me to this bug which changes it
to watch for team deletion and call fRoster->CheckSanity()
As I know little in this area, it's mostly based on what
LaunchDaemon does in MessageRecieved.
Change-Id: Ie69f9399cab41d2d492d469b5d3dc88e6080c15c
Reviewed-on: https://review.haiku-os.org/c/876
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The old fixed-rect method was very error-prone in corner-cases,
resulting in half-visible (cut off) parameters, incorrectly
sized controls, etc. on various devices, which often made it
impossible to use.
While there are still a few rough edges (scrollbar behavior could
be further improved, though it's already much better than it was before),
this method is much better than the previous one.
Fixes#11592 and related tickets.
Change-Id: I65175f760bda98e42d1fc68ba8e526470bf17c25
Reviewed-on: https://review.haiku-os.org/c/889
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Implemented against POSIX-1.2013.
The implementation POSIX requirement thats setpriority() shall affect the
priority of all system scope threads only extends to POSIX threads. This
is implemented by modifying the default attributes for newly spawned
pthreads.
It is not possible to modify the default pthread attributes for different
processes with the current implementation, as default pthread attributes
are implemented in user-space. As a result, PRIO_PROCESS for which and 0
for who is the only supported combination for setpriority().
While it is possible to move the default attributes to the kernel, it
is chosen not to so as to keep the pthread implementation user-space only.
POSIX requires that lowering the nice value (increasing priority) can be
done only by processes with appropriate privileges. However, as Haiku
currently doesn't harbor any restrictions in setting the thread priority,
this is not implemented.
It is possible to have small precision errors when converting from Unix-
style thread priority to Be-style. For example, the following program
outputs "17" instead of the expected "18":
#include <stdio.h>
#include <sys/resource.h>
int
main()
{
setpriority(PRIO_PROCESS, 0, 18);
printf("%d\n", getpriority(PRIO_PROCESS, 0));
return 0;
}
The underlying reason is because when you setpriority() both 18 and 19
are converted to the Be-style "2". This problem should not happen with
priority levels lower than or equal to 20, when the Be notation is more
precise than the Unix-style.
Done as a part of GCI 2014. Fixes#2817.
Signed-off-by: Timothy Gu <timothygu99@gmail.com>
Co-authored-by: Leorize <leorize+oss@disroot.org>
Change-Id: Ie14f105b00fe8563d16b3562748e1c2e56c873a6
Reviewed-on: https://review.haiku-os.org/c/78
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Registrar schedules an event every second to do
fRoster-CheckSanity(). This uses 2.5% cpu on my machine
when idle. Changing it to five seconds lowers it to 0.1%
waddlesplash then pointed me to this bug which changes it
to watch for team deletion and call fRoster->CheckSanity()
As I know little in this area, it's mostly based on what
LaunchDaemon does in MessageRecieved.
* Also implemented recording DrawString(string, length,
BPoint[] locations), which was previously not recorded at all.
* Also implemented playing back recently added drawing commands
in PicturePlayer.cpp. I don't quite understand what this is
actually used for, but it seemed it was forgotten. I just followed
the pattern already established in the code.
* The other important bit in this change is to update the pen
location when it is needed while recording a BPicture. Often
the BView will use PenLocation() in order to transmit drawing
commands to the app_server which use absolute coordinates only.
This isn't actually so nice, since it means the client has to
wait for the server to transmit the current pen location. If there
were dedicated link-commands for pen-relative drawing commands,
the client could just keep sending without waiting for the server.
In any case, the app_server needs to update the pen location in
the current DrawState and even the DrawingEngine even while
recording a picture, because some next command may need up-2-date
state information, such as the font state and the pen location.
* I have not yet tried to find /all/ instances where the DrawState
needs to be updated while recording. This change should repair
/all/ font state changes, all versions of drawing a string, and
all versions of StrokeLine().
Change-Id: Ia0f23e7b1cd058f70f76a5849acb2d02e0f0da09
Reviewed-on: https://review.haiku-os.org/c/817
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
* We don't aim to replicate this functionality. I don't
think this will be useful at all in future iterations.
Originally I planned to rewrite it on top of the new
BMediaFormat, but now I am of the hopinion this is
greatly unneeded.
There was no synchronization of the check of the done flag and the
waiting thread suspending to wait for it. It was therefore possible that
the new team both set the flag and triggered the wakeup of the waiting
thread in that time window, causing it to miss both the set flag and the
thread resumption.
Use a condition variable instead.
Fixes#13081.
Change-Id: I93c45db8dd773fe42b45c4b67153bcd39e200d3b
Reviewed-on: https://review.haiku-os.org/803
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This allows heap implementations to initialize and clean up any thread
specific structures. The current default hoard heap does not use these.
Note that the thread exit hook will not be called for the main thread as
the heap may be needed during process termination (__cxa_finalize for
example).
Change-Id: I703fbd34dec0d9029d619a2125c5b19d8c1933aa
Reviewed-on: https://review.haiku-os.org/799
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This file is included, directly or indirectly, by most of the
kernel-space C++ code, and so importing the entirety of "std"
seriously pollutes the global namespace.
So instead, just import "std::nothrow", which is the only thing
we really want in the global namespace. Tested on both GCC2
and GCC7 and seems to work just fine.
While I'm here, also update the include guards and copyright
header to match the standard format used elsewhere.
Fix 'true / false' value is implicitly cast to the integer type.
Change-Id: I2f72fcd34d2d97d20e2a98ed5efe25919a485c9d
Reviewed-on: https://review.haiku-os.org/739
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
* This should be probably uniformed with the future
media kit format defs. Not sure why those formats are
separated and used only by the codec kit. Eventually,
if needed can be changed to some name that differentiate
them better than media defs.
* Those classes are not ready for public consumption. Ideally,
I'd add a well designed BCodecRoster wrapping them. This is part
of the general cleanup I am doing to get the code in a good state
before going to finalize the design.
* I don't plan to reintroduce BMediaFile in the media2 API, and
I'd like to remove any (explicit) usage of entry_refs and things
like that.
* I plan to introduce BMetaData and BMediaFormat which is going
to be different than what we do now.
* We need to explicitly use the mime type when it's available and
it is another design consideration when CodecRoster will be introduced.
The size was in fact the count of physical entries that were used. That
number must necessarily be the same as the number given when adding to
the queue, so that number isn't really interesting. Consequently none
of the users of that API made use of it.
Return the used length instead, which is the way virtio signals how much
valid data resides in the dequeued buffer. This is for example important
to know the frame length of incoming packets in virtio_net.
* Adds max width and height arguments to
instantiate_deskbar_(item|entry).
* Old applications just stay with a 16x16 scaled icon, though.
* All used apps within the repository are converted to the new call
besides the input_server input method icon (that will need further
API changes in the input_server).
Change-Id: I29cc439396917be2c24135888459d31364997dff
Reviewed-on: https://review.haiku-os.org/656
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* I have not idea what this is for. Seems stuff from a long time ago
when for some reason someone wanted an audio driver implemented in
a kernel module. It is not used anywhere. If someone feels this should
be reverted please let me know and add an explanation.
string_for_size uses KiB, etc., and so when the two are combined (e.g.
pkgman's progress display), it looked especially strange to have two
different units.
TeamDebugger:
- When a job is aborted, instead of calling into the user interface directly
to reset the status message, post a message to do so. Also, only post the
message if we aren't already in a terminating state. Otherwise, if jobs
were still running while the team debugger is executing its destructor, it
would attempt to make calls to the already destroyed user interface. This
bug has likely been with us for quite some time, but was hidden by incorrect
ref counting in the past (see #12343).
Replace 'class' with 'struct', since they are already defined as 'struct'
in PackageInfoAttributeValue.h
Pointed by clang [-Wmismatched-tags]
Change-Id: I094d32c3444fe4299a3afe0872ade296f92debf9
Reviewed-on: https://review.haiku-os.org/471
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Remove index of portInfos[], since gcc8 warns -Werror=array-bounds
in UserlandFSServer::_Announce().
Change-Id: I79c4ee9d7dc301c54454974698ebd88d1a30750a
Reviewed-on: https://review.haiku-os.org/428
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* Consolidate all fdt code into fdt bus_manager
* Build boot and kernel static libraries
Change-Id: I2a69cd7e1f1276999a80734ff12918fd49b599e5
Reviewed-on: https://review.haiku-os.org/440
Reviewed-by: Alexander von Gluck IV <kallisti5@unixzen.com>
memset uses rep stosb on x86 during boot, with memory
not set to write-combining, which makes it slow.
Instead we do aligned writes of 2 x four bytes at once.
Only clear the minimum of size and width * height * 4
UEFI framebuffer size can be huge, upto 512MB here,
and rep stosb seems to be around 25-30MB/s
This is written as generic as possible to work on
old compilers and different platforms, without
expecting boot memset to be optimized.
This makes it almost unnoticable compared to not
clearing.
It seems not all of the kernel includes this, but some use new/delete
anyway. Further, operator delete[] was not implemented at all.
Possibly fixes the ARM build.
Writes to videomem is slow without memory remapping
Can't do the mapping without leaving UEFI, so skipping
the clear. Afaict it should always be cleared by UEFI
This saves ~10 seconds of booting on my machine
(1920*1080*4 bytes)
EFI video mode (should have been it's own commit)
* Only do strcmp if there are enough params
* break when found
This reverts commit ec1b18c58a.
This was not well enough reviewed, and it seems that at least some
consumers of the old API (e.g. WebPositive) need more than the new one provides.
Change-Id: Ie7ad1fc70dab889922424298661504b00f66d31d
Fixes#9137
Move scroll bar drawing into HaikuControlLook
Added B_SCROLLABLE flag to BControlLook
Update FakeScrollBar in Appearance to also draw using HaikuControlLook.
Focus works on scroll bars again, used by FakeScrollBar... and probably
nowhere else.
Added private _ScrollingEnabled() convenience method to BScrollBar and
use it in a few places making.
Create ScrollBarPrivate.h header to share a couple of scroll bar related
enums with HaikuControlLook that come from BeOS Scroll Bar prefs.
Stuff arrow_direction enum into BScrollBar::Private as it has been
succeeded by a similar enum already present in BControlLook and is only
around now for BScrollBar::Private::DrawScrollBarButton.
Change-Id: Idc31ee41de091ba45ded2f0315a004af00143803
Some users of MK_ERROR pass in parameters from a variable called "res",
which is obviously not what they want to do, as that will use this "res"
and not theirs.
Spotted by Clang.
This reverts commit c558f9c8fe.
This reverts commit 44f24718b1.
This reverts commit a69cb33030.
This reverts commit 951182620e.
There have been multiple reports that these changes break mounting NTFS partitions
(on all systems, see #14204), and shutting down (on certain systems, see #12405.)
Until they can be fixed, they are being backed out.
* define compat_thread_info, compat_rlim_t, compat_rlimit and
compat_thread_creation_attributes to be used when applicable in compatibility
mode.
* handle 32-bit types in _user_spawn_thread(), _user_get_thread_info(),
_user_get_next_thread_info(), _user_getrlimit(), _user_setrlimit(),
other syscalls are compatible as is.
* init TLS for compatibility mode threads.
Change-Id: I483ba95e6198ddac9d240671bcb56fcd2ad831d2
* in load_image_internal(), elf32_load_user_image checks whether the binary
format requires the compatibility mode.
* we then set up the flag THREAD_FLAGS_COMPAT_MODE and the address space size.
* the compatibility mode runtime_loader is hardcoded with x86/runtime_loader.
* if needed, the 64-bit flat_args structure is converted in-place to its 32-bit
layout.
* a 32-bit flat_args isn't handled yet (a 32-bit team execs a 64-bit binary).
Change-Id: Ia6a066bde8d1774d85de29b48dc500e27ae9668f
* define compat_area_info to be used when applicable in
compatibility mode.
* handle 32-bit types in _user_reserve_address_range(), _user_get_area_info(),
_user_get_next_area_info(), _user_transfer_area(), _user_clone_area(),
_user_create_area(), _user_map_file(), other syscalls are compatible as is.
* _get_next_area_info() doesn't work well with a 32-bit address cookie (address
could be in 64-bit range). Instead use _compat_get_next_area_info() which uses
the area id as cookie, though the areas are not ordered by address any more.
Change-Id: Ic7519ca8824aa2d534b0f03ea75a1bf6ae321535
* handle 32-bit types in _user_send_signal(), _user_sigaction(), _user_sigwait(),
_user_set_signal_stack(), _user_restore_signal_frame(), other syscalls are
compatible as is.
Change-Id: I4c8dc47bfa80f36e363d444d2a5a7be6c621606d
* define compat_image_info, compat_extended_image_info
to be used for respective 32-bit types of syscalls in compatibility mode.
* handle 32-bit types in _user_register_image, _user_get_image_info,
_user_get_next_image_info, other syscalls are compatible as is.
Change-Id: Ibbd33e6796208dfa70d869e36bf745bc3e18d330
* define compat_flock, compat_timespec, compat_stat, compat_attr_info,
compat_fs_info, compat_fd_info to be used for respective 32-bit types
of syscalls in compatibility mode.
* handle 32-bit types in common_fcntl(), _user_read_stat(), _user_stat_attr(),
_user_read_index_stat, _user_read_fs_info, _user_write_fs_info,
_user_get_next_fd_info, other syscalls are compatible as is.
Change-Id: I5b372169fe142f67b81fd6c27e0627d5119ba687
This reverts commit 4f059c1fc5.
From discussion on the mailing list, it seems I was correct the first time
and Broadwell is Gen8. The confusion comes from the SER5/SOC distinction,
which is not in the Linux driver, and I still don't know which one it really
belongs in.
* File locks created by flock should only apply for the file descriptor
that was used to lock the file. Another fd on the same file should then
be denied access (calling flock should fail).
* fcntl based locks, however, are in a separate namespace and are global
to a team.
* This issue was found when running webkitpy test suite, and should close
ticket #13795.
* Don't use session or team as comparison in release_advisory_lock(), as
that information might not be available anymore (e.g. when called from
Team::~Team()). This fixes#14121.
Change-Id: I9efb96cfcefe7e72b0060220c635a665e7e643cc
Co-authored-by: Axel Dörfler <axeld@pinc-software.de>
* GCC7's static analysis found this one and it still
took #gcc and me a while to spot. Nice work gcc7!
* Should help DisplayPort training issues :-)
Change-Id: I9b47f13c95e622a2c08ff329ec9c3fc7e3db493d
* x86 uses a commpage with 32-bit addresses, incompatible with the one used for
x86_64. For this reason, a compatibility commpage is needed to support a 32-bit
userland on x86_64.
* define ADDRESS_TYPE as a macro for addr_t (default) or uint32 (for the 32-bit
commpage).
* team_create_thread_start_internal() will use clone_commpage_area() with
KERNEL_USER_DATA_BASE or clone_commpage_compat_area() with
KERNEL_USER32_DATA_BASE, to setup the correct commpage.
* real_time_clock (in compatibility mode) also updates the compatibility
commpage with real time data.
Change-Id: I61605077ce0beabab4439ef54edd1eae26f26fd2
* define ELF32_COMPAT to enable ELF32 macros.
* add a flag ELF_LOAD_USER_IMAGE_TEST_EXECUTABLE to only check the format.
It will be used by load_image_internal() to check which mode to use when
loading an image.
* in arch_elf_relocate_rel(), switch to elf_addr instead of addr_t, which
would be the wrong size for elf32 on x86_64.
* the ELF compat loader reuses the relevant parts of elf.cpp and arch_elf.cpp,
excluding for instance load_kernel_add_on() or dump functions.
Change-Id: Ifa47334e5adefd45405a823a3accbd12eee5b116
* also adjust BOOT_GDT_SEGMENT_COUNT for x86, the definition is used by the
boot loader.
* add some 32-bit definitions.
* add a UserTLSDescriptor class, this will be used by 32-bit threads.
Change-Id: I5b1d978969a1ce97091a16c9ec2ad7c0ca831656
the size of BAffineTransform is architecture dependent, so we transmit
its contents in a standard array instead.
Change-Id: I907110742168846a869a48bb2d116cc5292ec7d0
* free interrupts, free queues, return to init state.
* this will be used by virtio_net on interface uninit.
Change-Id: I7c1e6facc37cf6bfe19628576fdf2c0bac9e5c38
* enable to iterate on available entries in one interrupt call.
* negociate -> negotiate, (void *) -> (void* ), thanks axel and philippe!
Change-Id: Ie2d290797abcbf4c0f3cb5bfff71d091bb800fa6
It was limited to a uint32 and could for example be overflown by the
slab MemoryManager that uses size_t on a 64 bit system.
This aligns the signature with create_area() that already uses size_t
for the size argument.
Note that the function is currently private, so the impact should be
limited.
John's revert of my removal commit dragged back a bunch of cygwin/sunos
cruft, as well as re-adding RegExp.cpp to the host libshared, that we don't
need.
Instead, remove this and add libgnuregex_build to just the tools/keymap
link alongside the FreeBSD gnuregex case.
* At this point we want to avoid the user calling the callbacks
in the form of BMediaConnection. Instead we force to use the
BMediaInput and BMediaOutput versions.
TypeHandler:
- Add name field for presentation purposes. Adapt subclasses accordingly.
TypeHandlerRoster:
- Add methods to count and retrieve all type handlers for a given type,
and adjust CreateValueNode to allow for passing in an explicit handler.
Adjust callers accordingly.
VariablesViewState:
- Add helpers to store an explicitly chosen type handler for a node.
TypeHandlerMenuItem:
- ActionMenuItem subclass that takes care of reference management
for its contained type handler.
VariablesView:
- Add context menu for choosing type handlers if applicable. Implement
support for invoking said type handlers in a similar manner to explicit
typecasts.
- Adjust saving/restoring the view state so that hidden nodes are taken
into account as well. This is necessary since it may be the case that
the handler had to be applied to the hidden child rather than the visible
node (i.e. the BMessage handler when applied to a pointer to a BMessage).
All together, these changes allow choosing to switch between views of a type
when the Debugger has multiple handlers for it. For example, for BMessages
this allows switching between displaying the raw underlying structure vs
the decoded message content.
SMAP will generated page faults when the kernel tries to access user pages unless overriden.
If SMAP is enabled, the override instructions are written where needed in memory with
binary "altcodepatches".
Support is enabled by default, might be disabled per safemode setting.
Change-Id: Ife26cd765056aeaf65b2ffa3cadd0dcf4e273a96
The scheduler uses the load tracking logic to compute the load of
threads to be enqueued into the run queue. The time delta between the
last enqueue and the next enqueue may grow very large for threads
that mostly wait on conditions. In such cases the int "n" period count
variable would become too small and wrap around, leading to an
assertion failure.
For this to happen, the thread in question would have to have slept for
at least ~25 days and then wake up. Threads often affected would be ones
waiting for some other process to end, for example shell threads waiting
for a long running process to exit.
Fixes#13558.
Following recent changes to use libroot_build on Haiku also, it is now
actually impossible to build Haiku components on non-Haiku platforms
(BeOS R5, Dan0, BONE, Zeta), so we can remove any logic related to this.
This is only the first part; still to be removed are:
* SetSubDirSupportedPlatformsBeOSCompatible
* HOST_PLATFORM_BEOS_COMPATIBLE
* TARGET_PLATFORM_BEOS_COMPATIBLE
It was needed on macOS for a time when BUrl used regexes for parsing.
Now it does not, and so we can remove libshared's RegExp from build
libshared, and thus also libgnuregex.
The feature gives user ability to choose the position of notifications
out of Follow Deskbar, Lower Right, Lower Left, Upper Right and Upper
Left. Fixes#9749 - Notification_Server: add the ability to choose the
position of notifications (easy).
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
The base VMCache class changed to the generic_ types with their
introduction in in *2011* (435c43f591),
but these classes were never properly adapted. These functions should not
be called here (they panic() -- but the base class only returns B_ERROR,
so that is a difference at least.)
Found by Clang's -Woverloaded-virtual.
* Expects its config files in /boot/home/test_launch.
* Uses standard I/O, and is always in user mode.
* Also added test_launch_roster command that is able to talk to the test
server like it does to the real thing.
Fixes#13733.
Unlike written in the ticket, the string length is 136 (not 135),
and the code checks for rejects anything greater or equal to the max
value. So set the constant to 137.
At present, does not work (it fails to properly set up interrupts,
resulting in thousands of unhandled ones which all but grinds the system
to a halt) but this at least is some progress.
Accelerant interface:
Introduce new hooks B_SET_BRIGHTNESS and B_GET_BRIGHTNESS. Brightness is
a float in the 0..1 range.
App_server:
Forward brightness things between BScreen and the accelerant.
intel_extreme:
Implement the hooks. Note that this only works for laptop panels, but
the driver will pretend to support it in other cases as well.
Screen preferences:
If the accelerant supports the B_GET_BRIGHTNESS hook, allow to set
brightness with a slider. Otherwise, the slidere is hidden and these
changes aren't visible.
The UDP service does not own the UDP sockets. When shutting down,
inform the bound sockets that the service is no longer available.
This allows subsequent method calls to error out cleanly.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Add a cleanup function net_stack_cleanup() that calls a new NetStack::ShutDown() method.
Make sure this method works even if the network stack was never initialized.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Was nothing but a slightly-stripped version of the nvidia driver,
not touched substantially in nearly 10 years, and the cards it was
originally going to support (but never got anywhere near so) have long since
been deprecated.
All of its prior functionality has been moved into HaikuControlLook.
This paves the way for customizeable control looks, which I intend to implement
in the future as part of decorators.
This is being pushed now because libbe ABI was already broken due to the
Notifications changes, so this is riding that so we only have to do a mass
rebuild once.
* Caching these values could result in missed
state changes.
* We may want to re-implement later.
* Highlights that all DP AUX communication is broken
during my testing.
Notifications preflet:
-Use sliders instead of text fields for width and timeout
-Remove icon size choice (mini icon looks horrible)
-Consolidate both "Enable" checkboxes into one
-Fix Revert button, remove Apply button, add Defaults button
-All changes to settings saved immediately
-Live example notification message shown when settings changes are made
-Add setting for individual apps to specify whether their notifications
should be muted
-Remove history list (to be implemented later)
BNotification class:
-BNotification records the signature and name of application that
created it
-New functions to get source application signature and name
Notification Server:
-Notification pop up view layout fixes and bold font size fix
-Remove notifications history from AppUsage class (will be saved in
cache instead)
-Remove vector of NotificationView objects which isn't needed
-Get source application info from notification object, not the received
message which is not reliable
* Use BDateFormat::GetDayName() to fetch weekday names.
* Use appropriate symbol width(Mon, Mo, M) depending on the frame width.
* Provide functionality to update day name header in case of locale
preferences change.
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
* stop the extractor processing before deleting the source.
* crash happened in MediaPlayer FilePlaylistItem::_CalculateDuration().
* was a regression introduced in hrev50671.
* fixes#13156.
* Issue: In BCalendarView presently, there is no notion of a current date
and the current date is not highlighted. So in the deskbar tray calendar
which uses BCalendarView, we cannot know the current date once we change
the selected day.
* Fix: Make BCalendarView accept pulse messages, check for system date
with every pulse message and update the current date accordingly.
Highlight the current date by rendering its day number text in a
different color.
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
ticket : #13592
* Eventually BoardSetups and target boards will go away.
* Include all known fdt's in the mmc image
* This gets us closer to target board-less arm
* Changing hardware is as simple as plugging a new fdt
into u-boot's startup script.
* Drop my original rpi1 work. We're targetting ARMv7
minimum.
Thus, BeOS compatibility is preserved (and there is no risk of
breaking GCC5<->GCC2 interoperation on hybrid builds.)
This commit only makes the actual change, the build fixes are
in the next commit.
This allows the loader to skip BFS partitions that don't contain
a bootable system. Useful when you have a BFS data partition that
comes before the system partition when iterated over.
Currently, only the UEFI loader actually returns more than one
possible partition.
BFont::Blocks is now implemented in ServerFont, via a call through the
app_server. It uses fontconfig to iterate through a charset of a font
and stores the defined blocks in a bitmap.
A new API was added, BFont::IncludesBlock, that will allow for arbitrary
testing of a given Unicode block. Since nothing is cached, searching
through an entire charset for a series of Unicode blocks can be quite
slow. In a given block there may be only 1 or 2 characters actually
defined so every character within a block needs to be checked until one
is found, which in a degenerate case will mean the entire block is
checked.
Signed-off-by: Axel Dörfler <axeld@pinc-software.de>
* This allows KPath to not allocate a buffer when initialized
without path.
* Added test cases for this.
* Added test for LockBuffer().
* Enhanced tests to allow building them in debug mode.
* Moved calling vfs_normalize_path() into own private method.
* Improved error codes; B_NO_MEMORY is now only returned if the
allocation actually failed.
* If used with LAZY_ALLOC, Path() and LockBuffer() are now allowed
to return a NULL path.
When both Backgrounds and Screen are open, if the workspace color is changed
in Backgrounds the monitor preview in Screen will now refresh to the new color.
Also added a BAlert in BackgroundsView.cpp when failing to change the
background image.
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Fixes#13286.
* It's very important to use a negative value to identify
non valid or uninitialized connections. Additionally, it's preferred
to don't interfere with media_kit types as long as the framework use
it in the backend.
* Add special handling for reading the BEOS:TYPE attribute to supply
on-the-fly fake MIME types for FUSE module filesystems, the same
way it's done in our FAT and NTFS FS modules
* Reuse the mime_ext_table which we already have and put it into a
shared location so we don't get further extra copies of it
* Add a way for a FUSE module to supply Haiku-specific extensions.
This allows it to integrate better with Haiku while only requiring
minimal changes on the FUSE module itself.
* For now, there is only one extension: another function pointer for
"get_fs_info", which lets the FUSE module fill in an fs_info struct.
FUSE provides no good way to otherwise communicate extra information,
such as the volume flags (e.g. B_FS_IS_SHARED).
* A FUSE module can signal that it supports the Haiku extensions by
a) defining HAS_HAIKU_FUSE_EXTENSIONS before including the fuse
headers
b) setting the global variable gHasHaikuFuseExtensions to 1 in
its initialization
Otherwise, the Haiku extensions are completely invisible to the
FUSE module.
Update all in-tree consumers of the BJson API to match. Also added
const-qualifiers to the BString versions of the API, and added the leading
"_" to the header guards.
... reverse this to avoid confusion, you'll see why in next commit.
No functional change intended in this commit, functional change is in the
next commit.
This is an implementation of pthread barriers pursuant to the relevant specification.
Barriers are essentially a special case of conditional variables,
such that all threads waiting on one are woken up when the number of
waiters reaches a number provided at the initialization of the barrier.
In view of that, this implementation mimics the implementation of pthread_cond,
except it is more specialized and self-contained.
Signed-off-by: Jérôme Duval <jerome.duval@gmail.com>
* Fixes problems with setting the partition name after uninitializing
a partition in DriveSetup. Previously, UninitializeJob() was
followed by SetStringJob(), but the kernel was updating the
change counter for the parent partition when uninitializing a
partition, leading to SetStringJob() having an incorrect change
counter for the parent partition. Now the parent change counter
will be correct when SetStringJob() runs.
* Also defer signals while registering fork hooks.
* While malloc provides fork heap hooks which lock the heaps and unlock/reinit,
malloc_debug provides empty hooks.
* Ideas suggested by Ingo, patch reviewed by him. Thanks a lot!
* Also call fork parent hooks on failure.
* Solve locks-up when combining multithreading and process forking, should help
with #13111.
* There's no need to supply ways to mismatch the buffer duration
and size. Anything should reflect the media_format, this is at least
fixed on API level.
* There's no point actually in providing BTimeSource dependant
functionality. If and when there will be need for something like
that, possibly never, an higher level solution will be integrated.
Team:
- Adjust report generation event to include a final status code for listeners.
CliContext,TeamWindow,ReportUserinterface:
- Use aforementioned status code to indicate whether report generation
succeeded or failed.
DebugReportGenerator:
- Notify listeners if report generation fails. This may have previously
been responsible for some bug reports where it was indicated that the
debugger hung without exiting after being asked to save a report from
a crashed app.
- When dumping disassembly, retrieve it directly if necessary rather than
requesting it via the user interface listener. This also fixes the quirk
that requesting to save a crash report while looking at the source code
of a function would trigger switching it to disassembly visually.
- When walking the list of threads to dump, acquire references to all of
them before starting. Otherwise, it was potentially possible for a running
but not crashed thread to exit while we were generating the report, leaving
us with a pointer to a deleted thread. This was most likely the cause of one
of the crashes reported in #13082.
- When receiving the notification that source code state has changed, clear
the waiting function. Otherwise, it was potentially possible for us to get
other state change notifications, leading to the data semaphore being
released too often. This would then cause later potential waits such as
the stack frame memory dump to not actually wait when they should,
potentially leading them to dereference objects that weren't yet ready.
This fixes another of the crashes in #13802.
- Split MessageCodes.h into a second file that separates out the
application-specific message codes from those used by the core.
Adjust includes accordingly. No functional change.
* The idea is to move the callback based mechanism into a derived
class. The objects can be composed to create working systems.
* The BMediaClient class supply RegisterInput/RegisterOutput
and BeginInput/BeginOutput is moved to BSimpleMediaClient.
* Various minor fixes.
* Capabilities() become Kind()
* Use media_client and media_connection to better model
the different situations of the API. Reduce code duplication
and move media_kit structs/methods into private.
* Various API and beauty improvements.
* Introduce id management for media_connections.
* Fix different issues preventing to correctly begin a connection.
* Those structs are provided as replacement for the classic
media_kit ones. They provide better encapsulation of the data
and the resulting code is heavily simplified. It's planned to
introduce BMediaRoster functions to provide conversion from
media_node and media_input/media_output to media_client
and media_connection.
FunctionInstance:
- Add new state FUNCTION_SOURCE_SUPPRESSED. This signals that the user
explicitly forced disassembly to be loaded despite source code being
available.
LoadSourceCodeJob:
- When forced to disassembly, use the above suppressed state accordingly.
SourceView/TeamWindow/TeamDebugger:
- Adjust to take new state into account as needed.
TeamDebugInfo::GetActiveSourceCode:
- When looking at a function to decide whether to return line information
based on source or disassembly, first examine the source code state. If
the source has never been loaded for that function, but we have it available,
set it on the function at that point. This lazily addresses the fact that
LoadSourceCodeJob is called on behalf of a specific function, and
consequently only sets the source code onto that function, and not all others
present in the same file. This allows us to differentiate between the case
where a function doesn't have source code available at all, versus a function
that has simply been forced to disassembly view at this point in time.
The primary symptom of the above issue was that attempting to set a breakpoint
outside of the currently active function, but within the same file would result
in the breakpoints view indicating that the breakpoint was at line 0 rather
than the appropriate line, and breakpoints would also not be drawn in the
source view for such locations.
Thanks to Humdinger for the heads up!
Chunks may be physically contiguous, but virtually disjoint. Adding
physical addresses may cause ranges to be merged incorrectly.
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
* The BMediaClient is an higher level API to the media_kit. It
corresponds to what the layout API was for the interface_kit.
The main idea is to allow the developer concentrate only on
higher level details and avoiding handle with the tricky parts
of the media_kit. At the same time the general purpose node that
is implemented inside would allow implementing the best techniques
around thus at the same time reducing code duplication and increasing
efficiency.
* BMediaClient is WIP, this is the initial merge of the branch.
The initial development stone was set long time ago and walked
through various design/implementation phases.
* Ideally we should support this feature by default to allow
future improvements to the plugins management.
* Fixes the major memory corruption that lead to various
crashes on exit in MediaPlayer.
* beaglebone vs beagleboard
* While the boards are almost the same, they have
diff. FDT's now (more memory, different layout etc)
* Make u-boot script more rpi-like
(depend on u-boot for initial addresses)
* Wasn't working, still doesn't.
* Now pulling in latest amdgpu atombios.h headers
* Lots of DisplayPort cleanup and removal of legacy stuff
* Add obsolete atombios header for things that disappear
(amdgpu doesn't support older cards like we do)
* Introduce new code to support later encoder tables
* Drop radeon-specific encoder service from common dp_info
* Tested on HD 5450 hdmi
* Helps prevent mainboard explosions and other bad stuff.
* ...maybe not explosions, but bad things.
* The RX 480 reference design can pull as much as 90W
from its PCIe slot at load. PCIe is rated for 75W.
* This change overloads the PCIe power cables vs the PCIe
slot. The PCIe power cables can handle going over spec.
* Untested since we really can't come close to loading a
RX 480 without hardware OpenGL ^_^
* Should be able to test on real hardware within a week.
- Add new interface TeamFunctionSourceInformation. Currently this
exposes a single function allowing one to query for the currently
active source code given a FunctionDebugInfo instance.
- Implement TeamFunctionSourceInformation on TeamDebugInfo.
- Pass TeamFunctionSourceInformation to Dwarf{Team,Image}DebugInfo.
In turn, make use of it in DwarfImageDebugInfo::GetStatement() in
order to determine whether to return the corresponding assembly
or source statement.
With this piece of information, the debugger is now correctly able to
determine that the user is currently looking at disassembly despite debug
info being available, and consequently adjust its stepping behavior based on
that. Previously, the source code statement was always used, leading to it
not being possible to single step assembly lines in such a circumstance
without manually using run to cursor.
Other related cleanups:
- TeamDebugInfo now inherits BReferenceable directly, rather than relying on
indirectly inheriting it from TeamTypeInformation.
- Remove BReferenceable from TeamTypeInformation. The latter is only an
interface anyways, and inheriting that base class from multiple locations
was causing GCC5 trouble when resolving BReference<TeamDebugInfo>, even
when virtual inheritance was used.
The HashMap constructor was called before the heap is initialized,
ending up calling malloc from the OpenHashMap constructor.
Oddly it was still working on x86 but broke other platforms.
Instead we add a Lookup() static method to Partition,
which by default walks gPartitions for the id,
and recursively calls itself on the children lists.
This means we must add a partition even temporarily to gPartitions
before Scan()ing it though.
Signed-off-by: François Revol <revol@free.fr>
* Only set HAIKU_BOOT_PLATFORM to bios_ia32 if not defined
* Add gnuefi build feature
* Introduce BOOT_LDFLAGS, and move options for passing to linker
into ArchitectureSetup
* x86_64 compile fixes for warnings in boot loader
* loader/elf.cpp: don't include ELF32 support when targeting EFI
* relocation_func.cpp: copy of the relocation code from gnuefi
to make _relocate extern "C", and avoid including <efilib.h>
* boot_loader_efi.ld: copy of gnuefi's elf_x86_64_efi.lds,
modified to include support for C++ constructors, etc. Keep in
sync with the gnuefi package
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
There was some mixup with the interrupt registers, still:
- The driver uses 16-bit read/write, but on SandyBridge the register is
32 bits
- There is a global interrupt enable bit, which must be set to unmask
everything else
- The bits for vblank interrupt are not the same on SNB and later PCH
based devices, and the code mixed the two.
Move the computation of the interrupt bits to an helper function, and
use it everywhere to make sure we always use the right bits.
Modesetting
===========
My previous hack was setting the transcoder registers, instead of the
display ones. Do that the way it is designed in the driver instead:
- If there is a transcoder, set its registers, but do not set the
display timings. The display will remain set at its native (and only)
resolution, and panel fitting will adjust the output of the transcoder
to match.
- If there is no transcoder, set the display registers directly to the
native resolution, as it was done on previous generation devices.
- fPipeOffset hacks no longer needed
DPMS
====
It seems the panel control register is not readable on PCH? Anyway, the
code would loop forever waiting for the bit to become unset when turning
the display off. Waiting seems to not be needed, so just remove it as
well as the "unlock" bit, which does not work for me and results in a
black screen.
Remaining hacks
===============
I still need to force HEAD_MODE_A_ANALOG to get output on pipe B (LVDS
display) working. I suspect something is common to the two pipes or not
allocated to the right one.
This version will have less side effects on other generations and help
with getting things to work on SandyBridge and possibly later devices.
Please test and report.
Add an Icon() and SetIcon() method. Override SetMarked() to set the
parent menu field icon.
Don't move the label right if icon is NULL. Make the first menu item
an IconMenuItem with a NULL icon. This allows the icon to draw in the
closed menu state.
icon gets updated even if you select an item in a submenu
http://insightfactory.tumblr.com/image/142366356207
* Make the color box a rectangle with proportions of golden ratio.
* Override GetContentSize() to make menu item area larger.
* Label should never truncate since I make sure there is enough room.
* Draw the label using BMenuItem parent class
* Carefully adjust the spacing so that there is an attractive amount of
padding between the checkmark and color box and the color box and label.
Add _AddMenu method to BMenuField that adds BColorMenuItem as its
base menu item. This shows the BColorMenuItem in the closed state.
Create BPrivate::MenuItemPrivate
Add a SetSubmenu() method to MenuItemPrivate that gives you
the ability to add a submenu after creating the object. This
method should be public
Skip disabled items
Color gets updated even if you select an item in a submenu
Architecture:
- Store and provide accessor for the size in bytes of the low-level
debug_cpu_state size of the respective target CPU. Adjust subclasses
to pass in the appropriate size information.
* Detect PCH model based on ISA bridge and save
into shared info for later use.
* On CougarPoint PCH systems, assign pipes via
special CPT registers
* Drop HasPlatformControlHub as PCH should be
based on more than just generation.
UserInterface:
- Add Clone() function to set of required virtuals. This asks the subclass
to create a new instance of its respective type.
{CommandLine,Graphical,Report}UserInterface:
- Implement the above function.
TeamDebugger:
- Add accessor for the currently active UI.
TargetHostInterface:
- Set correct request type when setting up the options for a team restart.
- Ask the TeamDebugger for its user interface and clone it in order to fill
in that aspect of the debug options. This fixes a regression introduced in
commit 880a64, which inadvertently resulted in team restarts no longer
working.
* Wait evaluation is done considering both position
and buffer size.
* Set back position to 0 after seeking.
* Simplify EvaluatePosition to take advantage of inheritance.
* Use back position to determine the current size of the buffer.
* Add more debug tracing.
* Other minor fixes.
* Implement Open/Close mechanism.
* Implement SetBuffer.
* Implement timeout handling.
* Improve Seek mechanism, this is now working by locking the
thread until the backend call SeekCompleted.
* Moved data locking in the internal buffer class, includes handling
of backend writes.
* Takes advantage of inheritance for getting the size. The choice is
made depending on the flags. This allow the implementer to easily
return a custom size by reimplementing GetSize. At the same time
a plain BAdapterIO can still have it's total size set, but the behavior
will change depending it's mutable or not.
* Some decisions are now made by considering everything in absolute
values.
* Other minor fixes.
* This is by default provided using a relative buffer. When the
client request a seek over the range we currently have, we will
ask the backend with a SeekRequested. When the backend operation
ended successfully, the client is required to call SeekCompleted
before to return. This will cause the offset to change and the
buffer is cleaned as result. Next data received will be considered
to be at a position equal to the offset plus the relative position.
- Add subfolder src/kits/debugger which contains the debugger's core
functionality and lower layers. Correspondingly add headers/private/debugger
for shared headers to be used by clients such as the Debugger application
and eventual remote_debug_server. Adjust various files to account for
differences as a result of the split and moves.
- Add libdebugger.so to minimal Jamfile.
* This class is provided as a safe multithreaded communication channel
between a BMediaIO-like interface and a Read/Write backend.
* Includes internal buffering and can be used to provide multithreaded
edit of the data.
* Current limitations include missing BOutputAdapter and
correct timeout handling.
* Future plans provide a BRemoteAdapterIO that using ports
and areas allow to easily send big data between processes.
- Messages that expect a reply are now tagged with a unique ID field to
indicate that expectation to the receiving socket messenger.
- The messenger now maintains a map of received reply IDs and their
corresponding messages, along with a message queue of other unsolicited
replies.
- After successfully connecting, the messenger now spawns a thread
whose sole responsibility is receiving and parsing all incoming messages,
and consequently sorting them into the aforementioned data structures based
on the presence of the reply ID. Callers who are awaiting either replies or
other messages are signalled appropriately via a semaphore. This allows
multiplexing of both types of messages on the same socket.
- Introduces new network API class BSocketMessenger, allowing one to send
and receive BMessages across a network socket in a BMessenger-like
fashion. Still very much WIP, hence currently not exposed via public headers.
Based partly on previous work by Axel.
* Add function core_dump_write_core_file(). It writes a core file for
the current thread's team. The file format is similar to that of
other OSs (i.e. ELF with PT_LOAD segments and a PT_NOTE segment), but
most of the notes are Haiku specific (infos for team, areas, images,
threads). More data will probably need to be added.
* Add team flag TEAM_FLAG_DUMP_CORE, thread flag
THREAD_FLAGS_TRAP_FOR_CORE_DUMP, and Team property coreDumpCondition,
a condition variable available while a core dump is progress. A
thread that finds its flag THREAD_FLAGS_TRAP_FOR_CORE_DUMP set before
exiting the kernel to userland calls core_dump_trap_thread(), which
blocks on the condition variable until the core dump has finished. We
need the team's threads to stop so we can get their CPU state (and
have a generally unchanging team state while writing the core file).
* Add user debugger message B_DEBUG_WRITE_CORE_FILE. It causes
core_dump_write_core_file() to be called for the team.
* Dumping core as an immediate effect of a terminal signal has not been
implemented yet, but that should be fairly straight forward.
Similar to arch_get_debug_cpu_state(), but the thread whose CPU state
to retrieve is specified. Works only for threads that aren't running,
and on x86-64 we can get the FPU state only when the thread was
interrupted in userland.
Not implemented for the incomplete architecture ports.
This resolves a TODO: We used thread_interrupt() to wake up the thread
from an interruptable wait. However, if the thread was already in the
kernel and about to start waiting, that would have no effect and the
thread would wait anyway. Now there's the new non-blockable signal
SIGNAL_DEBUG_THREAD, which is sent to the thread instead, making sure
that thread doesn't start waiting.
* New Intel SkyLake seems to have 9 mapped ranges
at boot. It seems like this define has been creeping
up for a while.
* Resolves the inital issue reported in #11377 on SkyLake
as well. Bonefish mentioned it might need to be raised
again... he had some good foresight there :-)
* I'm seeing the same no bootable partitions issue though
via USB after this raise. (maybe a USB 3.1 thing?)
* When the user isn't requesting a custom notification, it will
be a BMediaRoster job to do it.
* Reintroduce BMediaRoster::SyncToServices, this time based on local
message passing rather than a global semaphore.
* SyncToServices is used in launch_media_server to make the process
more launch_daemon safe and faster in the average case.
* It was an error to add notifications in the media_server.
* Fixes#12717.
...to just DefaultSettingsView
It is just as obvious what it does in context, but shorter.
Rename the function it contains from
BuildDefaultScreenSaverSettingsView to
BuildDefaultSettingsView
* The old debug system was too complex and made
troubleshooring difficult. (it also was unique
like a snowflake... which we don't want)
* Move to the classic TRACE / ERROR a large majority
of the code has changed to.
* I like trace statements, but drop some obvious ones
* Fix style issues along the way
* Remove SyncToServices, I will probably readd it in future
but this time using a local synchronization service more than
relying on the media_server to release the semaphore.
* Due to some discussions today in mailing list I decided
to step back and retry the initial way to notify media rosters
about media services status. It is woking by using two different
notifications for reconnecting to the media_server and notifying
the local subscribers.
* This speed up the media services restart.
* Sorry for the noise and very thanks for reviewing my code to
everyone.
* The global synchro semaphore is provided with the purpose of
being used to avoid threads lock up when the media_server is in
an undefined state. There's still room for improvements.
* BMediaRoster::SyncToServices lock up on a semaphore until
the multi_audio correctly connected to the mixer.
* There's no need to force the streamer plugin to use a
BMediaIO. This class is supplied to accomodate more smart uses,
but in certain cases it makes just things more complex. If a
plugin doesn't need to have an internal caching method, then it
will be simpler to implement a block-consuming BDataIO and let
the internal BMediaIOWrapper to deal with caching.
* When a watched directory contains a mount point, we need to resolve
the actual parent directory of the mount point in the file system to
serve the monitor.
* Added a directory argument for notify_{stat/attribute}_changed().
* This allows to watch only a directory, and get the notifications for
all of its files, not just add/remove entry notifications.
* Move current_mode into the accelerant as the
driver doesn't care.
* Record panel_mode in driver and present to accelerant
* eDP, if no EDID and mobile, leave edid incomplete.
Mode set should notice that and fall back to panel_mode
* DisplayPort != DigitalPort
* i2c needs wrapped in DP AUX transaction code
* Mode-setting comes with DP link training as well
* We need to try and share DP code with radeon_hd
* Since the BMediaRecorder have an it's own estabilished policy
relating releasing the producer node we will not interfere with
it except when we are controlled from Cortex.
* This required to review various parts of the code, and
isn't probably still perfect. The main problem was an attributes
hell where redondance created a lot of problems, all this data
is now controlled mostly by the node.
* Header indentation changes needed too.
* Added a function CopyMailFolderAttributes() that copies the attribute
layout from the text/x-email default query folder.
* This using the new CopyAttributes() method in libshared that is pretty
much a copy of a similar method from copyattr. However, I did not
replace the latter, as that one allows for more fine grained error
reporting (and attribute filtering).
* Closes ticket #3498.
Adopted parent colors for the text view - should not have done so.
Disabled colors were incorrect, so I also corrected those in this patch.
Fixes#12574.
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
* polarity regs move on LVDS vs analog
* add knowledge or transcoder registers, they
exist seperately on PCH-split
* Native resolutions now work on LVDS under i965
* IvyBridge or higher can auto-train.
* Linux doesn't use this feature, however
manual FDI link training is *really*
complex... lets try auto-training first.